Monty's Mighty Moustache Posted December 4, 2021 Author Share Posted December 4, 2021 On 12/3/2021 at 3:46 PM, Erwin said: Can see em fine now. Thanx. Love your AAR. Wish I could make comments re your S&T. But, that could make spoilers. Good stuff. Glad you're enjoying it. Next few turns should be written up tomorrow. MMM 1 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 10, 2021 Author Share Posted December 10, 2021 (edited) The Seventy-First to Seventy-Third Minutes And we're back. Sorry for the delay as RL got in the way, this update will cover a few minutes and I'll concentrate solely on Objective ROT as everything on the left and right are very quiet right now. First a reminder of the numbering system and how we left it. SBF Things have gone quiet on the SBF position so I decide to retask some of the forces. The Tigers are going to move over the bridge and provide close support and flank security. Tiger 2 moves over first and takes up a hull-down position overwatching the road. 1 Gruppe move up with the HQ Trupp and the panzerschrek team to get some eyeballs on the ground to the East. I decide to push 2 Gruppe across the stream to help drive the last of the defenders out of sectors C and D. It seems that the explosion last time was indeed a spotting round as another hits, it's further to my left than the last one, I suspect he's trying to bring fire down on the SBF position. As the fire is walking their way I pull 2 Gruppe back and aim for the cover of the buildings. They don't make it. A round falls nearby killing one man outright and wounding the other. I need to get the SPWs back and the Landsers into cover. Unfortunately one of the 251/1s gets immobilised. I'm surprised I've lasted this long without losing a vehicle to immobilisation. The crew grab some ammo and a panzerfaust and abandon the vehicle, it's no use where it is. They will join the infantry ahead, another set of eyeballs never hurts. 2 Zug - 1 Kompanie I've brought some of the vehicles up for close support as the troops continue to advance by bounds down the northern side of sector A. I push 3 Gruppe a bit too far and one man gets wounded, of course it's the MG gunner. His assailant is very quickly spotted in C3 and taken under fire by the rest of the Gruppe. They don't last long. The Zug will now hold position and engage targets of opportunity as 1 Zug advances. 1 Zug - 1 Kompanie The advance continues overwatched by the SPWs and the HQ Tiger. The entire Zug makes it to sector B unopposed. Resistance is beginning to crumble I feel (hope). 1 Gruppe push down the left side of the buildings whilst 2 Gruppe goes into B1 to get eyes into sectors E and F. I am dying to bring the HQ Tiger up but I don't want any nasty surprises. 1 Gruppe spot an infantry squad hiding behind D1 and take them under fire. Some of the SPWs join in, the Tiger gets the spot and a shell off and one guy tries to make a break for it but doesn't make it. The others are cowering. As 3 Gruppe make it onto sector B the remaining man from the Maxim team in E2 pops his head up again. He gets a burst off from his PPsH and wounds the Gruppe assistant. The rest of the Gruppe will make haste into B1. Unfortunately for him my overwatching 251/17 sees him (along with 2 Gruppe already in B1 and he too gets taken out in short order. At this point I have too many guns and whenever he pops his head up it quickly gets blasted off. Once he's dealt with there's another shot from C3 and a MG gunner in 2 Gruppe goes down. 2 Zug and 2 and 3 Gruppe quickly spot 3 men of an HQ team in the building waving their SMGs around. They are wiped out in short order, I have fire superiority thanks in large part to the Tiger and the SPWs. Towards the end of this action we get a brief spot on the Maxim team we saw ages ago in D2 facing to the East (away from my forces). He didn't take any fire and we lost the spot quickly. 4 Zug - 1 Kompanie A brief mention of 4 Zug, they are packing up their HMGs and boarding their vehicles. They will be brought up once the objective is secured to take up defensive positions in case of a counterattack. The dispositions at the end. I feel the objective is not far away from being taken, the last vestiges of resistance are slowly being eroded and I'll hopefully be able to turn the screw even tighter in the next turns. SITMAP I've updated the blood board with my immobilised SPW. All in all I am feeling confident, 1 Kompanie haven't taken as many casualties as I thought they might and the vehicles are mostly intact. It's not captured yet but I'm sure the objective will fall soon and it will be interesting to see if he has called for mortar fire on his old positions and indeed if he has the will and the means to mount a counterattack. I hope he does as it would mean I don't have to go into the woods to weed him out. I'll have to start thinking about the next phase of the battle soon, but I need to finish off Objective ROT first. Nothing came down the