kraze Posted May 15, 2017 Share Posted May 15, 2017 Not really but close to that. Battle Pack 1 campaign is focused around Stryker-supported platoons and weapons said APCs carry require gunners to expose themselves to reload and have no protection plates. The issue here (that I didn't notice before because I've been mostly playing Bradley-supported infantry) is that their tacAI does not take into account gunners coming under attack and they will keep reloading even under heavy or sniper fire - which, of course, gets them killed really fast, taking whole APC out of combat and is the reason to play the campaign exclusively in real-time where you can at least micromanage Strykers by reversing them away from the threat and/or deploying smoke while gunners reload. This isn't how it should be and it's not always possible to tell if they will get exposed too much or not - so it's only a logical thing for TacAI to force gunners to button up as soon as they are coming under fire and stay buttoned unless shots aren't coming for X seconds anymore. Repeat if threatened again until it's considered safe (X seconds passed with no fire). In WeGo that will at least give a player the chance to hide Strykers for reloading until the next turn and in real-time will get rid of the unneeded micro. Plus it's a very 'common sense' thing to do. Can this be fixed, Battlefront? 0 Quote Link to comment Share on other sites More sharing options...
IMHO Posted May 16, 2017 Share Posted May 16, 2017 (edited) You have the ammo count so as the mag is about to be empty you may try to take the vehicle away from the front line, shoot through the rest of the ammo and reload in a safe location. A defenseless vehicle with an empty mag in your scenario is not much of a help anyway. Edited May 16, 2017 by IMHO 0 Quote Link to comment Share on other sites More sharing options...
kraze Posted May 16, 2017 Author Share Posted May 16, 2017 See, the fact that you yourself have to do something so ridiculous as emptying a mag into the ground just to force the gunner to reload safely, only reinforces my point. 0 Quote Link to comment Share on other sites More sharing options...
IMHO Posted May 16, 2017 Share Posted May 16, 2017 (edited) What use you gonna have to a Stryker standing still right in the middle of a firefight not able to return fire? Half of the enemy units have RPGs, even SVDs are able to do some damage... My instinct would be to hide the Stryker away - reload or no reload. Edited May 16, 2017 by IMHO 0 Quote Link to comment Share on other sites More sharing options...
kraze Posted May 16, 2017 Author Share Posted May 16, 2017 (edited) That should be handled by TacAI like it does with infantry under fire. And in a way it does the same with the Stryker since it retreats when under AT fire anyway. Taking a Stryker somewhere manually to waste rounds to reload the gun is a lot more ridiculous and unrealistic than an empty Stryker staying under fire for just a few seconds. Crew doesn't do that IRL, they will just stay buttoned up until it's safe or they are in a safer position - which TacAI can do and I imagine it wouldn't take much effort for Battlefront to implement since the game does almost the same in other scenarios for other vehicles. Edited May 16, 2017 by kraze 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted May 16, 2017 Share Posted May 16, 2017 I lost some gunners the first time I played that mission. Lost em at less than a 200m. Realized I shouldn't have been using the scout strykers like that. Looking at em, the huge camera is the main weapon, not the mg/agl. So I just kept em back on the next try. They still ended up shooting stuff but I kept em safe. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted May 16, 2017 Share Posted May 16, 2017 Yeah the Stryker is a glorified closed top half track. Do not use it like a Bradley. And that guy has to get his weapon reloaded if his vehicle is in combat. The poor design for his weapons station is an indicator that the vehicle is likely not intended to be used in the manner you are using it What I typically do is have it start in cover, move forward, pause, target briefly then retreat. It should not stay exposed. I also try to keep it well out of rpg range. Consider it a truck. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 16, 2017 Share Posted May 16, 2017 (edited) A simple fix for future iterations might be for the crew to automatically reload the Stryker's weapon any time more than half of the current rounds have been expended, but only when the vehicle is not currently firing and the vehicle has not taken incoming fire for one full minute. Just a thought. Edited May 16, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted May 16, 2017 Share Posted May 16, 2017 I'd like this for infantry too. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 16, 2017 Share Posted May 16, 2017 Another way to do it for Strykers would be to disable reloading unless the player selects 'Open-Up' at which point it takes place automatically, but this might be trickier to implement for AI units. 0 Quote Link to comment Share on other sites More sharing options...
