ncc1701e Posted September 11, 2018 Share Posted September 11, 2018 A squad in a vehicule is able to "ACQUIRE" some stuff, here Javelin launcher. But, is it possible for this squad to "UN-ACQUIRE" stuff? For example, I would like the squad to drop its Javelin launcher plus missiles since all the AFVs in the area are now destroyed. Is it possible? Thanks 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted September 11, 2018 Share Posted September 11, 2018 No. I am almost certain that is not possible. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 11, 2018 Share Posted September 11, 2018 I am certain it is not possible You can split off the AT team and then the rest of the squad will no longer be held back. I know - it's not a real solution but it all I have. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted September 11, 2018 Author Share Posted September 11, 2018 Thank you - something to add to my wish list then. But, less important than the ability to split squad inside vehicles. I would like to dismount a scout team not an entire squad if needed to limit exposure. I know there is a workaround for this but really implementing split squad inside vehicles will allow flexibility since there are four possible squad split options. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 12, 2018 Share Posted September 12, 2018 9 hours ago, ncc1701e said: I would like to dismount a scout team not an entire squad That's a good un to add to the looong list. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 12, 2018 Share Posted September 12, 2018 6 hours ago, Erwin said: That's a good un to add to the looong list. Yeah. I found myself wishing for this just the other day. This might not be so easy to code though, in light of the already existing code that rejoins teams into their parent squads as soon as they are all gathered in a vehicle. Michael 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted September 12, 2018 Author Share Posted September 12, 2018 8 hours ago, Michael Emrys said: This might not be so easy to code though, in light of the already existing code that rejoins teams into their parent squads as soon as they are all gathered in a vehicle Well, I have done few tests. Take a squad on the ground (not inside a vehicle). Split it and leave the two teams untouched. It will take approximately 15 seconds to recombine the squad automatically. Now, take two teams of the same squad in separate ground areas. Ask one of the team to go on the same square than the other one. It will take approximately 3 seconds to recombine the squad automatically. In terms of UI, the split buttons are there, they are just greyed out when the squad is inside the vehicle. Why not do exactly the same than when the squad is outside the vehicle? Splitting a squad inside a vehicle, you have 15 seconds to do something with the team of your choice before an automated merge. And, when the team is back in the vehicle, 3 seconds later it is merged in its squad if everybody there. I do not know what it does represent in terms of code. But, all the LEGO pieces are there. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 12, 2018 Share Posted September 12, 2018 1 minute ago, ncc1701e said: Why not do exactly the same than when the squad is outside the vehicle? If it's possible with minimal programming that would be very helpful. 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted September 12, 2018 Share Posted September 12, 2018 Two things about acquire/unacquire from my perspective: 1) Unacquire is a sore gap in commands. I bet 90% of my battle setup restarts are because I accidentally acquired ammo, AT, etc. assets I didn't want to. 2) Acquire for the AI is a close second in gaps. AI troops can't acquire any assets and that leaves a very large advantage to the human player. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 13, 2018 Share Posted September 13, 2018 2 hours ago, Thewood1 said: I bet 90% of my battle setup restarts are because I accidentally acquired ammo, AT, etc. assets I didn't want to. Yup. A revamp of the ACQUIRE system is overdue. But may need to wait till CM3. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 13, 2018 Share Posted September 13, 2018 3 hours ago, Thewood1 said: 2) Acquire for the AI is a close second in gaps. AI troops can't acquire any assets and that leaves a very large advantage to the human player. While the AI will not load up on extra rounds thus will acquire AT assets. Not really any advantage there. 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted September 13, 2018 Share Posted September 13, 2018 Wait...the AI can acquire AT asset? Your sentence is weird so I am not sure if that is what you are saying. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 13, 2018 Share Posted September 13, 2018 18 hours ago, Thewood1 said: 2) Acquire for the AI is a close second in gaps. AI troops can't acquire any assets and that leaves a very large advantage to the human player. While the AI will not load up on extra rounds, it will acquire AT assets before dismounting. So, there is not really any advantage to the human player in this respect. