vincere Posted November 13, 2006 Share Posted November 13, 2006 Looks like the eye candy development is picking up a pace. The enviornment is looking more immersive with the flavour items. Took the hint Mikey D. As there are no new Blogs I edited the title [ December 04, 2006, 05:54 PM: Message edited by: vincere ] 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 13, 2006 Share Posted November 13, 2006 Might as well offer the linky and the screenshot: 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted November 13, 2006 Share Posted November 13, 2006 Thanks Sergei and Vincere That looks great! -tom 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted November 13, 2006 Share Posted November 13, 2006 "One neat recent addition to the current alpha build code is the ability to place what we call "flavor objects" on the map. Their tactical impact is close to zero as any such objects hardly provide enough concealment (and certainly no cover) for one soldier let alone a squad, but they're important to immersion as they increase the "natural" look of a map tremendously. It's actually amazing how such a little thing as a street light, telephone pole or road sign can suddenly bring a map to life. See for yourself: (Shot in the second post!) Flavor objects can be placed on the map in the editor anywhere the user wants, and can be directly manipulated (like many other objects such as buildings) directly in 3D view, i.e. you can move them or rotate them for example." -Moon Tom Says: VERY COOL!!! 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted November 13, 2006 Share Posted November 13, 2006 Cool road signs, will they improve vehicle pathfinding? 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted November 13, 2006 Author Share Posted November 13, 2006 Cool road signs, will they improve vehicle pathfinding? Nice one. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 13, 2006 Share Posted November 13, 2006 Originally posted by Speedy: Cool road signs, will they improve vehicle pathfinding? Assumably. But don't you think it opens possibilities for a clever enemy... 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted November 13, 2006 Author Share Posted November 13, 2006 Presumably, the tac AI will be 'taught' to read the road signs. 0 Quote Link to comment Share on other sites More sharing options...
Salkin Posted November 13, 2006 Share Posted November 13, 2006 Very nice !! //Salkin 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted November 13, 2006 Share Posted November 13, 2006 Originally posted by Sergei: Might as well offer the linky and the screenshot: Where the hell are the wires? 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted November 13, 2006 Share Posted November 13, 2006 Definitely helps immersiveness, but depending upon construction, I disagree as to cover value. Given a choice, for example between going prone in the street and prone behind a streeetlamp post, I'll be behind the streetlamp. Likewise the wider, though nowhere nearly as protective telelphone pole. To my mind, flavor objects should provide at least partial cover to a given man, especially if he stays low. What do those of you on the "sharp end" in similar climes think about this issue? Also, how are they treated when maneuvering under fire up, say, a broad boulevard? Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
wolf66 Posted November 13, 2006 Share Posted November 13, 2006 Looks like Operation Flashpoint from many years ago .... but I like it 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted November 13, 2006 Share Posted November 13, 2006 Shows you what state we're in when a screenshot of a short stretch of two-lane asphalt with a yellow line down the middle can give us thrills. Ah! It just dawned on me. The sign doesn't say "to Damascus" but "to Baghdad"! Is this BFC's way of deemphasising the Syrian Invasion backstory? Yeh yeh, I know. If you're on a major east-west highway in eastern Syria you're pretty likely to find a "to Baghdad" sign along the route. BFC does seem to still be hard at work assembling an accurate Syrian TO&E. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted November 13, 2006 Share Posted November 13, 2006 I assume street signs will be modable so we can put what we want on it. Also we'll need an Arabic grog to make sure the Arabic spelling is correct. Is that a dumpster in the corner? 0 Quote Link to comment Share on other sites More sharing options...
flammenwerfer Posted November 13, 2006 Share Posted November 13, 2006 Moon Thanks for adding elevations this time. 0 Quote Link to comment Share on other sites More sharing options...
hellfish Posted November 13, 2006 Share Posted November 13, 2006 Originally posted by wolf66: Looks like Operation Flashpoint from many years ago .... but I like it I think it looks more like Armed Assault. Looking forward to it! 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted November 13, 2006 Share Posted November 13, 2006 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted November 13, 2006 Share Posted November 13, 2006 I like the little compass in the corner. The grey triangle seems to be showing us how many degrees of horizon we're seeing on-screen. I assume a zoom view would narrow that triangle considerably. Another clever feature nobody bothered to ask for in the old wish-list threads! "I assume street signs will be modable" That means we'd be able to do "Red Dawn" scenarios where the U.S. gets invaded from the south! Highway signs reading "Corpus Christi Texas 50 miles". 0 Quote Link to comment Share on other sites More sharing options...
jeffsmith Posted November 13, 2006 Share Posted November 13, 2006 Originally posted by Michael Dorosh: Where the hell are the wires? with the Tripods 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted November 13, 2006 Share Posted November 13, 2006 Very cool. I wonder if "Flavor Objects" are deformable. . . For example if a big HE round goes off next to a lamppost or a telephone pole, does it fall over? I can certainly live without such eye candy, but it would be very cool if it did! 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted November 13, 2006 Share Posted November 13, 2006 Looks nice. Go ahead. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 13, 2006 Share Posted November 13, 2006 Hmmm, Will users be able to write what they'd like to on the signs? Or are we always to be consigned to traveling on the road to Damascus? If user-modifiable, I'm sure you'll include an English to Arabic (Syrian dialect?) translation executable. Then, additional support for whatever other countries have native language included. I also want deer crossing signs with red-dots on their noses, and buckshot patterns. Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 13, 2006 Share Posted November 13, 2006 Actually I doubt if you'd see road signs in English in Syria. If anything, French would be more usual (and Baghdad is not French spelling). 0 Quote Link to comment Share on other sites More sharing options...
Gryphon Posted November 13, 2006 Share Posted November 13, 2006 The real question is, can tanks deform all that nice terrain Would love to see some advanced terrain physics That would make the mischievous side of me very happy 0 Quote Link to comment Share on other sites More sharing options...
offtaskagain Posted November 13, 2006 Share Posted November 13, 2006 Most road signs on highways here in Iraq are in both arabic and english. 0 Quote Link to comment Share on other sites More sharing options...
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