Guest Guest Posted December 30, 2007 Share Posted December 30, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted December 30, 2007 Share Posted December 30, 2007 Great Work ! I hope Battlefront will read this... 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted December 30, 2007 Share Posted December 30, 2007 If you call that a list of issues to check in 1.05, I can add a couple. No comment on which ones should be changed and when. -reinforcement bunker that arrives during setup: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=003522;p=1#000008 -panic spreading to units outside enemy contact via C2. Not quite sure what exactly happened, but my description is in link below. Looked very much as if reinforcements had arrived to a totally covered part of map, yet they'd all panic because they heard battlesounds somewhere. http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=003530;p=1#000006 -strange infantry positions still happen, for red and blue teams. [ December 30, 2007, 10:07 AM: Message edited by: SlowMotion ] 0 Quote Link to comment Share on other sites More sharing options...
Sirocco Posted December 30, 2007 Share Posted December 30, 2007 Vehicles cutting waypoints short; if I have a vehicle in cover and I want to keyhole it I reverse to a point then hunt from there. That puts its nose pointed where I expect the greater threat. Now it doesn't make the reverse waypoint and as a result doesn't have the correct angle to the hunt point. Perhaps a minor point in CMSF but a major one in CMx2:WW2. 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted December 30, 2007 Share Posted December 30, 2007 -No weapon or engine sounds for aircraft and helicopters -Terribly innaccurate rocket fire from helicopters (single bursts thrown across several kilometers) -Innappropriate handling of helicopter support - once on station, reaction times should be much quicker -Need to be able to call in helicopters and strike aircraft to hunt for targets of opportunity in areas that you cannot spot 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted December 30, 2007 Share Posted December 30, 2007 Adam, do you think you could edit your post and copy/paste everybody's issues into your main section - so that people don't have to read the entire thread? Much appreciated.. 0 Quote Link to comment Share on other sites More sharing options...
Taki Posted December 30, 2007 Share Posted December 30, 2007 - Saxhorn not Firing from Rooftops 0 Quote Link to comment Share on other sites More sharing options...
RobboG Posted December 30, 2007 Share Posted December 30, 2007 I've still had an issue in 1.05 where I deployed the heavy machine gun and the fire seemed to come from off screen. Not sure if this has been discussed recently. 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted December 31, 2007 Share Posted December 31, 2007 Hello Adam: I see a portion of the list is taken from my recent 1.05 Gameplay/Bugs Feedback thread - I appreciate your organizing everyone's reports into a central location. Personally speaking, several of the issues cited above severely detract from any potential fun I am apt to gain from this title as it stands. Despite the corrective measures made by BFC to this point, I honestly cannot get through ten turns without the experience being soured by any combination of bugs, broken features and questionable weapon/unit performance. I continue to hope things improve, but frankly the road has been far more lengthy and winding than I would have ever predicted back in July. I will be glad to provide saved game files or additional information on the issues I have reported should it be of help. Best of luck to BFC as they continue to wrestle with this one and once again my thanks for their resolve. [ December 30, 2007, 08:35 PM: Message edited by: Peter Panzer ] 0 Quote Link to comment Share on other sites More sharing options...
zmoney Posted December 31, 2007 Share Posted December 31, 2007 How funny what people notice. The only problem I currently have with the game is the low wall issue. I guess only things that really bother me are game play issue's, which the low wall is almost a game stopper to me. In fact it stopped me from playing this weekend even though I wanted to sooooo badly. So please BFC if 1.06 is weeks away from being released, at least put up a hot fix for the low wall issue. Or is there a way to go into the game files and fix this ourselves? Because it wasn't an issue in 1.04. But good list though. Hope all those things are fixed too. 0 Quote Link to comment Share on other sites More sharing options...
