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vveedd

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  1. Absolutely agree. My thoughts exactly but plus HQ units, of course. I also agree with Hyazinth von Strachwitz suggestion just keep it simple. Maybe will be good to have fixed number of maximum transport capability for each country and that is. For instance – Germany has 5. This means that Germany can load maximum 5 units to transport at the same time. When unload one it can load one again, when unload two it can load two again etc. Loading units still cost MPP as Hyazinth von Strachwitz suggested. [ November 02, 2007, 12:26 AM: Message edited by: vveedd ]
  2. Hello Dave, glad you still in shape. Then, Going by that particular criterium, Chess is the all time champeen! And, Hmmmm... which game TODAY most resembles Chess? </font>
  3. Every game true value is measuring by only one thing – gameplay lifetime. As you can see 3R is released in 1970 and we still talk about it and play it. This is enough to say about how 3R game is good. But if you insist JJR, your favorite game today (SC2 WaW) is, among other old games, also based on 3R game. So what you are talking about? True, there was some confusion in board game about stacking and few other things but in 1970 there was no PC. If someone today will make remake (please God or someone?) of 3R you will see for sure how this game is good. Actually, as I mentioned above, there is old computer version in MS DOS and it is quite good.
  4. Very good. As for fleets maybe you didn't understand me – just saying that you use for A3R naval fleet unit appearance, instead of SC2 battleship unit appearance, SC2 destroyer unit appearance because it has 3 ships in one icon and this look much more realistic and logical for A3R naval fleet unit which represent in game many kind of ships and vessels. Of course, if you now have ASW included as separate units icon is already occupied.
  5. Unfortunately I know situation Hubert. My opinion is more like light remark. Just saying that sometimes to be one man programmer/developer could be advantage – no bosses, no deadline etc. If, this is the case and games programming is not job for a living, programmer have all the time in the world for it. I was willing to wait six months or one, two years more for SC2 release with features from expansion pack included. From financial point of view this is different story; game release and then expansion pack release is much better then option mentioned before. Anyway, you did excellent job with expansion pack. I have downloaded it yesterday. Thanks for giving us new fun times by playing your game. I have played your A3R mod before expansion. Map is excellent (was hoping that the same map will be in WaW expansion pack), gameplay was good but, as I remember, air units was too strong. In real A3R game air units are used in most cases for support ground units. In your mod I’ve managed to destroy enemy units only with air units. Now, with expansion pack, when fighters strength are reduced it could work great. Also, just for eye candy, it will be better that for navy fleet you use destroyer icon instead of battleship with current battle characteristic as you have for battleship units, of course. In A3R game navy fleet unit included more different kind of navy ships and vessels. Sorry if you did that already in meanwhile. Notice for everyone who is interesting for 3R game. There is old computer version which you can download for free. It is not Advanced Third Reich, it is Third Reich game. It is a big difference. [ October 30, 2007, 12:00 AM: Message edited by: vveedd ]
  6. Third Reich is still the best game I have ever played. There is no game even close to it but SC WAW looks very good also. I have played Demo, don’t have full release yet but with all new improvements, rules and units it is great step forward. Of course, I will say again my opinion which lots of guys here don’t want to hear: SC2 should has been like SC2 WAW in first place. Only now, with expansion pack, SC2 is true sequel of SC1. One question: with tanks ability to attack twice it looks like game will be much faster. Did you consider changing turn length in full release of the game?
  7. So, AA tech still defending only cities and ports? Units in town are still not under AA defending fire against tactical bomber or fighter air attack? Actually, can fighter attack land unit now when we have tactical bombers?
  8. Thx for answers. One more related to anti-air: Does anti-air city/port upgrade will cover unit in city against tactical bomber and fighter attacks? Actually, here is one more; does fighter will have ability to attack land units now when we have tactical bombers? [ August 23, 2007, 11:54 PM: Message edited by: vveedd ]
  9. A few questions related to AAR, sorry if they has been answered before, haven’t read all posts here; 1. Does new anti-tank unit means that infantry unit does not have anti-tank upgrade anymore? 2. Same question about new anti-air unit and city/port anti-air upgrade. 3. Same question about new destroyer unit and battleship/cruiser ASW upgrade 4. What are the major advantages of Special Forces unit? 5. Are you considering to add swap move in the game? With new units map looks very crowded (West Europe especially).
  10. Absolutely. Swap move – in short: you have tile number 1 occupied with air unit and tile number 2 occupied with infantry unit. You want to put infantry unit in tile number 1 and air unit in tile number 2 in SAME TURN. So far, to done that player needed empty tile number 3 and two turns.
  11. Actually guys, this what Hubert did with artillery is not new to old strategy game players. Remember Panzer General games? Artillery unit has had the same role and effect. Still, would like to answer on my very important question, please - shall we have swap move? In SC2 we need it. Now with new units on map we absolutely need it.
  12. Excellent. Does unit have to gain some special situation to do that? I mean like in Panzer General 2 - only if tank unit overruns enemy unit then it get additional move and attack points? Very good. Finally strategic bombers will have significant role. My suggestion is that you have rule which will allow only corps and HQ unit to load on amphibious transports. This will make sea invasions much harder and it will be historically correct. Swap move? SC2 badly need it.
  13. Can Dan show us screenshots with new units? Can't see destroyer or artillery unit. Or icon for cruiser now is for destroyer? Also, can you explain in more details double offensive strikes feature and railroad usage? Map looks bigger but only in sea parts. As I can see France is same size with new port or I am wrong? And a few question’s more: 1. Does WaW will have swap move? 2. Does WaW will have some additional security options to prevent reload cheat in PBEM games? 3. Is amphibious invasion concept stay the same? [ July 20, 2007, 06:25 AM: Message edited by: vveedd ]
  14. We have read this also and that’s why we are worry. It is illogical to add on the map first more cities and ports, roads and railroads and then change map size. size :confused: :confused: :confused:
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