JaguarUSF Posted May 29, 2007 Author Share Posted May 29, 2007 Heh, yeah I did. I don't mind sharing the news and growing interest in good games. 0 Quote Link to comment Share on other sites More sharing options...
FAI Posted May 30, 2007 Share Posted May 30, 2007 So, tell us more about the much-lauded Javelin's in-flight trajectory... 0 Quote Link to comment Share on other sites More sharing options...
Wisbech_lad Posted May 30, 2007 Share Posted May 30, 2007 What types of bird song do they have? What dialect of Arabic do the Syrians speak? 0 Quote Link to comment Share on other sites More sharing options...
JaguarUSF Posted May 30, 2007 Author Share Posted May 30, 2007 I've seen rounds curve in-flight, but I don't know if they were Javelins or not. When there's a whole bunch of rounds flying around the screen, I don't really notice what type they are So, in short, I shrug my shoulders. I believe the bird is the African unladen swallow. Or is it European? [ May 30, 2007, 03:29 AM: Message edited by: JaguarUSF ] 0 Quote Link to comment Share on other sites More sharing options...
David Chapuis Posted May 31, 2007 Share Posted May 31, 2007 Originally posted by allenj7: Expert: Friendly units need to be spotted. This means you can lose contact with friendly units (and can't issue them commands or know anything about them) if you move them too far from their commander. That's pretty damn cool and it prevents people from covering a large portion of the map with token forces. [/QB]This sounds like the best thing in the game I have heard of. A way to limit the all-seeing-eye problem. I personally call it friendly unit FOW. I had thought that perhaps you should be able to issue commands to them, but you just didnt know if the unit would receive them or even if they were alive for that matter. I assume that they keep fighting under the control of the TacAI - they are just not under user control anymore. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted May 31, 2007 Share Posted May 31, 2007 Hmm. How do you justify vanishing troops in the presence of radio gear?! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
JaguarUSF Posted May 31, 2007 Author Share Posted May 31, 2007 It mostly happens for the Syrians; their radio equipment isn't very good and some of the units aren't even issued one. This is not really an issue for the U.S. troops, since they have sat com as well. You can still issue orders to them and they appear on the map, but it has a great effect on morale if they can't communicate with their superiors. 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted May 31, 2007 Share Posted May 31, 2007 Nice preview. 0 Quote Link to comment Share on other sites More sharing options...
JaguarUSF Posted May 31, 2007 Author Share Posted May 31, 2007 Well, you can _issue_ orders to them, but they might not carry them out (the same thing happens if they are panicked or worse). 0 Quote Link to comment Share on other sites More sharing options...
JaguarUSF Posted June 1, 2007 Author Share Posted June 1, 2007 I got my dirty little hands on some of the official scenarios, so you can consider the following an addendum to my review. It's clear that CMSF will totally kick your ass if you just go after the enemy straight on. Most of the ones I played put the Syrians in good defensive positioning and they have enough weaponry to take out a vast majority of your Stryker-lead forces at short to medium ranges. Gasp! It's almost like real war, where you must plan ahead of time and soften them up with artillery or long range weapons before you go in, or engage them at large distances. City fighting is especially intense, with lots of enemy units hiding in buildings and the line of sight rules means people can sneak up on you, conventional or otherwise (and the "otherwise" can equal "big boom"). People accustomed to more "traditional" (and by "traditional" I mean "retarded," and by "retarded" I mean this) RTS games will be in for a shock, as well as people from previous CM games; the lethality of modern vehicles and weapons is much higher at further distances. No longer do tanks and APCs dominate the battlefield: a well placed infantry unit with an RPG can make quick work of them. You had better worry about cover for not just your infantry, but also your Strykers: sitting them in open ground is asking for trouble. CMSF is looking like a very authentic tactical wargame. 0 Quote Link to comment Share on other sites More sharing options...