IMHO Posted May 17, 2017 Share Posted May 17, 2017 Try to reload under fire or stay put is basically a choice between risking one soldier to get Stryker functional and running around with useless wheeled piece of metal for some time though keeping the crew safe. Do you really believe in all situations you'd go for a useless Stryker? Say you're reloading an Mk19 IRL and you've left with an almost used belt of two grenades. What you gonna do in reality? I'd guess you'd through it away which is not so different from shooting them into nowhere. All are IMHO... 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted May 25, 2017 Share Posted May 25, 2017 Some interesting footage of US Strykers operating in Syria - spot the min gun mounted on one. http://www.wearethemighty.com/articles/these-are-the-badass-strykers-patrolling-syria 0 Quote Link to comment Share on other sites More sharing options...
IMHO Posted May 25, 2017 Share Posted May 25, 2017 (edited) Anyone seen battlefront info / Army evaluations on usefulness of M2 vs. M134 vs. M19 in real combat? Interesting what are the end results of trading caliber for ROF, kill radius for accuracy... PS I mean practical results. Technical specs and applicability for different targets are well known. Edited May 25, 2017 by IMHO 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 25, 2017 Share Posted May 25, 2017 Apparently none of those weapons can stop a T-90! 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted May 25, 2017 Share Posted May 25, 2017 9 hours ago, George MC said: ... - spot the min gun mounted on one. While I'm aware that the ammo usage could be dramatic, I've always wondered why we don't see more of that on vehicles like the Stryker, that have the room to carry ammo for such a thirsty weapon. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 25, 2017 Share Posted May 25, 2017 With Stryker's .50 cal. theoretically they'd be firing outside the small arms rage of AKs (and RPGs). But yeh, that never happens in the game. Same thing with .50 cal M3 HTs in the WWII titles. Try plugging away at enemy 200m away from you and you're gonna get shot. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted May 25, 2017 Share Posted May 25, 2017 kraze has a point. I believe this behavior was reported (internally) a while ago. 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted May 25, 2017 Share Posted May 25, 2017 Why would you take anything other than 40mm for Strykers? The HEDP can chew up BTRs and BMPs that the 50 won't put down as easily. Easier to keep those gunners alive too. 0 Quote Link to comment Share on other sites More sharing options...
IMHO Posted May 25, 2017 Share Posted May 25, 2017 (edited) @DougPhresh, practical engagement ranges, cost to kill, accuracy, aiming-to-hit delay... Edited May 25, 2017 by IMHO 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted May 26, 2017 Share Posted May 26, 2017 ...or just "grab 'em n go". When you reach in the bag, what's in there is what you use. 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted May 26, 2017 Share Posted May 26, 2017 I'm just saying for QB! I understand why every crew-served under the sun isn't a GL, and having crewed a HK GMG at work, I can tell you they're not all they are cracked up to be, but in-game they seem to help my dismounts push a position much better. That accuracy and aiming-to-hit delay means that they light up the entire woodline and not just the part where I've spotted the enemy. Usually that ends up suppressing enemies I haven't even seen yet. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 26, 2017 Share Posted May 26, 2017 Mk.19 would be utterly useless if the bad dude popped up in say a balcony directly overlooking the Stryker, or a nearby ditch, the grenades wouldn't arm.....Half-inch slugs on the other hand! 0 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted May 26, 2017 Share Posted May 26, 2017 I'm partial to 3-and-change inch slugs myself. One reason to take the fifties is that they hold a bunch more ammo, so they have better longevity in protracted battles. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 26, 2017 Share Posted May 26, 2017 Assuming you can reload 'em safely of course.....Hang on, isn't that where we came in? 0 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted May 26, 2017 Share Posted May 26, 2017 Ach! Full circle! Wasn't there another thread a while ago showing exposed gunners were fired at more accurately than infantry otherwise are? It was in CMBN or CMFB, if I recall correctly. Perhaps that also effects Stryker gunner survival rates? 0 Quote Link to comment Share on other sites More sharing options...
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