highway, I'm not sure if he has more tanks over there and is trying to lure me into an ambush or not, but I'm not going to charge the StuG down there on its own. I may send it down with some friends when the time is right. On the right I'm going to scout a route through the scrub on the right as it should be out of range of the T34 he has near the farm (about 450m) and it may provide a way up to Objective GRAU. At the end of the day that farm isn't that important, if I can get behind his forces there then I can fight them on my terms. I may even be able to see if he does indeed have a platoon over there and that would help validate my assumption about his having a company in the AO. MMM Edited December 10, 2021 by Monty's Mighty Moustache 2 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 10, 2021 Author Share Posted December 10, 2021 (edited) Battle Damage Assessment As my forces are now on the objective the effects of my fire are coming to light. I'll simply post the screenshots without captions, these are all found at different locations and I can't see all of them by any means. MMM Edited December 10, 2021 by Monty's Mighty Moustache 3 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 10, 2021 Author Share Posted December 10, 2021 I just realised ai got my timings wrong, who knew counting was so hard! The above update was for minutes seventy to seventy-two. MMM 0 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 10, 2021 Author Share Posted December 10, 2021 The Seventy-Third Minute The Right It's been a while since we've seen 3 Kompanie. 2 Gruppe move out in their SPW to go scout the route mentioned last time through the scrub. Objective ROT Before: SBF 2 Gruppe make it safely back to the buildings. The next incoming round goes over their heads and lands on the front hull of Tiger 1 lightly wounding the commander and causing slight damage to the nahverteidigungswaffe, radio, optics and tracks. The commander immediately buttons the panzer but the crew are not rattled. This Tiger will be moving out next turn to join T2 at the objective. 2 Zug The lone gunner left in 2 Gruppe of 2 Zug is now my designated bullet magn....err I mean brave scout. He dashes across the street to C1. He makes it unscathed and finds yet another pile of Soviet casualties in C1. 1 Zug The HQ Tiger moves into the street between sectors A and B to provide close support. 1 Gruppe continue to fire on the infantry behind D1 and the final guy standing makes a dash for it. He's gunned down. 2 Gruppe move across from B1 to B2. Once there they get a nasty surprise. A 61-K 37mm AA gun is sitting in the field behind the objective. The Gruppe start firing on it and suppress it momentarily... But it soon recovers and turns...and aims... just as the turn ends! Dun dun du! The current dispositions. I have quite a few enemy infantry squads marked as destroyed now but in truth I think they were mostly teams and not full squads. I may update the graphic should I get a chance but likely won't. Either way I think I've spotted at least 5 HQ units which would fit with the Cavalry Squadron template: 4 platoons and 1 Squadron HQ. But I would expect to see a MG HQ and an AT HQ unit too. They may still be out there, or could have retreated as I have no eyes beyond the objective to the East, or I could be way off. SITMAP The infantry on the SBF position are going to get into cover next turn as I'm pretty sure now he's trying to bombard their positions. Not sure where his spotter could be located. Interesting. On the right I'm excited to see what shakes out as everything has been very quiet over there, 2 Gruppe are going to drive to the scrub and then get out and advance on foot. Hopefully I'll get some spots or sound contacts. On the left nothing happened again. MMM 2 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 12, 2021 Author Share Posted December 12, 2021 The Seventy-Fourth Minute Objective ROT Before: SBF The infantry get into cover safely. Another round lands further down the stream, I'm pretty sure this is an area fire on the SBF position by now. Tiger 1 that took a mortar round starts to head over the bridge to join Tiger 2. 2 Zug More Landsers advance across the road. 2nd Gruppe (for he is nur ein Mann) spots the Maxim team in D2 and takes him under fire. With predictable results. Scratch another MG team. 1 Zug 3 Gruppe who were staring down the barrel of that 61-K last time pull back as fast as they can. The gun opens fire, it hits the fence with its first shot but the second is true. They weren't fast enough and yup, another MG gunner goes down and the other gets a slight nick. The Zug's 251/17 has LOS onto the AA gun's position and is ordered to area fire. We lose sight of the gun once 3 Gruppe moved away from the window so I don't know how effective the fire is. Meanwhile 1 Gruppe leapfrog up sector B. The lead element spots one of the retreating HQ teams we saw earlier in D3 at the back. Shots are being traded as the turn ends. After: The Right The SPW reaches position at the edge of the scrub. The infantry will get out and scout ahead. SITMAP The screw continues to turn. I'm going to rush the HQ Tiger forward to 1 Gruppe's position and fire on D3 as I suspect there is more than one bunch of Ivans in there. 