Fugazzi Posted June 1, 2007 Share Posted June 1, 2007 But isn't that something that could backfire ? I mean I don't mind losing if I make mistakes, but being treated too harsh isn't fun for me, as authentic a game can be. I'm buying CMSF as game first, authentic simulation second. Another question: are there options to set the speech of Syrian troops ? I was thinking of the Battlefield franchise where you can switch between native speaking OPFOR (ie Arabic ) and English speaking OPFOR. [ June 01, 2007, 01:02 PM: Message edited by: Fugazzi ] 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted June 1, 2007 Share Posted June 1, 2007 Originally posted by Fugazzi: But isn't that something that could backfire ? I mean I don't mind losing if I make mistakes, but being treated too harsh isn't fun for me, as authentic a game can be. I'm buying CMSF as game first, authentic simulation second. What you think a product might be when you buy it is probably secondary to what it was actually designed to be as far as reality goes. You can buy a Sunfire as a station wagon first, sedan second - until you try stuffing a chaise lounge in the back seat. 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted June 1, 2007 Share Posted June 1, 2007 Earler in the preview he describes how you can "dumb down" the LOS rules if you want an easier game. Hopefully the demo will include those sort of game play options you can try Fugazzi. 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted June 1, 2007 Share Posted June 1, 2007 Originally posted by Michael Dorosh: You can buy a Sunfire as a station wagon first, sedan second - until you try stuffing a chaise lounge in the back seat. :eek: oh, but that's a good one. 0 Quote Link to comment Share on other sites More sharing options...
Fugazzi Posted June 1, 2007 Share Posted June 1, 2007 Nice one ! Though I rather have a Tiger Truck. Well I am more willing to learn, and if CMSF is an accurate representation of modern assymetrical combat so be it. But sometimes I feel "scared" of how much knowledge and patience will I need in order to enjoy CMSF. There are no military academies I can attend to where I live ! ;P 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted June 1, 2007 Share Posted June 1, 2007 I feel the same way, Fugazzi - I know what a 1944 model bazooka is likely to do against a PzKpfw V Panther, from how far away, what percentage of the time, but what an RPG might do to a Stryker, honestly, I have no freakin' clue. Learning may arguably be part of the fun though. 0 Quote Link to comment Share on other sites More sharing options...
Stirling Posted June 1, 2007 Share Posted June 1, 2007 Originally posted by JaguarUSF: People accustomed to more "traditional" (and by "traditional" I mean "retarded," and by "retarded" I mean this) Well, that tells me more about you than it does about C&C. 0 Quote Link to comment Share on other sites More sharing options...
JaguarUSF Posted June 1, 2007 Author Share Posted June 1, 2007 Or does it? Yes, it does. 0 Quote Link to comment Share on other sites More sharing options...
SGT_56M Posted June 1, 2007 Share Posted June 1, 2007 but what an RPG might do to a StrykerThat's what jane's and youtube are for! Seriously, I'm just the reverse of you. I don;t know squat about WWII hardware, but I know modern like the back of my hand. It never spoiled CMx1 for me for an instant. I would just look it up on the internet! 0 Quote Link to comment Share on other sites More sharing options...
FAI Posted June 5, 2007 Share Posted June 5, 2007 Originally posted by JaguarUSF: I got my dirty little hands on some of the official scenarios, so you can consider the following an addendum to my review. It's clear that CMSF will totally kick your ass if you just go after the enemy straight on. Most of the ones I played put the Syrians in good defensive positioning and they have enough weaponry to take out a vast majority of your Stryker-lead forces at short to medium ranges. Gasp! It's almost like real war, where you must plan ahead of time and soften them up with artillery or long range weapons before you go in, or engage them at large distances. City fighting is especially intense, with lots of enemy units hiding in buildings and the line of sight rules means people can sneak up on you, conventional or otherwise (and the "otherwise" can equal "big boom"). People accustomed to more "traditional" (and by "traditional" I mean "retarded," and by "retarded" I mean this) RTS games will be in for a shock, as well as people from previous CM games; the lethality of modern vehicles and weapons is much higher at further distances. No longer do tanks and APCs dominate the battlefield: a well placed infantry unit with an RPG can make quick work of them. You had better worry about cover for not just your infantry, but also your Strykers: sitting them in open ground is asking for trouble. CMSF is looking like a very authentic tactical wargame. Do you happen to have any AAR for us? That'd be great, I enjoy reading AARs from the previous CM games. 0 Quote Link to comment Share on other sites More sharing options...
rune Posted June 5, 2007 Share Posted June 5, 2007 Going to draw the line here, the AARs would give away too much work we have done on scenarios, that is meant to be a surprise to the player. I'll talk with Steve to see if we can cook up something for an AAR. Rune 0 Quote Link to comment Share on other sites More sharing options...
Joe Shaw Posted June 5, 2007 Share Posted June 5, 2007 Originally posted by rune: Going to draw the line here, the AARs would give away too much work we have done on scenarios, that is meant to be a surprise to the player. I'll talk with Steve to see if we can cook up something for an AAR. Rune So the troops of Syrian Girl Scouts charging with slingshots at the ready would give away too much, huh? Joe 0 Quote Link to comment Share on other sites More sharing options...
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