kevinkin Posted August 23, 2015 Share Posted August 23, 2015 (edited) Based on some interesting recent threads I have been experimenting with asymmetric victory conditions for the summer '44. The Soviets wanted ground and to kill Germans with minimizing their own causalities third on their to do list. The Germans, on the other hand, wanted to trade ground (at least tactically) and kill Soviets with minimizing casualties being high on their list. So for Terrain Objectives/Enemy causalities/ Friendly causalities here are the test ratios; Soviets: 125/50/25 Germans: 25/50/125 What this tends to produce is a tactical situation where the Germans move into ground around the object and "snipe" as the Soviets probe into a rail yard (the 125 points). Towards the end of the time limit, the German must decide to contest the rail yard or not. So this yields a fairly quiet battle by CM norms and I ask - is this boring to most? Kevin PS: I have it set for 35 mins right now; Soviet T34s with riders vs, German armored recon supported by assault guns an off board mortars. Edited August 23, 2015 by kevinkin 3 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 23, 2015 Share Posted August 23, 2015 I would say there is an audience for almost any type scenario. If it is interesting to you, it is bound to be interesting to someone else. That is about as much as you should worry about. 1 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted August 23, 2015 Share Posted August 23, 2015 Not at all boring. I love scenarios that reward patience and decision making. Doesn't have to be much combat at all to be rewarding. 1 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted August 23, 2015 Share Posted August 23, 2015 I like scenarios be about achieving something else than just killing all the enemy. A common problem is that in order to take the ojective areas, you have to kill so many enemies that they will surrender before you actually get to finally assault that hill/village that you have been working towards for a long time. Somewhat disappointing feeling. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted August 23, 2015 Share Posted August 23, 2015 I don't think this is boring at all. My AAR partner in CMRT would love this sort of thing. Good idea. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 23, 2015 Share Posted August 23, 2015 I like scenarios be about achieving something else than just killing all the enemy. A common problem is that in order to take the ojective areas, you have to kill so many enemies that they will surrender before you actually get to finally assault that hill/village that you have been working towards for a long time. Somewhat disappointing feeling. +1 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 23, 2015 Share Posted August 23, 2015 Agree with everyone else on here - there'll be a market for it, so this sounds like an interesting prospect. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 23, 2015 Share Posted August 23, 2015 So for Terrain Objectives/Enemy causalities/ Friendly causalities here are the test ratios; Soviets: 125/50/25 Germans: 25/50/125 PS: I have it set for 35 mins right now; Soviet T34s with riders vs, German armored recon supported by assault guns an off board mortars. This sounds interesting. 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted August 24, 2015 Author Share Posted August 24, 2015 Update on victory points (175 in total) and % casualty thresholds: Objectives/Enemy causalities/ Friendly causalities Soviet 100 / 50 (50%) / 25 (50%) German 25 / 100 (50%) / 50 (25%) Note the 100 to 25 difference in holding the rail yard. Kevin 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted August 25, 2015 Share Posted August 25, 2015 Definitely not boring. Realism is good. Modest size is very good. 0 Quote Link to comment Share on other sites More sharing options...
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