rtdood Posted December 26, 2021 Share Posted December 26, 2021 (edited) Hi all, Just wanted to formally announce my next campaign release titled 'First into Antwerp'. Ironically this was actually the first campaign I designed but the second I've released. Command the British 3rd Royal Tank Regiment and the 4th Battalion Kings Shropshire Light Infantry as they advance from Boom to capture the port city of Antwerp, Belgium, and later attempt to establish a bridgehead over the Albert Canal. This campaign consists of 8 battles and is historical. To be played as PLAYER vs AXIS AI. Be aware in order to play this campaign you MUST have both Commonwealth and Market Garden Modules. Battle sizes are varied. It is strongly recommended that the player reads the README in the attached zip-file. The Zipfile will contain the following: 2 Campaign folders. 1 Campaign file within each folder. 49 page Campaign Design booklet including Campaign Progression Tables and Order of Battle. (You know, for some 'light' reading ) Campaign has been tested and should be compatible with patch 4.03. Total battle duration of the campaign totals roughly 8 hours. Annnnddd here's some pictures: Download link CM CW: First into Antwerp (thefewgoodmen.com) Edited December 26, 2021 by rtdood 12 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 26, 2021 Share Posted December 26, 2021 Paddy's ghost taps me on the shoulder and hisses, "Historical? Me fecking arse. I was at John Martin's getting sozzled for two days before the Shroppies arrived." Joking aside, this looks well worth giving a go. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 26, 2021 Share Posted December 26, 2021 rtdood has a talent for making xnt large maps and designing interesting situations and missions. He's done an enormous amount of work. 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted December 26, 2021 Share Posted December 26, 2021 Nice work - sorry I didn't get to help with this one, probably as I was so slow with the other campaign . Downloaded and will try it. 0 Quote Link to comment Share on other sites More sharing options...
Bearstronaut Posted December 29, 2021 Share Posted December 29, 2021 Scoring is a little rough on mission 3. I had like 4 killed 6 wounded, and took the park & bunkers and got a draw and couldn't progress in the campaign. 0 Quote Link to comment Share on other sites More sharing options...
rtdood Posted December 31, 2021 Author Share Posted December 31, 2021 On 12/29/2021 at 1:03 AM, Bearstronaut said: Scoring is a little rough on mission 3. I had like 4 killed 6 wounded, and took the park & bunkers and got a draw and couldn't progress in the campaign. It is indeed, 7% is a harsh casualty parameter I completely agree. I spent quite some time (more than I should have lol) trying to decide if I should go for a higher casualty parameter, or a lower one. However I decided on the latter given you'll be soon going into Phase 2 of the campaign and limiting casualties becomes important as you'll be taking your men through battles without any refit (with the exception of the battle 4). It is frustrating I know. You were close to getting through so, if you want, you can have another crack if you haven't already. 0 Quote Link to comment Share on other sites More sharing options...
Bearstronaut Posted January 1, 2022 Share Posted January 1, 2022 4 hours ago, rtdood said: It is indeed, 7% is a harsh casualty parameter I completely agree. I spent quite some time (more than I should have lol) trying to decide if I should go for a higher casualty parameter, or a lower one. However I decided on the latter given you'll be soon going into Phase 2 of the campaign and limiting casualties becomes important as you'll be taking your men through battles without any refit (with the exception of the battle 4). It is frustrating I know. You were close to getting through so, if you want, you can have another crack if you haven't already. Yeah, I’ve already replayed it and progressed in the campaign. I hunted down the German HQ and got enough points to win. First time I played it I just secured the park and didn’t advance any further. I’m really enjoying the campaign BTW. 1 Quote Link to comment Share on other sites More sharing options...
WimO Posted January 3, 2022 Share Posted January 3, 2022 Played the first scenario and working on the second. Reviewed it favourably at FGM. An awesome work. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 3, 2022 Share Posted January 3, 2022 +1 Very well designed maps and situations. 0 Quote Link to comment Share on other sites More sharing options...
WimO Posted January 11, 2022 Share Posted January 11, 2022 Played through scenario #2. Very interesting fight along a long straight highway. Starting three. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 24, 2022 Share Posted January 24, 2022 (edited) I've finally made a start on this campaign. Mission 1 is proving to be an enjoyable fight. Although I do wish that BFC had given us red brick churches when they brought out Market-Garden. Here's the one in Boom ... Edited January 24, 2022 by Warts 'n' all 1 Quote Link to comment Share on other sites More sharing options...
