Marwek77 aka Red Reporter Posted March 2, 2018 Share Posted March 2, 2018 (edited) 3 hours ago, IanL said: Check out @Oleksandr's mods here: http://cmmodsiii.greenasjade.net/?author=79 I strongly suspect the one you want is there somewhere. Only skins with camouflage are in Oleksandr-CMBS-Infantry-USskins with green gloves. The Ukrainian soldier in the picture does not have gloves and he has on his face a little different masking... Maybe someone else know where to find it... Looks like that russian AK has also scope on it! Very suspicious this picture... Edited March 2, 2018 by Marwek77 aka Red Reporter Link to comment Share on other sites More sharing options...
Hapless Posted March 2, 2018 Share Posted March 2, 2018 IIRC, in Black Sea everyone puts their war paint on for night missions and some Russian and Ukrainian troops without NVGs get night vision optics for their personal weapons. Probably just that. Link to comment Share on other sites More sharing options...
Oleksandr Posted March 2, 2018 Author Share Posted March 2, 2018 Для тих побратимів що хочуть спробувати розгорнути механізований батальйон у захисті. Попри цю схему зрозумійте що гра не передає усі властивості піхоти та техніки і деякі елементи повинні бути змінені по ходу гри з посиланням на движок. For those Brothers Who would like to set up Mechanized Battalion Deffense "by the book". Yet keep in mind that this game doesnt simulate everything as it is in life so you might correct certain elements. Link to comment Share on other sites More sharing options...
Oleksandr Posted March 2, 2018 Author Share Posted March 2, 2018 Для тих хто розуміється на картоскладанні побудова оборони у більш динамічному виді. Це вже може бути (і є) сценарієм для мап та боїв у грі. Але знову ж таки треба робити поправки зважаючи на движок гри. Dont get confused guys this is just for few guys on the forum who I know are there - its for scenario purposes and for map crafting. It describes defence build up of a MB in a more dynamic way. Most of you guys can ignore that. That will work only for PRE-SET UP games and it is not likely to work in your regular player vs player or player vs ai type of games - for things like this you actually need to build up maps - specail places for IFV's and so on. Just an inside thing in a public space lol. Sorry for confusion. Link to comment Share on other sites More sharing options...
Oleksandr Posted March 2, 2018 Author Share Posted March 2, 2018 Actually there is a thing what I will announce a lil later so stay tuned my fellow commanders. Link to comment Share on other sites More sharing options...
Kozlice Posted March 10, 2018 Share Posted March 10, 2018 (edited) Sorry for kind of off topic, couldn't find a more appropriate thread. Does having a commander in an MT-LB(M whatever) add the same spotting bonus as in BMP's? Are there any other vehicles where this might apply, like maybe M3A3 since it's only gunner and driver by default? Also I'm sure this has been suggested multiple times, but I would love the option to split the squad commander in a future update Edited March 10, 2018 by Kozlice Link to comment Share on other sites More sharing options...
Kinophile Posted March 10, 2018 Share Posted March 10, 2018 It does, but you must offload everyone, then reload who you want in the seat. They don't shuffle around inside as ppl leave. Link to comment Share on other sites More sharing options...
Kozlice Posted March 10, 2018 Share Posted March 10, 2018 Yea I figured that part out, was just wondering whether it only applies to BMP's or there are others as well Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 10, 2018 Share Posted March 10, 2018 1 hour ago, Kozlice said: Yea I figured that part out, was just wondering whether it only applies to BMP's or there are others as well It works for all BMPs and BTRs. Possibly others as well. 1 Link to comment Share on other sites More sharing options...
Erwin Posted March 10, 2018 Share Posted March 10, 2018 So to ensure the CO is in the "command seat" does one have to BAIL OUT everyone first? And then what order to embark? Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 10, 2018 Share Posted March 10, 2018 5 minutes ago, Erwin said: So to ensure the CO is in the "command seat" does one have to BAIL OUT everyone first? And then what order to embark? Dismount everyone. Split teams. Leader of first team to load gets the leader's seat. 1 Link to comment Share on other sites More sharing options...
Erwin Posted March 10, 2018 Share Posted March 10, 2018 Ok thanks. (So, do NOT leave the dedicated crew in place - dismount em.) Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 10, 2018 Share Posted March 10, 2018 10 minutes ago, Erwin said: Ok thanks. (So, do NOT leave the dedicated crew in place - dismount em.) The dedicated crew (Gunner & Driver) can stay in the vehicle. But everybody else OUT! Link to comment Share on other sites More sharing options...
