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RoW II: The Boots & Tracks Brawl (Part V)


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Originally posted by Holien:

FWIIW I thought HftH really favoured the Allied Player and I await all the results to be announced to see if that was the case.

Me too. :D

;)

Tero on the other hand might think differently.

It is all in the eye of the beholder. smile.gif

Oh, BTW: count me in too.

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Originally posted by tero:

Originally posted by Holien:

FWIIW I thought HftH really favoured the Allied Player and I await all the results to be announced to see if that was the case.

Me too. :D

;)

Tero on the other hand might think differently.

It is all in the eye of the beholder. smile.gif

Oh, BTW: count me in too.

Well, I managed a major victory as the Axis and thought I had the force and terrain advantage all the way. Overall, the victory results indicate a considerable spread, but with some substantial Axis (and Allied) victories. So I guess it all depends....

I can't wait till we can discuss these scenarios together--that was one of the best parts of ROW I.

[ September 26, 2002, 08:15 AM: Message edited by: CombinedArms ]

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I'm compiling a list of players for the finals. I'll post it when the time comes. Be assured, if you posted here, you are IN.

Having played at least the last third of all these battles for dropouts, I too would like to discuss them. I really liked Ste Mere Eglise and Head For The Hills.

Checking my spreadsheet it appears we can discuss Polish Push at this time. Only Gunnersman vs Treeburst needs to be completed and we're in the final stages so discussion will not help us any.

So, discuss Polish Push in the scenario forum to your heart's content. smile.gif

Treeburst155 out.

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Polish Push!

Polish certainly pushed me out of the city.

Bitching time!

My Shrek took couple of shots from 30 metres only to hit the gun + finally immobilizing the cromwell...No points for that :(

My gun managed to kill 1 cromwell and miss 2 shots from 200 metres to a cromwell that wasn't moving and was sidearmour towards the gun. sigh...

This scenario was my fiasco and Jarmo who commanded Polish troops did good job eliminating my threats. My men didn't surrender though ;)

As I look at the scoreboard I can see unbeliavable victories with krauts. I can only say that I missed something in this defence scenario which you Pro's didn't :rolleyes:

I'm an attack specialist damn it! :mad:

Now it's out of the system, maybe I can sleep okay from now on...

Cheers,

Ali

[ September 27, 2002, 03:12 AM: Message edited by: Ali ]

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Heh, I'm talking about scorefile of 17th of September. Hopefully you have received it from TB155?

Just look at my section and see how Ricochet and MrSpkr did! Do I rock or what? tongue.gif

I'm not even gonna mention about Charles piloting Axis troops, huh :eek:

- Ali

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Feel free to discuss "Fire On The Mountain" also. There is only one game left to finish in that one, and I don't think it will hurt anything at this point. If it does, well...you guys have waited long enough. Just keep it in the scenario forum.

I'm putting together an updated scoresheet today. Email me if you have finished your games and you want it. Make the subject "Scoresheet", please.

I'm going through the other scenarios right now, and may open one or more up to discussion too. Stay tuned. As of now you can talk about Polish Push and Fire On The Mountain.

Treeburst155 out.

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Treeburst,

As soon as you have all the results, pass it along will you? I'll put them on the same format as RoW I.

PS: Feel free to discuss the +/-'s of the scenario's on the thread that KingFish has started in "Scenario Forum". The designers always need extra input from the guinea pigs here smile.gif

Regards,

Charl Theron

header_Winelands02.gif

[ September 27, 2002, 01:14 PM: Message edited by: WineCape ]

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Fire on the Mountain:

Units took up their defensive (hidden) positions arond the flags. Stuck mostly to the defalt deployment with a few minor exceptions. Left most of the field guns in thier spots, and put tanks in what I thought were good positions to pummel troops coming in from the opposite hill tops.

First turn, I loose all of my tanks but the Sherman 76. On turn two, I rapidly move him to a hedge near the main road in the center of the map for concealment from the guns. I order several .50 cals and all of my 81mm mortars to open up on the guns that have been spotted.

Not sure how to employ them, I foolishly leave my halftracks exposed to the guns who finish them off after the tanks. A min later, a barrage of arty and rockets comes down to desrtoy any supporting infantry the HTs might have had. Fortuneately, the HTs has no such support, and for the most part, only the vehcile crews are molested by the incoming rounds and rockets.

The .50 cals and 81mm mortars are having little sucess in taking out the hilltop guns. I order my hilltop batteries to assist in the effort. All the field guns I have are destroyed with the counter fire from his guns. He still has suffered no more than two or three guns being lost.

My opponent drops a 105mm prep barrage on the hill with the stone wall to soften up any defences for an assalut by an understrength company. The assualt is a sucess. At the same time, he captures the most forward of the villages to my left flank after a burtal house to house fight. My men are just not able to stomach the horrable fighting, and most of what is left flee for safety. I use the Shermie 76 sitting next to the hedge to harrass the village's new masters.

A large reinforcement arrives to my right flank. It is a motorized (and strangly AMERICAN mechanized) intantry group. There are some supporting GP MG units as well as an A/C or two. I plan to rush the collum to the lost hill and village, and issure the appropreate orders. On the next turn however, a 105mm barrage comes down on them and turns the whole thing into a clusterf***! Troops abandon their transports as many explode into flames. It was the best use of artillery in CM I have ever seen. Anyone that played the French knew how big that reinforcement was. My opponent made all but one platoon and A/C die or route within a few turns!

I decide to make a last despirate attempt to capture the flags I have lost. I order my 81mm and 105mm spotters to drop everything they have on the stone wall hill. I then use my Sherm 76, the last halftrack, the last A/C, and about a platton of men to contest the village on my left flank.

After the arty runs dry, I order a platoon to mop up on the stone-wall hill. To my suprise, the massive drop did almost nothing to the defenders! My platoon is routed in a firefight that had a slight advantage towards his men.

The second assault force makes their attempt on the village. However, the troops are too shaken to begin with, and the run when the Germans say "boo." The 76 is Ko'ed by a 20mm flack at close range, but I am able to get the HT and A/C in without dying. They are able to contest the flag when the battle ends.

Resutls: A heafty victory for my Axis opponent. It was the attrition he handed to me that did me in more than the flags. I learned some valuable lessions on deployment.

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MajorVictory,

This is not really a new tournament. We're just allowing the players to play the Finals scenarios even though they are not eligible for the prizes (only section winners are eligible). However, I would like to have 'four player' groups. If I end up with left over players I may be able to use you. Email me, and I'll put you on my list for filling out a group. Mikeman@cablelynx.com

Treeburst155 out.

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