Jon Hagstad Posted February 7, 2008 Share Posted February 7, 2008 First let me say that I'm very pleased with patch 1.06 and the game has reached a level were it's stable and very enjoyable for me. But I can't help to wonder what the focus of the next patch (1.07) will be? Perhaps some of these.. - Better infantry pathfinding through doors? - Tweaked shadow rendering for both ATi/nVidia? (or is this only driver issues) - New mission editor features/improvements? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted February 7, 2008 Share Posted February 7, 2008 This. 0 Quote Link to comment Share on other sites More sharing options...
drtechno Posted February 7, 2008 Share Posted February 7, 2008 How about just a basic TacAI fix where it doesnt sit on its keister doing nothing when it should be at least trying to achieve its objective ? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted February 7, 2008 Share Posted February 7, 2008 Don't forget that the TacAI is much more dependant on the scenario designer than in CMx1 where the designer had much less control. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted February 7, 2008 Share Posted February 7, 2008 pics 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 7, 2008 Share Posted February 7, 2008 Besides cleaning up small bugs and further incremental improvements to core functions, I'm not really sure what we'll be doing next. We have some ideas of what "new" things to add, however nothing has been cast in stone yet. Steve 0 Quote Link to comment Share on other sites More sharing options...
Jon Hagstad Posted February 7, 2008 Author Share Posted February 7, 2008 Ok, thanks Steve. There might be something off with enemy placement in 1.06... I just spanked the airfield (spec force hq) mission on veteran for a total victory without losing a single soldier , a few wounded though... And this is only the third time I play this mission. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted February 7, 2008 Share Posted February 7, 2008 Kill lists! Kill lists! Kill lists!!! HINT. HINT. And fixing the play back in WEGO, please. And, and, and, damaged vehicle textures! And fire...fire that spreads! Wow...I think I peed myself. Mord. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted February 7, 2008 Share Posted February 7, 2008 How about damaged vehicle and building textures? More doodads? Water and bridges? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Rock of Easy Company Posted February 7, 2008 Share Posted February 7, 2008 What about decals (like bullet holes and other such textures). Looking at a dead T-72 with a couple gaping holes in its front side would just be amazing (and they're not very computer intensive either ) 0 Quote Link to comment Share on other sites More sharing options...
f-bomb Posted February 7, 2008 Share Posted February 7, 2008 arent the quick battles still "broke" i still get the same map almost everytime. still, i thought there was something else i heard, but i cant recall about the qb being broke. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted February 7, 2008 Share Posted February 7, 2008 Originally posted by Sgt.Rock of Easy Company: What about decals (like bullet holes and other such textures). Looking at a dead T-72 with a couple gaping holes in its front side would just be amazing (and they're not very computer intensive either ) I was thinking more like the turret blowing off 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted February 7, 2008 Share Posted February 7, 2008 Some things I'd like to see added: </font>AI using artillery mid-game against targets of opportunity instead of scripted preliminary barrages;</font>Water;</font>Bridges, including highway overpasses;</font>Kills per unit in AAR;</font>C2 Attach/Detach commands in editor;</font>Cmx1-style Officer/NCO characteristics (Combat, Morale, Command, Stealth).</font> 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted February 8, 2008 Share Posted February 8, 2008 Originally posted by f-bomb: arent the quick battles still "broke" i still get the same map almost everytime. still, i thought there was something else i heard, but i cant recall about the qb being broke. Time limits for QB's are locked so it would be nice to set your own time limit. On another note that T-90 dosen't look like it has any of the active protection gear on it, is that not included on the export version? It would probably provide some programming headaches to code that stuff I imagine. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted February 8, 2008 Share Posted February 8, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Kwazydog Posted February 8, 2008 Share Posted February 8, 2008 Originally posted by bodkin: Its the latest export model, the T-90SA. It does away with the active protection system but in return does have full reactive armor coverate on the front turret. I have actually seen a couple of examples of this model in Russian service, so its even possible they may be considering trading in the active protection system for better era coverage (and likely a lower cost per unit). 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted February 8, 2008 Share Posted February 8, 2008 With tandem warhead ATGM's I would have thought they'd be better going with Shtora or Arena. 0 Quote Link to comment Share on other sites More sharing options...
Kwazydog Posted February 8, 2008 Share Posted February 8, 2008 Originally posted by bodkin: With tandem warhead ATGM's I would have thought they'd be better going with Shtora or Arena. Maybe, but I guess that depends on how effective it actually is vs cost. As far as Im aware no export units have been shipped with it thus far, even though the T-90SA has had other improvements. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted February 8, 2008 Share Posted February 8, 2008 If this is going to be the 'wish list' for 1.07, I'd like to add my voice to AI artillery improvements. It's one of the game fundamentals and even a small improvement in 1.07 would make the game more interesting, for example, if the "Destroy", "Damage" and "Suppress" options actually meant something in game. At the moment, I'm having to give the AI force a huge amount of artillery just to make sure that all the places they'd WANT to hit are hit because I can't match them to the AI plan. I understand that this is a long way off though. It would also be nice to have the ability to exit troops from the mapboard for VPs. I'd imagine the latter would require a considerable amount of coding though as they'd have to figure out a way to place an objective box offboard. 0 Quote Link to comment Share on other sites More sharing options...
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