Kozlice Posted March 10, 2018 Share Posted March 10, 2018 (edited) It's easy to tell for certain squads/fire teams (platoon/company commanders, B fire teams, snipers, rpg teams, etc.) - when they are dismounted, the leader will have a certain subtitle (or whatever you call the text under the weapon icon) other than "Ldr." ("Commander", "Assistant", "Marksman" or whatever), if it changes to "Ldr" when boarded, that means they assumed the vehicle commander position. However, it's not that easy with your average squad, where even when dismounted, the leaders have "Ldr." subtitle. No need to dismount driver/gunner either way. I wonder if anyone knows, whether commander not being in the same platoon or even company as the driver/gunner has any effect on how they communicate (spotted targets) within the vehicle. Edited March 10, 2018 by Kozlice Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted March 11, 2018 Share Posted March 11, 2018 7 hours ago, Kozlice said: It's easy to tell for certain squads/fire teams (platoon/company commanders, B fire teams, snipers, rpg teams, etc.) - when they are dismounted, the leader will have a certain subtitle (or whatever you call the text under the weapon icon) other than "Ldr." ("Commander", "Assistant", "Marksman" or whatever), if it changes to "Ldr" when boarded, that means they assumed the vehicle commander position. However, it's not that easy with your average squad, where even when dismounted, the leaders have "Ldr." subtitle. No need to dismount driver/gunner either way. I wonder if anyone knows, whether commander not being in the same platoon or even company as the driver/gunner has any effect on how they communicate (spotted targets) within the vehicle. Check this: 1 Link to comment Share on other sites More sharing options...
Kozlice Posted March 11, 2018 Share Posted March 11, 2018 (edited) 5 hours ago, Marwek77 aka Red Reporter said: Check this: I'm not sure this is what you meant, but I just double checked and "Leader: Spotting" and Open up command appear even for the 2nd squad (the one whose leader is NOT in the commander seat). Edited March 11, 2018 by Kozlice Link to comment Share on other sites More sharing options...
Kozlice Posted March 11, 2018 Share Posted March 11, 2018 Btw, if I may ask, is this a pre 1.04 version of the game or did you tweak Kieme's BMP turret textures (are they even Kieme's)? Link to comment Share on other sites More sharing options...
Erwin Posted March 11, 2018 Share Posted March 11, 2018 20 hours ago, MOS:96B2P said: The dedicated crew (Gunner & Driver) can stay in the vehicle. But everybody else OUT! Thanks for the clarification. Posters keep saying "unload all" (see picture above) which is very confusing. Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 11, 2018 Share Posted March 11, 2018 To summarise, unload the passengers, split off and/or select the element you wish to act as Commander and have them remount.....Simples. Link to comment Share on other sites More sharing options...
Erwin Posted March 11, 2018 Share Posted March 11, 2018 Just now, Sgt.Squarehead said: "...unload the passengers ONLY, split off and/or select the element you wish to act as Commander and have them remount..... Simples. Finally clear... Link to comment Share on other sites More sharing options...
Oleksandr Posted March 11, 2018 Author Share Posted March 11, 2018 9 hours ago, Marwek77 aka Red Reporter said: Check this: This is kind off awesome. It would be cool if they would add a feature when Igla soldier would be able to shoot with his AA system while vehicle is moving (in real life people do shoot with Iglas on the move but mostly from BTRs). Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted March 11, 2018 Share Posted March 11, 2018 1 hour ago, Kozlice said: Btw, if I may ask, is this a pre 1.04 version of the game or did you tweak Kieme's BMP turret textures (are they even Kieme's)? Its Kieme's BMP, nothing else. 58 minutes ago, Sgt.Squarehead said: To summarise, unload the passengers, split off and/or select the element you wish to act as Commander and have them remount.....Simples. This is how i wanted to say it. If you just add Igla Man and later dismount squad, Igla Man stays somewhere in the back of the BMP and the commander seat stays empty. To avoid it do as said: unload the passengers, split off and/or select the element you wish to act as Commander and have them remount in setup or even later during the game. Link to comment Share on other sites More sharing options...
Kozlice Posted March 11, 2018 Share Posted March 11, 2018 37 minutes ago, Marwek77 aka Red Reporter said: Its Kieme's BMP, nothing else. I see; his bmp-2 turrets do not look right when used on 1.04 or above (battlefront changed the size), while yours do, I might be blind though Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted March 11, 2018 Share Posted March 11, 2018 1 hour ago, Kozlice said: I see; his bmp-2 turrets do not look right when used on 1.04 or above (battlefront changed the size), while yours do, I might be blind though OK, i didn't know that. Link to comment Share on other sites More sharing options...
Splinty Posted March 11, 2018 Share Posted March 11, 2018 (edited) 1 hour ago, Kozlice said: I see; his bmp-2 turrets do not look right when used on 1.04 or above (battlefront changed the size), while yours do, I might be blind though 1 hour ago, Kozlice said: I see; his bmp-2 turrets do not look right when used on 1.04 or above (battlefront changed the size), while yours do, I might be blind though That's because Battlefront changed some of the textures for 1.04, and Kieme didn't update his modes. Edited March 11, 2018 by Splinty Link to comment Share on other sites More sharing options...
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