Falaise Posted January 24, 2022 Share Posted January 24, 2022 You had to ask!! @Warts 'n' all More seriously I recently looked at churches after @kohlenklau post And I decided to rework the churches maybe even make castle type skins and i'm currently working on it 9 Quote Link to comment Share on other sites More sharing options...
rtdood Posted January 24, 2022 Author Share Posted January 24, 2022 ! If you keep that splendid work up @Falaise I'll have to insist users download this beauty of a re-skin to play the campaign 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 25, 2022 Share Posted January 25, 2022 (edited) 6 hours ago, rtdood said: ! If you keep that splendid work up @Falaise I'll have to insist users download this beauty of a re-skin to play the campaign Sounds like a fine idea to me, you should link, or better still zip, it into your file.....A nice 'user made' touch for a very nicely done campaign. Edited January 25, 2022 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 25, 2022 Share Posted January 25, 2022 @Falaise That's a nice piece of work. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted January 25, 2022 Share Posted January 25, 2022 Thank you I didn't think it would be so complicated so much, shared texture and other quirks!!! But I'm making progress! @rtdooda little more patience and I'll send you the mod to join your excellent work !!! 3 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 25, 2022 Share Posted January 25, 2022 @Falaise Perhaps when you are ready you could share it here or on FGM. Despite being a Calvinist iconoclast who loves destroying the houses of the anti-Christ I do like a nice red brick church. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 26, 2022 Share Posted January 26, 2022 Sadly, Mission 2 is flawed. The briefing mentions 3inch Mortars but lo and behold we don't get any. Also, our Platoons arrive without their HQs. Perhaps if things this like get fixed I might give this campaign another go. 0 Quote Link to comment Share on other sites More sharing options...
rtdood Posted January 26, 2022 Author Share Posted January 26, 2022 4 hours ago, Warts 'n' all said: Sadly, Mission 2 is flawed. The briefing mentions 3inch Mortars but lo and behold we don't get any. Also, our Platoons arrive without their HQs. Perhaps if things this like get fixed I might give this campaign another go. I am working to incorporate them in a future updated campaign file alongside another minor edit for this battle. Whilst the mortars are helpful for this mission it is still possible to complete it and continue the campaign without them - although I acknowledge they do make the scenario easier. The platoon HQ's will spawn in as some of the last reinforcement units. I'll update this thread once the revised minor edits have been made (feedback suggests battle 2 is the only one in the campaign still in need of slight editing which is good). 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 27, 2022 Share Posted January 27, 2022 7 hours ago, rtdood said: I am working to incorporate them in a future updated campaign file alongside another minor edit for this battle. Whilst the mortars are helpful for this mission it is still possible to complete it and continue the campaign without them - although I acknowledge they do make the scenario easier. The platoon HQ's will spawn in as some of the last reinforcement units. I'll update this thread once the revised minor edits have been made (feedback suggests battle 2 is the only one in the campaign still in need of slight editing which is good). Thanks for your reply. 0 Quote Link to comment Share on other sites More sharing options...
WimO Posted January 28, 2022 Share Posted January 28, 2022 Wow! Totally looking forward to getting my hands on the red brick church skins. I had started doing the same for my Otterlo map and future scenario but got frustrated by the unequal 'stretching' of the various components over the 3D skeleton. 1 Quote Link to comment Share on other sites More sharing options...
Falaise Posted January 29, 2022 Share Posted January 29, 2022 Our Belgian friend seems happy to go home ! @JM Stuffreturning from the deep south I see that there is a lot of waiting on the brick church ant that I'm done fighting with the variations of scales that @WimO evokes so here it is https://www.dropbox.com/sh/3kkc9g57fzffdha/AACZYbHjE8-zWwOhO62NSS1pa?dl=0 I also planned one in limestone of Caen I'll give the set to @Bootie when he's ready 3 Quote Link to comment Share on other sites More sharing options...
WimO Posted January 29, 2022 Share Posted January 29, 2022 Thank you Falaise. The unequal stretching was also a problem when reskinning my [holland] mod-tagged building skins for Nederland in brickwork. I quit working on those for a while but will get back to it again summer of 2022, after I finish my 82nd Airborne in Normandy scenarios. Again, thank you. I know that a lot of patience and perseverance is required to reskin that large church in brick and to make the windows line up properly on opposite walls. Ugh. 2 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 29, 2022 Share Posted January 29, 2022 1 hour ago, Falaise said: Our Belgian friend seems happy to go home ! He's actually off to the nearest pub for a well earned bolleke of De Koninck. 0 Quote Link to comment Share on other sites More sharing options...
WimO Posted January 29, 2022 Share Posted January 29, 2022 Proost. 1 Quote Link to comment Share on other sites More sharing options...
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