2 Zug will continue to probe through sectors C and D. MMM 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 12, 2021 Share Posted December 12, 2021 It seems like your pixeltruppen are being whittled away. 1 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted December 13, 2021 Share Posted December 13, 2021 Yes no criticism to you, because fighting Soviets in close quarters is always a high risk affair, but your infantry do seem to be thinning out alarmingly fast. Then again, you've given your opponent quite the bloody nose as well. 1 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted December 13, 2021 Share Posted December 13, 2021 Nice to follow this battle against a human player. Even when you play the AI Soviet infantry was set up to seriously disrupt your attack. There were no formulas to get them out of buildings. The lack of artillery shows in this battle (there is none). 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 13, 2021 Share Posted December 13, 2021 2 hours ago, chuckdyke said: The lack of artillery shows in this battle (there is none). I have refrained from commenting as MMM's DAR inspired me to play this vs the AI. FWIW: The tanks are better than artillery as they target accurately. The tactical challenge solution (imo) is to concentrate forces and firepower, not dissipate. 2 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted December 13, 2021 Share Posted December 13, 2021 Just now, Erwin said: The tanks are better than artillery as they target accurately. Comparing apples and oranges you need rear echelon suppression. It cost Napoleon the battle of Waterloo because Ney's cavalry went too far ahead of the artillery. The Stugs III if I recall have far less HE than a 105 mm off map. Just compare a Sherman with a radio who contacts his 105 mm artillery far more valuable than a Soviet SU152mm. At least that is my opinion. It is a nice scenario and as German you must keep an eye on your HE and your infantry and don't just blast away. Nowadays a 155mm can drop its shells right inside an area of a soccer field from 30 km away. It would make this scenario boring. 1 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 13, 2021 Author Share Posted December 13, 2021 7 hours ago, Sgt.Squarehead said: It seems like your pixeltruppen are being whittled away. 6 hours ago, Rinaldi said: Yes no criticism to you, because fighting Soviets in close quarters is always a high risk affair, but your infantry do seem to be thinning out alarmingly fast. Then again, you've given your opponent quite the bloody nose as well. Yeah it’s hard not to lose men taking a built up objective, especially against the Soviets. The problem I have is that I didn’t have many troops to start with, most Gruppe only had 4 or 5 troops so every time I lose one it hurts all the more. I’m not sure what else I could have done to take the objective without artillery, the panzers may have enough HE to knock all the building down but they’d have nothing left for future operations. I have been trying to conserve their ammo somewhat because I know I’ll need them. That may be a mistake, I certainly make plenty of them, but we’ll see later I guess. I haven’t run into a wall of SMG fire either, so all in all despite the losses I think I’ve gotten off quite lightly. I haven’t actually counted how many men I have left, I may add a headcount to the next update. MMM 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 13, 2021 Share Posted December 13, 2021 (edited) My post wasn't intended as a criticism of your tactics, more a comentary on the difficulties of using an infantry light/armour heavy force to physically sieze an objective (as opposed to just blowing it to bits).....At some point the meat has to come out of the can and that's usually when it gets chopped up! Edited December 13, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 13, 2021 Author Share Posted December 13, 2021 27 minutes ago, Sgt.Squarehead said: My post wasn't intended as a criticism of your tactics, more a comentary on the difficulties of using an infantry light/armour heavy force to physically sieze an objective (as opposed to just blowing it to bits).....At some point the meat has to come out of the can and that's usually when it gets chopped up! Oh I know and I didn't take it as such, my reply may have seemed otherwise but I was merely spelling out my thought process. Apologies if it came across otherwise. Feel free to criticise any of my choices by the way if they seem like a bad idea, I can certainly be better and am always keen to learn. I expected to lose most of 1 Kompanie taking the objective (and still might if he has anything