Jump to content

AI needs to be improved


Recommended Posts

Probably this has been discused before but I 'm quiet disappointed with the game AI. It's very clumsy and loose,especially when you see an enemy computer generated attack with waves of infantry advancing in "banzai" style just to be massacred by your troops.They do this even if they have armour support that behaves even worst and in a such odd way with the tanks bunching together like a herd of lambs without any coordination with the infantry attack.I watched this many times.

I used to play the IL-2 sturmovik flight simulator time ago.It's a game released in 2001 by an independent russian company and I was amazed about its excellent AI.

Why this capital asset in any game hasn't got more attention in CM?.Is the AI improved in the new games?

Link to comment
Share on other sites

There is no AI in the game, apart from the small-scale logic that makes individual soldiers move and choose their targets. Map makers add a "script" to their missions to make the AI do something specific at a certain time. Not sure how quick battle works.

Whether or not it's possible to program an AI for coordinated attacks in CM is a matter of debate.

Link to comment
Share on other sites

You can't even begin to compare the AI for a few aircraft in a flight sim (by the way, the IL2 AI cheated) to what it takes to control ground forces over uneven terrain and in totally uncertain circumstances.

The AI needs to be improved is a statement that will probably be true throughout all of our lifetimes.

Scenario triggers are now giving designers a way to make some very credible AI attacks, but it certainly defends better.

I know there will always be several orders of magnitude more single player gamers than those that want the challenge of human competition, but playing other people is where CM really shines.

Link to comment
Share on other sites

Probably the biggest problem the AI faces, especially on QB maps, is the "gap" between one order and the next. If we humans see such a gap, where the AI has committed to a course of action (and cannot change it), we're much better at jumping on it. If the AI has reached its "time" (triggered by the clock or anything else) to move from "A" to "B", then that's what it's going to do. Any response to adverse occurrences during this time is purely down to the low level TacAI, which will still be operating under the overriding "move" order from the higher level. If the gap is big enough, we humans will stomp all over the poor AI while it's trying to displace and can't do anything else.

Something that I think would greatly improve the AI, especially on the attack, would be a more diverse assessment of pathing choices. As it stands, even giving the AI double the points (and double the men, therefore) just means the human gets to have double the targets in the choke points/kill sacks; if the director AI allowed a broader range of pathing, superior numbers on the AI side might have a chance to tell, by finding a less well defended approach route.

Link to comment
Share on other sites

I think that one way to drastically improve the AI-side in a battle would be to give the scenario designers MORE AI-Groups to work with...

IMO the AI seems to have a very limted understanding of what the different kind of squads, teams and veichles are supposed to do but rather treats them all of as 'a number of men'...regardless of what kind of Equipment they are carrying...

An INFANTRY SQUAD is treated as 8-10 MEN

a HMG-TEAM is is treated as 3-5 MEN...not as a SUPPORT WEAPON !

More or less the same goes for a MORTAR TEAM and its AMMO CARRIERS...The AI treats them as a NUMBER OF MEN and pay little attention to what the are supposed to be doing and where they ought to be placed to fullfill their task...

If you place an INFANTRY PLATOON, a HMG TEAM and a MORTAR TEAM in the same AI-group and give them a number of ORDERS to attack a possition the result will not be very impressive...

If we had more AI-Groups the scenario designer could 'help' the AI to pull this kind of attack of in a more succsesful and realistic way...

The INFANRTY PLATOON could be something like 2 or 3 AI-Groups to help it advance in bounding overwatch... using good avenues of approach and timings.

The HMG-TEAM could be a sepperate AI-Group to make sure it is in possition in a good overwatch possition before the assultteams move out and also to prevent that the HMG-team participates in the actual assult 'as a number of men'...

The same with the MORTAR TEAM and AMMO CARRIERS...They could also be a sepperate AI-team to make sure the keep together and remain in a sutable location....

This is only a small example...but i'm pretty sure that more AI-Groups would lead to better battles vs the AI...

A guess that a Point could be made the adding many more AI-Groups would make scenario designing even more complicated and timeconsuming but i don't agree with this.

Sure...you will have more AI-Groups to give orders to but i think that the scenariodesigner will have a much bigger chans to get the AI to actually do what he want with his first attempt rather then having to tweak the AI-Groups and their orders over and over again wich is often the case with a limited number of AI-Groups...

We have the abbility to have 16 AI-groups right now if i'm not misstaking...

If that number could be doubled to 32 i Think it would be a big improvment...

Link to comment
Share on other sites

I play mostly against the AI - so, ok it doesn't think like H2H - I guess it will never match up to a human oppo.

I tend to play against a defending AI - I enjoy the game blind, however it would be great if there were several AI plans and a random was selected at the start of the game. Just a few in the data base would give the scenarios more replay value I guess

Link to comment
Share on other sites

Yes the AI needs improvement, but until we get intelligent robots/androids to play with us the best AI upgrade is another human.

I have a dogfight going on h2h. Its my 1 Sherman and infantry vs a Tiger and MarkIV that's been going on for 4 turns. Its literally a bumper to bumper dogfight with trees and smoke.

Believe me I've been cursing and pounding my fists every replay cursing at my tank crew, saying ********* fire! I can only wonder what the reaction of my opponent is...

I agree with OP. User made Campaigns and battles are fun. QB's not so much, but I haven't tries out any with the latest updates applied.

Link to comment
Share on other sites

it would be great if there were several AI plans and a random was selected at the start of the game.

This capability is already in the game (IIRC it has always been in the game), and many/most scenarios make use of it to one degree or another.

Link to comment
Share on other sites

as I said ...

This capability is already in the game (IIRC it has always been in the game), and many/most scenarios make use of it to one degree or another.

You can check this for yourself easily enough in the editor. See how many of the plans have associated valid orders.

Link to comment
Share on other sites

IMO the AI seems to have a very limted understanding of what the different kind of squads, teams and veichles are supposed to do but rather treats them all of as 'a number of men'...regardless of what kind of Equipment they are carrying...

I agree. Maybe if they could implement a Combined Arms option together with some revamped AI grouping, we wouldn't worry about Tanks assaulting a house. AFVs and artillery pieces should always operate under a different set of maneuver guidelines than infantry.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...