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 13, 2018 Share Posted September 13, 2018 5 hours ago, Thewood1 said: Wait...the AI can acquire AT asset? Your sentence is weird so I am not sure if that is what you are saying. Wow, those sentences were bad. So, bad I am not even going to edit the post to fix it and instead tried again. Sorry about that. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted October 20, 2018 Author Share Posted October 20, 2018 On 9/12/2018 at 8:28 PM, ncc1701e said: Well, I have done few tests. Take a squad on the ground (not inside a vehicle). Split it and leave the two teams untouched. It will take approximately 15 seconds to recombine the squad automatically. Now, take two teams of the same squad in separate ground areas. Ask one of the team to go on the same square than the other one. It will take approximately 3 seconds to recombine the squad automatically. In terms of UI, the split buttons are there, they are just greyed out when the squad is inside the vehicle. Why not do exactly the same than when the squad is outside the vehicle? Splitting a squad inside a vehicle, you have 15 seconds to do something with the team of your choice before an automated merge. And, when the team is back in the vehicle, 3 seconds later it is merged in its squad if everybody there. I do not know what it does represent in terms of code. But, all the LEGO pieces are there. And, just to complete, I have noticed that the new command Combined Squad is indeed available when a squad is inside a vehicule: 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted October 20, 2018 Share Posted October 20, 2018 (edited) On 9/13/2018 at 6:06 AM, Thewood1 said: Wait...the AI can acquire AT asset? Your sentence is weird so I am not sure if that is what you are saying. Didn't you hear!! Weed's legal in Canada now!! Exhale............ Edited October 20, 2018 by Blazing 88's 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted October 21, 2018 Share Posted October 21, 2018 On 9/11/2018 at 1:43 PM, ncc1701e said: A squad in a vehicule is able to "ACQUIRE" some stuff, here Javelin launcher. But, is it possible for this squad to "UN-ACQUIRE" stuff? For example, I would like the squad to drop its Javelin launcher plus missiles since all the AFVs in the area are now destroyed. Is it possible? Thanks Shh, and if it was up to me, I wouldn't even have an 'Acquire Ammo' Command (or Ammo Depots) since stuff like this takes place in between Scenarios. But, everyone wanted it included in CM, and so we have it...It's just too much Ammo then anyone knows what to do with...Sigh. 0 Quote Link to comment Share on other sites More sharing options...
IronCat60 Posted October 30, 2018 Share Posted October 30, 2018 Yep, a un-acquire command would be nice. In CMBN when a AT gun is knocked out and the ammo-bearers survive the ammo-bearers can only "waddle around" at a move pace. It's because they are packing around the now useless ammo. So much for using them as add-hoc infantry. Might as well just send them on a leisurely stroll to another AT gun from their unit and hope they can ammo share their way to weight loss. And as far as I know it has to be a gun from the same unit or it will not share the ammo. I will have test that theory some time. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 31, 2018 Share Posted October 31, 2018 9 hours ago, IronCat60 said: has to be a gun from the same unit or it will not share the ammo. That seems to be the way it is with mortars and HMG's. Will be interesting to see if you confirm that. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted October 31, 2018 Share Posted October 31, 2018 13 hours ago, IronCat60 said: And as far as I know it has to be a gun from the same unit or it will not share the ammo Yep, they will only share if their immediate HQ is the same. In real life they would probably not be thrown into battle but withdraw to reform at a later time with new guns. So, having a penalty for using them as infantry is a bonus 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted October 31, 2018 Share Posted October 31, 2018 14 hours ago, IronCat60 said: Yep, a un-acquire command would be nice. <Snip> as far as I know it has to be a gun from the same unit or it will not share the ammo. I will have test that theory some time. I agree a more user friendly Acquire and a new un-Acquire command would be nice. Maybe in CM3. 4 hours ago, Erwin said: That seems to be the way it is with mortars and HMG's. Will be interesting to see if you confirm that. Ammo sharing max distance is 16 meters (one open action spot between the sharing teams). Generally to share ammo the teams must be in the same platoon. The following is a way to identify what teams can share ammo: Click on a team causing it to "highlight". Zoom the camera out a bit and see what other teams are also highlighted. These are the teams that can share ammo with each other. 1 Quote Link to comment Share on other sites More sharing options...
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