Erwin.Rommel Posted December 31, 2007 Share Posted December 31, 2007 Auto cannons works fine in 1.05,bradley now use APFSDS vs Armor vehicle and BMP2 use AP but I'm afraid the T-72 use HE vs Armored target again in 1.05 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted December 31, 2007 Share Posted December 31, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
dfritch Posted December 31, 2007 Share Posted December 31, 2007 Low wall LOS issue is HUGE. Plus it'd be nice if the freaking artillery could be shifted or the buttons to do so removed so it doesn't tick me off seeing such an obvious thing jacked up and remaining so... 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 31, 2007 Share Posted December 31, 2007 Adjust fire works. I use it all the time. 0 Quote Link to comment Share on other sites More sharing options...
dfritch Posted December 31, 2007 Share Posted December 31, 2007 I just tried it. maybe my patches didn't apply last time? are you sure? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 31, 2007 Share Posted December 31, 2007 It takes it a couple of minutes and the old mission will continue to fire but it will switch to the new target. I use it to level long buildings. Target one end with a long duration mission. Once rounds spash adjust a couple sections over. Repeat as needed. By the time the target shifts the section is usually rubble. It isn't at all like CMx1 but it works. 0 Quote Link to comment Share on other sites More sharing options...
Nemesis Lead Posted December 31, 2007 Share Posted December 31, 2007 Guys, A really great list of fixes (and I love the picture of the flying zombies) but.... Battlefront is (sadly) not listening. As far as I can tell, they have one guy working on this (they need the full original team for all the fixes this game needs) and have moved on to other things. They consider CMSF "complete" when, in fact, it is (without doubt) unplayable in multiplayer. I know, I have played a couple of online games.... Need more proof? Note the total lack of ladders/clubs and other websites supporting multiplayer games. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted December 31, 2007 Share Posted December 31, 2007 Oh yeah and the vehicle path-invention code is fine and my thread magically reached the 300 post limit after Steve said he can't find my savegame (in the thread) and before anyone can reply. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted December 31, 2007 Share Posted December 31, 2007 The mind boggles. AFAICT, BFC have one bloke working on fixes for CMSF. But then they only have one programmer, so what do you expect? Probably Steve, Dan, Martin, Matt and Fernando are working on the next module, and possibly the WW2 game as well. I don't quite see how having them as beta testers helps, as they don't really do any programming. 0 Quote Link to comment Share on other sites More sharing options...
Echo Posted December 31, 2007 Share Posted December 31, 2007 This game is a monster Clunk-Fest, too aggrevating to play. I don't think they can fix it. There, I said it. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted December 31, 2007 Share Posted December 31, 2007 Originally posted by Redwolf: Oh yeah and the vehicle path-invention code is fine and my thread magically reached the 300 post limit after Steve said he can't find my savegame (in the thread) and before anyone can reply. Perhaps you could start a new thread? 300 posts doesn't mean that the subject is finished, just that the forum software may go a bit wobbly. 0 Quote Link to comment Share on other sites More sharing options...
Nemesis Lead Posted January 1, 2008 Share Posted January 1, 2008 Originally posted by flamingknives: The mind boggles. AFAICT, BFC have one bloke working on fixes for CMSF. But then they only have one programmer, so what do you expect? Probably Steve, Dan, Martin, Matt and Fernando are working on the next module, and possibly the WW2 game as well. I don't quite see how having them as beta testers helps, as they don't really do any programming. They ought to just stop working on any modules or new games until the get this one right. I would not, in 1 million years, buy another CMX2 game until this one was right. Right now, it ain't even close. [ December 31, 2007, 05:53 PM: Message edited by: Nemesis Lead ] 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted January 1, 2008 Share Posted January 1, 2008 Hmm... 'ought to be fixed'... most of this stuff is just pure trivia and I really hope they're not going to waste much time on it. I'd like to see 1.06 out some time in the next 2-3 weeks thank you. This 'wish' list would take months to do. But as you said, some people won't agree with all of it and it obviously matters a lot to some of you. Charles has already fixed the low walls bug so we can expect to see that. I can live without almost everything on this list for a LONG time to come except the split squads thing. It still happens a LOT. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted January 1, 2008 Share Posted January 1, 2008 Oh... Happy New Year by the way guys... 0 Quote Link to comment Share on other sites More sharing options...
Nemesis Lead Posted January 1, 2008 Share Posted January 1, 2008 LOL--clearly, you have not played any multiplayer games. They just break down and are a horrendous waste of time. 0 Quote Link to comment Share on other sites More sharing options...
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