Vacillator Posted January 22, 2021 Share Posted January 22, 2021 2 minutes ago, Sgt.Squarehead said: dunno why I wrote A-4 above, that was the Skyhawk Oops I didn't even notice. But yes the display was magnificent, as is your photo. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 22, 2021 Share Posted January 22, 2021 (edited) So, the results of the Great Bong-Hai Boat Race are in.....The winner (as expected) is: The crew had time to get out and crack open a beer while they waited for the other competitors to arrive (roughly 4m40s to cover 1km). Second place was a close run thing between the LAVs, our BRDM based Patrol Boat and that stalwart workhorse of CM:HE the BTR-60: Bringing up the rear at a leisurely pace were our Fuchs based MG Boat and MG Junk followed by our BMP-2 based Patrol Boat and the BMP-1: Edited January 22, 2021 by Sgt.Squarehead 3 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 23, 2021 Share Posted January 23, 2021 (edited) Jungly enough? Edited January 23, 2021 by Sgt.Squarehead 2 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 24, 2021 Share Posted January 24, 2021 Very nice and promising ! 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted January 27, 2021 Author Share Posted January 27, 2021 Heavy real life workloads may have reduced progress on the "People's Beta" to a crawl... but we are still progressing. Here's a minute of action from a recent playtest... https://i.imgur.com/NkDeU8X.mp4 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 27, 2021 Share Posted January 27, 2021 Now that looked like our M48A3 getting hit by a RPG and once again I saw no ERA related text. This is good. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted January 29, 2021 Author Share Posted January 29, 2021 Another playtest and another minutes worth of action. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 29, 2021 Share Posted January 29, 2021 (edited) Reckon I might set up a test of AT-3 Sagger & RPG-7s against our M48A3 just to satisfy myself once & for all as to what to expect (on the ERA front).....It's quick to make and lots of stuff exploding would probably suit my mood at the moment! Edited January 29, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted February 2, 2021 Author Share Posted February 2, 2021 More playtesting. I'm hopeful that the second (of three) campaigns will be ready for the "People's Beta" by the end of the week. My real world workload also appears to be easing off a little so I should be able to get back to completing the main "People's Militia" campaign. After that, it's a few odds & ends & then a quick update of the manual. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 3, 2021 Share Posted February 3, 2021 Returning to maps of a more conventional nature, another one is finally done: 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 3, 2021 Share Posted February 3, 2021 (edited) Made a few postcards from the new map. Typical view from a setup zone: A river to cross: One of the 'Outpost' farms: The main objective (for me at least): Finally, a view from inside the abandoned Wai-Bong stilt settlement: Go on.....Tell me that's Syria! Edited February 3, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted February 12, 2021 Author Share Posted February 12, 2021 Progress remains slow due to the lockdowns but we're still progressing (albeit at a crawl). Two out of the three campaigns are now done & the last campaign I estimate to be ~90% complete. Although the "modern era" will never be the focus of H&E, content creators might be interested in the new look of the modern forces of Bong-Hai... thanks to a slight rework of @JMDECC's excellent uniform mods. 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 12, 2021 Share Posted February 12, 2021 1 hour ago, 37mm said: Progress remains slow due to the lockdowns but we're still progressing (albeit at a crawl). Two out of the three campaigns are now done & the last campaign I estimate to be ~90% complete. Although the "modern era" will never be the focus of H&E, content creators might be interested in the new look of the modern forces of Bong-Hai... thanks to a slight rework of @JMDECC's excellent uniform mods. Yes i waiting for this this was my thougt when I saw the mod from @JMDECC this could be benefic for you @37mm to created a (modern area battle) the Corea, Vietnam will not be far away... 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 12, 2021 Share Posted February 12, 2021 I've got a few things cooking too. 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 12, 2021 Share Posted February 12, 2021 waiting for... 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 12, 2021 Share Posted February 12, 2021 Testing of an early iteration of a heavily revised 'Operation Mardi Gras' is underway. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 16, 2021 Share Posted February 16, 2021 (edited) "Southwind Command, this is 1-1. Our position has been overrun and we are falling back!" Look carefully at the guns of the guys in the background.....They ain't friendlies! That's how close combat can get in the open, at night, in 'Heaven & Earth'. The Imperials get NVG, but typically only one per squad or team at the most.....Now imagine fighting in our jungles, at night, against local forces with a concealment bonus around their village. Edited February 16, 2021 by Sgt.Squarehead 2 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted February 17, 2021 Share Posted February 17, 2021 On 5/23/2019 at 1:42 PM, Sgt.Squarehead said: I'm not convinced that gap should always be filled up. Finland: France: But these are all a long way from 'Nam. I know this is an old post, but one thing to note is that decaying pine needles are HIGHLY corrosive, so natural pine forests really don't have much tall undergrowth. One major bone I have to pick with map makers is their pathological tendency to "fill" empty space to such an extent that a simple terrain feature like a copse of trees becomes as dense and complicated as an urban center. 1 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted February 17, 2021 Share Posted February 17, 2021 On 12/24/2020 at 8:06 AM, Sgt.Squarehead said: Yes.....Yes they are! I'm hoping to start making some 'postcards' of my current project, 'Wai-Bong Bay' in the new year.....It's kind of different from your normal CM:SF2 map, it's largely designed for boats! I'm not much of a fan of Vietnam based scenarios, but THIS I would want to try out. Sounds inventive and fun. PM deets please? 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 17, 2021 Share Posted February 17, 2021 Do you mean H&E itself or just the Boat scenario? If the latter, I'm afraid it's still a very long way from being much more than a concept & a half done map. Those images are of a proof of concept map, that works for boats (ie: it keeps them in the water, where they should be), but is currently a bit awkward for infantry (technical thing, confident I can sort it). The 'scenario' was/is a test to figure out the timings and behaviours of various units under both player & AI control in a maritime environment.....My biggest discovery was that most of our 'boats' are painfully slow. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted February 17, 2021 Share Posted February 17, 2021 33 minutes ago, Sgt.Squarehead said: Do you mean H&E itself or just the Boat scenario? Snatched the mod pack. Will await scenario. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 17, 2021 Share Posted February 17, 2021 Imperial armour storms forward: 3 Quote Link to comment Share on other sites More sharing options...