nasty lurking), the vehicles were key in minimising casualties thus far I think. I did consider bringing 3 Kompanie in to the fold to attack from the right flank of the objective to get him defending in more than one direction but I figured the way it is going I don't need them. They are on standby just in case. I didn't anticipate losing a whole Zug on the left the way I did, my fault for backing off the StuG and not having overwatch down the highway. It remains to be seen if and how that will affect me going forward. MMM 1 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 22, 2021 Author Share Posted December 22, 2021 (edited) Big update coming in the next day or two, the images are done but it's too damn late to think of typing it up now . Sorry for the delay, more sickness in the house, a trip to A&E (everyone is fine though, just a precaution) and Christmas prep has not left time for this sort of thing. Hopefully once the festive madness is over the pace will pick up. MMM Edited December 22, 2021 by Monty's Mighty Moustache 4 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted December 23, 2021 Share Posted December 23, 2021 14 hours ago, Monty's Mighty Moustache said: Big update coming in the next day or two, the images are done but it's too damn late to think of typing it up now . Sorry for the delay, more sickness in the house, a trip to A&E (everyone is fine though, just a precaution) and Christmas prep has not left time for this sort of thing. Hopefully once the festive madness is over the pace will pick up. MMM Very sorry to hear all that, glad to read that it isn't anything terrible though. I hope it doesn't dampen your Christmas! 0 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 23, 2021 Author Share Posted December 23, 2021 8 hours ago, Rinaldi said: Very sorry to hear all that, glad to read that it isn't anything terrible though. I hope it doesn't dampen your Christmas! Thanks, yes everything is fine like I say it was just a precaution. My 4 year old hit his head in the playground at school and then later at night was vomiting so we were just making sure it wasn't a concussion, turns out he had a stomach bug too. Hopefully we can avoid anymore illnesses or incidents for a few weeks MMM 2 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 23, 2021 Author Share Posted December 23, 2021 The Seventy-Fifth to Eightieth Minute - The Capture of Objective ROT A few minutes' worth of action here, but not that much actually happened as we moved into the endgame on the objective and what amounted to a mop-up operation. Numbering and how we left it: The HQ Tiger rolls forward to put some fire into D3. An infantry team/squad is seen leaving the building via the back door. 2 Gruppe of 2 Zug continues his one man scouting mission by working his way through sector C, pausing for a bit of a listen, MG at the ready. He dashes across the road to sector D under watch from another Gruppe from his Zug and Tiger 1 that has now crossed the bridge and is providing close support. Tiger 1 gets a spot on the 61-K, there are casualties so it looks like the 251/17 did its job but there is still one man cowering and the gun is operational. Until it isn't. He decides he wants to be somewhere else and makes a run for it towards the East. 1 Zug scout the right side of sector C and go to investigate C3 which housed all those enemy not long ago. They quickly see all the bodies piled therein and one man still kicking. It's a squad HQ who is looking the other way with his binoculars. My oppo must have left him there as a LP. 3 Gruppe's MG34 gunner uses his weapon at point blank range to devastating effect. Who needs PPsHs? Around this time we get the first glimpse of the enemy leaving the objective. First it's one squad/team. Then a DP gunner is spotted. The remnants of another squad... And they are joined by a HQ team. The bad news for them is that it's Tiger 2 overwatching the road and this bit of ground that spots them. He guns down two of the HQ team. Back on the objective 2 Zug's 2 Gruppe makes it across the road to sector D only to come under fire from an HQ unit in F2. He returns fire with his MG and quickly gains fire superiority. But he doesn't hang around and gets into the safety of D2 while Tiger 1 swings around the corner to deal with this issue. As this is going on I'm bringing 1 Kompanie's weapons Zug (4 Zug) up to start taking up defensive positions in the buildings. The surviving 61-K crewmember is spotted again, this time by Tiger 2 over on the road. He appears to be walking, I'm not sure if my oppo thought it would be safe to do so or he's very tired and maybe can't move quicker but it doesn't end well. 3 Gruppe of 2 Zug head over to F2 to check on that HQ team that are being suppressed by the HQ Tiger... and they find a survivor cowering inside. The MG42 proves to be a god short-range weapon once again! They then move into defensive positions along the Eastern wall in case of a