AZGungHo Posted August 17, 2007 Share Posted August 17, 2007 Wow - amazing looking map, units, etc. I WANT THIS!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Kuniworth Posted August 17, 2007 Share Posted August 17, 2007 Originally posted by ev: </font><blockquote>quote:</font><hr />Originally posted by Kuniworth: It's now possible to have a cap on experience(set in this campaign to a max of 1) and chose how expensive upgrades should be. Great. Can we set different experience caps for different units. Say "1" for infantry, but, "3" for air fighters? </font> Link to comment Share on other sites More sharing options...
Kuniworth Posted August 17, 2007 Share Posted August 17, 2007 Originally posted by J P Wagner: Kuniworth, excellent map..One question, were you able to use your original Battle for Russia map as a template to add all of the new additions, or did you have to remake the map from scratch? Yes I could import the old map with resources, rivers and terrain. But due to the expanded resource and terrain file(lots more buildings and nature :cool: ) things will not always appear correctly. For example mountain in sc2 show up as marsh bitmap, but you can easily just shift this back. Some features can't be imported but I don't see this as a big problem. My scenario was imported and fixed pretty quick. So no way you can escape making that russian civil war scenario! [ August 17, 2007, 10:52 AM: Message edited by: Kuniworth ] Link to comment Share on other sites More sharing options...
pzgndr Posted August 17, 2007 Share Posted August 17, 2007 Kuniworth, excellent map..One question, were you able to use your original Battle for Russia map as a template to add all of the new additions, or did you have to remake the map from scratch? Some guidelines for converting SC2 campaigns to SC2-WaW will be provided. The good news is you do not have to start from scratch. The not-so-good news is that effort is still required to update things to all the new features. But implementing those new features is worth the effort! :cool: Link to comment Share on other sites More sharing options...
J P Wagner Posted August 17, 2007 Share Posted August 17, 2007 Thanks for the reply, and I have not let the RCW game turn into vaporware...it is just that there is so much in the expansion pack that fits the scenario so well, such as rail movement that I drool over what the RCW campaign can potentially be....since I have done most of the grunt work already, hopefully I can make the transition as painless as possible....... You spring another question however, is there an ability to keep units from leaving rail hexes? I'm thinking of course of the use of Armoured Trains during the RCW. It's not a scenario killer if not, as I think they work ok in my mod now, but it would be even better if they were restricted to rail lines....thanks Link to comment Share on other sites More sharing options...
pzgndr Posted August 17, 2007 Share Posted August 17, 2007 is there an ability to keep units from leaving rail hexes? Maybe if you give them zero AP? I think op moves along the railroad would still work and that would be the only movement allowed. Just make sure they appear on a city/railroad or else they're stuck! Link to comment Share on other sites More sharing options...
vveedd Posted August 23, 2007 Share Posted August 23, 2007 A few questions related to AAR, sorry if they has been answered before, haven’t read all posts here; 1. Does new anti-tank unit means that infantry unit does not have anti-tank upgrade anymore? 2. Same question about new anti-air unit and city/port anti-air upgrade. 3. Same question about new destroyer unit and battleship/cruiser ASW upgrade 4. What are the major advantages of Special Forces unit? 5. Are you considering to add swap move in the game? With new units map looks very crowded (West Europe especially). Link to comment Share on other sites More sharing options...
Hubert Cater Posted August 23, 2007 Author Share Posted August 23, 2007 Hi vveedd, Just a few quick responses: 1. No 2. No cities and ports can still upgrade AA, it is just now we also have a mobile AA unit that is handy with front line troops or whatever else players will find useful 3. Each unit can upgrade their ASW but of course Destroyers are more ideal due to their higher sub attack/defense values 4. Difficult to say as they are more of a flavour unit as described in the AAR thread... the framework for the unit is set but the specific use for them is up to the players imagination 5. Not at the moment Link to comment Share on other sites More sharing options...
Blashy Posted August 23, 2007 Share Posted August 23, 2007 1 = no 2 = no 3 = no 4 = big hitting power vs. soft and tank units, can amphibious transport from any coastal tile. 5- = it is not in and I do not know if he is considering it or not. In my testing I have not had any overcrowding issues and I have not read any tester making this remark Link to comment Share on other sites More sharing options...