37mm Posted February 17, 2021 Author Share Posted February 17, 2021 (edited) 10 hours ago, Sgt.Squarehead said: Look carefully at the guns of the guys in the background.....They ain't friendlies! Whilst converting the PA campaign I discovered that all mechanized units seem to use the mechanized uniforms (including Mechanized Reserve troops). If you want your mechanized opponents to use the PA (i.e. reserve) uniforms then it's best to purchase a Reserve infantry unit & then attach any necessary transport. PS If you want to (almost) completely disable the (already limited) Imperial NVG just set the conditions to "hazy". Edited February 17, 2021 by 37mm 2 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 17, 2021 Share Posted February 17, 2021 4 hours ago, 37mm said: Whilst converting the PA campaign I discovered that all mechanized units seem to use the mechanized uniforms (including Mechanized Reserve troops). If you want your mechanized opponents to use the PA (i.e. reserve) uniforms then it's best to purchase a Reserve infantry unit & then attach any necessary transport. PS If you want to (almost) completely disable the (already limited) Imperial NVG just set the conditions to "hazy". You @37mmand @Sgt.Squarehead must be r really happy now with the new module soon with lot of weapons veh...this cross really yours minds and is ready to created the area that you choose wit H and E with a lot of possibilities...wait and see yours imaginations I follow with big interrest, I have always one day a wish that peoples like you can help me with my famous Yugoslavia war... and let me know if case of some tests ... 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 17, 2021 Share Posted February 17, 2021 (edited) 9 hours ago, 37mm said: If you want your mechanized opponents to use the PA (i.e. reserve) uniforms then it's best to purchase a Reserve infantry unit & then attach any necessary transport. Funnily enough I swapped them out straight after the screenshot. Testing went pretty well, balance is very close, but I still need to make a few more changes before I unleash it on any victims testers. 9 hours ago, 37mm said: If you want to (almost) completely disable the (already limited) Imperial NVG just set the conditions to "hazy". I need to go the other way, to give them enough of an edge to make signifcant headway under cover of darkness, because they're out on a plain overlooked by two heavily fortified hills.....All hell breaks loose when the sun comes up! One of their primary objectives is to suppress the Peoples' Army AA units, they failed to achieve that and consequently lost three out of six Skyraiders (the Skyraiders seem kind of quiet in the current version, any chance we can make them louder please). As I said the balance is pretty close, meddling with that might be less productive than tweaking the map and adjusting the enemy setup to favour the results I need. 4 hours ago, 3j2m7 said: You @37mmand @Sgt.Squarehead must be r really happy now with the new module soon with lot of weapons veh...this cross really yours minds and is ready to created the area that you choose wit H and E with a lot of possibilities...wait and see yours imaginations I follow with big interrest, It's not a module, it's a new game and sadly @37mm has revealed that there will be major issues converting what we have made here directly into it. However what has been made once can be made again, if @37mm , @puje & @Combatintman and the rest of the gang are still up for it, then I defintely am. Also what we have made here won't ever be wasted.....Even if we slice out all the Bong-Hai (pseudo-Vietnam) stuff, you still have a very well rounded mid-2000s CM:SF2 SE Asia module, with plenty of options to customise it to your needs, and a team of people who would be more than willing to help you do so. 4 hours ago, 3j2m7 said: I have always one day a wish that peoples like you can help me with my famous Yugoslavia war... and let me know if case of some tests ... This I will most certainly do.....CM:CW may well prove to be the ideal game for the job, only time will tell. Either way I'm definitely up for this. Edited February 17, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
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