counter-attack. While all this was going on mortar rounds continue to drop, but only 1 per minute and they are scattered all over the area so I think I either killed or drove off his spotter and they are spotting rounds, which is quite a worry as they could land literally anywhere. I'll have to be slightly cautious. With that the objective is taken. Sector E is being cleared by 1 Zug (I have the Zug numbers wrong on the diagram below, you can use your imagination and swap them about though), 4 Zug is setting up its HMGs to cover the Eastern approach as is 2 Zug and the Tigers are in overwatch. The SPWs are keyholed in case the two T34s that retreated from the objective are still out there waiting to snipe an overeager commander. It took a long time but I'm pretty happy with the results, I haven't totted up the casualties yet but I will list the 1 Kompanie strengths in the next update. I now will resupply and tend to the wounded for a few minutes and see if he counterattacks. I don't expect him to but you never know. Thoughts? Anything you would do differently? MMM 3 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 23, 2021 Author Share Posted December 23, 2021 The Seventy-Fifth to Eightieth Minute - The Rest The Right 2 Gruppe continue to scout a path through the scrub. As they do so the armour contact pops up again. It doesn't move. It's soon followed by a friend. So he has 2, probably 3, tanks on the right - a platoon. I've knocked out 2 T34s and there may be 2 more just to the East of ROT if he didn't move them to this flank, but why would he? So that would be a total of 8 confirmed spots which validates my assumption that he has a company in the AO. Need more info though to be sure. The Left I've decided to take a gamble. The StuG set off up AoA 1 overwatched by the Panthers. 2 Kompanie are mounted and ready to follow. SITMAP A reminder of the AoAs and objectives. I'm back into recon mode for now but I am pushing up AoA1 as I think he will have it defended lightly, I'll do a "what I think he's up to" post with where I suspect he may have deployed his defences next I think to lay the groundwork for my future actions. AoA1 is a gamble, but if I can get up there quite quickly then he would either have to redeploy to stop me or if he's already over there in force then that means other AoAs may be open. Interesting times. The main thing I'm worried about is manpower and time at the moment, and time will probably screw me quicker than losing guns will. MMM 4 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted December 24, 2021 Share Posted December 24, 2021 (edited) 3 hours ago, Monty's Mighty Moustache said: It took a long time but I'm pretty happy with the results, I haven't totted up the casualties yet but I will list the 1 Kompanie strengths in the next update. I now will resupply and tend to the wounded for a few minutes and see if he counterattacks. I don't expect him to but you never know. Thoughts? Anything you would do differently? MMM I am curious to see what the combat effectiveness is like of 1. Ko. Would I have done anything differently? Hmm...I'm not so sure. Hindsight is 20-20, doubly so when you're in the peanut gallery of a DAR. I thought your terrain analysis was excellent and the scheme you built around it equally so, but I wonder if you could've accounted for the weather a bit more. In your initial scheme you said: "I said I was going to stick to German doctrine as much as possible so while this map is screaming out for a command-push style attack I'm still going to do some aufklarung and try and find the schwerpunkt that I can then mass my forces and attack, hopefully causing some confusion and panic along the way.' Your latest SITREP: Hm, looks like you got spread out over time and got nickel and dimed. I think your initial instincts were correct, this map is screaming out for a command push-style attack. With the omniscience of hindsight, I think that's even more apparent. His anti-tank gun defences have been anaemic organic 45mms and while the T-34 is always a threat, you have a decent little concentration of firepower yourself. With how atrocious visibility is in these types of blizzard conditions you probably could've leaned in on one axis with the majority of your force and been in and among him before he could've reacted. The snow preventing reliable enfilading fires that would otherwise be devastating in better visibility. Your overall force is, ultimately, quite small as well, which may also have pushed me towards a more aggressive and concentrated push. I always understand the sentiment to probe around and sniff out a weakness, and I think the instinct to do that only becomes more compelling when facing a human opponent. That being said, I do think the rarely-recommended violence of action would have been really appropriate here. Certainly would've been very Teutonic. As I said though, hindsight... Edited December 24, 2021 by Rinaldi 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 24, 2021 Share Posted December 24, 2021 4 hours ago, Monty's Mighty Moustache said: Thoughts? Anything you would do differently? An alternative tactic would be to have focused nearly all the force on the townt o capture it quicker. Then use the mass of force to move up the LHS road to the main objective, and then swing across the other last ones. There are 40 minutes left. It will be interesting to see the final casualty tally for taking the town. This is a terrific DAR MMM. It inspired me to play the scenario (vs the AI). FWIW, at about the 1 hour 10 minutes done, the town was captured and units are at the main SCHWARZ objective about to reorient to take the final two objectives. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 24, 2021 Share Posted December 24, 2021 Reckon your lone MG gunner is that notorious Alsatian, 'Jean Rambeau'. 1 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 24, 2021 Author Share Posted December 24, 2021 3 hours ago, Rinaldi said: I am curious to see what the combat effectiveness is like of 1. Ko. Would I have done anything differently? Hmm...I'm not so sure. Hindsight is 20-20, doubly so when you're in the peanut gallery of a DAR. I thought your terrain analysis was excellent and the scheme you built around it equally so, but I wonder if you could've accounted for the weather a bit more. In your initial scheme you said: "I said I was going to stick to German doctrine as much as possible so while this map is screaming out for a command-push style attack I'm still going to do some aufklarung and try and find the schwerpunkt that I can then mass my forces and attack, hopefully causing some confusion and panic along the way.' Your latest SITREP: Hm, looks like you got spread out over time and got nickel and dimed. I think your initial instincts were correct, this map is screaming out for a command push-style attack. With the omniscience of hindsight, I think that's even more apparent. His anti-tank gun defences have been anaemic organic 45mms and while the T-34 is always a threat, you have a decent little concentration of firepower yourself. With how atrocious visibility is in these types of blizzard conditions you probably could've leaned in on one axis with the majority of your force and been in and among him before he could've reacted. The snow preventing reliable enfilading fires that would otherwise be devastating in better visibility. Your overall force is, ultimately, quite small as well, which may also have pushed me towards a more aggressive and concentrated push. I always understand the sentiment to probe around and sniff out a weakness, and I think the instinct to do that only becomes more compelling when facing a human opponent. That being said, I do think the rarely-recommended violence of action would have been really appropriate here. Certainly would've been very Teutonic. As I said though, hindsight... Fair points and I agree, I also didn’t factor in the time enough. I knew it would be tight but thought I could perform a recon pull and have just enough time to pull it off but with hindsight I don’t think I did. Should have trusted my instincts. It may prove to be enough but right now I’m not convinced I will get to capture Objective GRAU, perhaps contest it at least but we’ll see. The size of the map and the weather are also having an effect on how quickly I can move forces around i.e. not very! Moving any of the 1 Ko. forces over to either flank is going to take a few minutes at least and that all has to be factored in. MMM 2 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 24, 2021 Author Share Posted December 24, 2021 2 hours ago, Erwin said: An alternative tactic would be to have focused nearly all the force on the townt o capture it quicker. Then use the mass of force to move up the LHS road to the main objective, and then swing across the other last ones. There are 40 minutes left. It will be interesting to see the final casualty tally for taking the town. This is a terrific DAR MMM. It inspired me to play the scenario (vs the AI). FWIW, at about the 1 hour 10 minutes done, the town was captured and units are at the main SCHWARZ objective about to reorient to take the final two objectives. That’s the plan for AoA1 at the moment, grab SCHWARZ and then swing right and get the touch objective and push to GRAU. It seems the plan laid out in the briefing for his one was actually worth listening to for a change MMM 1 Quote Link to comment Share on other sites More sharing options...
Monty's Mighty Moustache Posted December 24, 2021 Author Share Posted December 24, 2021 2 hours ago, Sgt.Squarehead said: Reckon your lone MG gunner is that notorious Alsatian, 'Jean Rambeau'. Haha, love it. He shall be referred to as such from this point forward, I was trying to think of a witty name for him. MMM 1 Quote Link to comment Share on other sites More sharing options...
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