ChrisND Posted August 23, 2007 Share Posted August 23, 2007 In all my games with the expansion, I have never, ever had a crowding problem due to the new units. I keep hearing this being batted around and it's just not true. Anyways, the crowding would be a function of how many MPPs the countries are producing, not what units they can make. (although a swap move would be nice anyways ) Link to comment Share on other sites More sharing options...
vveedd Posted August 23, 2007 Share Posted August 23, 2007 Thx for answers. One more related to anti-air: Does anti-air city/port upgrade will cover unit in city against tactical bomber and fighter attacks? Actually, here is one more; does fighter will have ability to attack land units now when we have tactical bombers? [ August 23, 2007, 11:54 PM: Message edited by: vveedd ] Link to comment Share on other sites More sharing options...
targul Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Blashy: 1 = no 2 = no 3 = no 4 = big hitting power vs. soft and tank units, can amphibious transport from any coastal tile. 5- = it is not in and I do not know if he is considering it or not. In my testing I have not had any overcrowding issues and I have not read any tester making this remark You say the SF unit has strong attack power vs both hard and soft target. Now I do not know about the training of rangers but specialized troops really do not do hard targets well. They do not have the equipment so maybe you should look at the hard target numbers. Link to comment Share on other sites More sharing options...
targul Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Normal Dude: In all my games with the expansion, I have never, ever had a crowding problem due to the new units. I keep hearing this being batted around and it's just not true. Anyways, the crowding would be a function of how many MPPs the countries are producing, not what units they can make. (although a swap move would be nice anyways ) Reason you hear this is the pictures we get the map doesnt really look bigger and with all the stuff all over the map it looks crowded. Appears with all the roads railroads etc to be very busy. We wont know until we really get to look at the map and then place a few units on them. Link to comment Share on other sites More sharing options...
Hubert Cater Posted August 23, 2007 Author Share Posted August 23, 2007 targul, nothing is set in stone just yet but for now while they do have a strong punch they are still very weak on defense. As mentioned before, in game they have very limited build numbers and because of this they can even be used to simulate some of the shock troops used during the war, i.e. early German shock troops used along the Maginot line or later war Soviet Shock units on the Eastern Front. They can be initially effective and/or highly demoralizing but generally do not have the staying power for any meaningful offensive unless properly supported by regular forces. Link to comment Share on other sites More sharing options...
Desert Dave Posted August 24, 2007 Share Posted August 24, 2007 Originally posted by AZGungHo: Wow - amazing looking map, units, etc. I WANT THIS!!!!!!!!!!!!!!! Can't say as I blame you! One thing of note: Man, I'm telling you guys, That AI! What an amazing! And, Masterful! bit of presto! Digitation Hubert has done! With a little assistance from Edwin P and pzgndr, Most especially! For all you SC Cats what play a lot! Of SOLO games, Daytimes @ the Office (... tho, heads up! The mind-prowlers are everywhere! Of late! :eek: ) Or right deep into the wee of night, You are gonna be - pleased as Punch Was, once, or twice. :cool: Link to comment Share on other sites More sharing options...
J P Wagner Posted August 24, 2007 Share Posted August 24, 2007 Not intending to disrespect any of the other fine beta-team, but it is comforting to see that Edwin P is an official contributor to AI development........ Link to comment Share on other sites More sharing options...
Retributar Posted August 25, 2007 Share Posted August 25, 2007 "Roger-That!"... J P Wagner!... Link to comment Share on other sites More sharing options...
SeaMonkey Posted August 25, 2007 Share Posted August 25, 2007 Gotta Luv it! Link to comment Share on other sites More sharing options...
Hubert Cater Posted August 30, 2007 Author Share Posted August 30, 2007 Just posted a new Developer update... mostly good news too! Link to comment Share on other sites More sharing options...
Konigs Posted August 31, 2007 Share Posted August 31, 2007 Thanks for the update Hubert, I am sure the excitement level for all SCers is rising.... Link to comment Share on other sites More sharing options...
Hyazinth von Strachwitz Posted August 31, 2007 Share Posted August 31, 2007 That looks terrific.. I didn`t read the whole post with all changes, but there must be a tremendous amoount of work behind it. Thx for all the work! Link to comment Share on other sites More sharing options...
SeaMonkey Posted August 31, 2007 Share Posted August 31, 2007 OMG! Unbelievable! You guys have have really outdone yourselves. Thanks for all the hard work, looks like I hooked myself to right star. Link to comment Share on other sites More sharing options...
AZGungHo Posted August 31, 2007 Share Posted August 31, 2007 If the AI is better than SC2 is now - I'm in trouble!! I have a hard enough time winning right now! OH boy - I think I'm going to love this game and HATE losing to it!!! Link to comment Share on other sites More sharing options...
Blashy Posted August 31, 2007 Share Posted August 31, 2007 The AI is immensely better than SC2. I really enjoy my game vs. the AI. I play at the hardest settings (sometimes lower for testing purposes) and when not testing I do not watch the AIs turns, makes it a little more difficult. I can not see anyone who is not looking for a fine SP WW2 strategy game not buying this one. Link to comment Share on other sites More sharing options...
rleete Posted August 31, 2007 Share Posted August 31, 2007 Originally posted by Retributar: "Roger-That!"... You rang? Link to comment Share on other sites More sharing options...
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