Tempestzzzz Posted August 17, 2014 Share Posted August 17, 2014 I know things can bog down FPS wise when I get in those areas with units as far as FPS. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted August 17, 2014 Share Posted August 17, 2014 I know things can bog down FPS wise when I get in those areas with units as far as FPS. The large scenario in FI about the german counter attack towards the beaches (lots of vines), cant remember the name, is still unplayable on my computer (Id say I have a high end system). 0 Quote Link to comment Share on other sites More sharing options...
Skwabie Posted August 17, 2014 Share Posted August 17, 2014 lancing the abcess?... played every scenario in fi without major slowdowns. puter is ok-ish. but,, i don't set every graphic detail to high. with those even a small-ish scenario feels sluggish. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted August 17, 2014 Share Posted August 17, 2014 I was playing on best/best. 0 Quote Link to comment Share on other sites More sharing options...
Skwabie Posted August 17, 2014 Share Posted August 17, 2014 balanced/best edit: took a look at the exploded brz files. apparently the "gravpevine" terrain is missing lower level LODs, I think tis the reason for causing stutters and slowdowns. Something easy for BFC to fix but 3rd party can't do anything bout it. So... BFC plz fix or do sumthing? I was playing on best/best. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted August 17, 2014 Share Posted August 17, 2014 balanced/best edit: took a look at the exploded brz files. apparently the "gravpevine" terrain is missing lower level LODs, I think tis the reason for causing stutters and slowdowns. Something easy for BFC to fix but 3rd party can't do anything bout it. So... BFC plz fix or do sumthing? Nice find! And seconded.. BFC, please fix or do sumfink! 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 17, 2014 Share Posted August 17, 2014 edit: took a look at the exploded brz files. apparently the "gravpevine" terrain is missing lower level LODs, Can you describe what you're seeing in the BRZs that makes you think this? I want to talk to our artists about it but I need to know what I'm finding out about. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted August 17, 2014 Share Posted August 17, 2014 Thanks for looking at it Phil! 0 Quote Link to comment Share on other sites More sharing options...
akd Posted August 17, 2014 Share Posted August 17, 2014 balanced/best edit: took a look at the exploded brz files. apparently the "gravpevine" terrain is missing lower level LODs, I think tis the reason for causing stutters and slowdowns. Something easy for BFC to fix but 3rd party can't do anything bout it. So... BFC plz fix or do sumthing? This may be because they are simply removed entirely rather than transitioning to distant LoDs (but this also looks terrible, especially since their base textures have no indications the tiles are vineyards). 0 Quote Link to comment Share on other sites More sharing options...
Skwabie Posted August 17, 2014 Share Posted August 17, 2014 Can you describe what you're seeing in the BRZs that makes you think this? I want to talk to our artists about it but I need to know what I'm finding out about. Thanks! hi phil, apparently most models in CM have lower level LODs, for example for "tree1" there's tree1.mdr tree1-lod-1.mdr ... tree1-lod-4.mdr each decreasing in poly count (and ofc file size) to optimize rendering, a tree very far away is rendered with lod4 and the other one close to the player's POV rendered with lod1. pretty well known among 3d modellers i reckon. the grapevine models don't have them. add that the grape trees are packed so tight together, when the player moves the camera a lot of polys are rendered together. it should be a reason for the stuttering imo. 0 Quote Link to comment Share on other sites More sharing options...
Skwabie Posted August 17, 2014 Share Posted August 17, 2014 This may be because they are simply removed entirely rather than transitioning to distant LoDs (but this also looks terrible, especially since their base textures have no indications the tiles are vineyards). yehh, it seems they were felt to cause trouble so render distance is deliberately decreased, since one can see trees from the opposite side of the map, but vineyards only appear when very close. but doesn't look like it's enough. actually... iirc when there's a big poly count model it's always nice to have lower level models to ease the load in, rather than having none at all and cause a big jump. but hey just imo. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted August 18, 2014 Share Posted August 18, 2014 This may be because they are simply removed entirely rather than transitioning to distant LoDs (but this also looks terrible, especially since their base textures have no indications the tiles are vineyards). Agreed. Vineyards right now look really bad from even medium distances, because the game is removing them entirely at that range and leaving not much more than a bald hill in their place. 0 Quote Link to comment Share on other sites More sharing options...
Bartokomus Posted August 18, 2014 Share Posted August 18, 2014 Hot Mustard is the scenario i think that is being referred to, many vineyards. My machine, which is quite powerful, stalls once the turn is loaded. if i turn trees off, and use the keyboard to zoom out i can usually regain control of the display after about 10-15s. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted August 18, 2014 Share Posted August 18, 2014 Hot Mustard is the scenario i think that is being referred to, many vineyards. My machine, which is quite powerful, stalls once the turn is loaded. if i turn trees off, and use the keyboard to zoom out i can usually regain control of the display after about 10-15s. Yes, thats the one! 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted August 19, 2014 Author Share Posted August 19, 2014 Yup-never have been able to play Hot Mustard. More vineyards then Napa County. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 21, 2014 Share Posted August 21, 2014 BIG NEWS! The just-released update/fix for the 3.0 upgrade has worked a miracle - very much prettier vineyards with very much faster framerate. This officially places first 2nd programmer Phil Culliton in 'genius programmer' category. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted August 22, 2014 Share Posted August 22, 2014 BIG NEWS! The just-released update/fix for the 3.0 upgrade has worked a miracle - very much prettier vineyards with very much faster framerate. This officially places first 2nd programmer Phil Culliton in 'genius programmer' category. Sounds great. The Mac folks are awaiting Phil's programing artistry to bless the CMBN & CMFI v3.0 Mac upgrades. "very much prettier vineyards with very much faster framerate..." calls for a fine few fine vintages and some Hot Mustard;) 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted August 22, 2014 Author Share Posted August 22, 2014 Gee just a little question and a GREAT response. Thanks Battlefront! And Thank you Phil Culliton. 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted August 22, 2014 Share Posted August 22, 2014 BIG NEWS! . This officially places first 2nd programmer Phil Culliton in 'genius programmer' category. You already have a job Mikey, let someone else snuggle up to Phil for when he stages the coup and takes over... 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted August 22, 2014 Share Posted August 22, 2014 Cool! I'll have to load up hot mustard and see how it flows . Thanks Phil and BFC team! 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted August 22, 2014 Share Posted August 22, 2014 Holy moly that was fast! 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 22, 2014 Share Posted August 22, 2014 BIG NEWS! The just-released update/fix for the 3.0 upgrade has worked a miracle - very much prettier vineyards with very much faster framerate. This officially places first 2nd programmer Phil Culliton in 'genius programmer' category. Yes...but does he have his own jar? 0 Quote Link to comment Share on other sites More sharing options...
Bartokomus Posted August 22, 2014 Share Posted August 22, 2014 Weird. the result is the same for me; i just loaded up a brand new instance of the scenario and its still incredibly sluggish until i turn off trees and zoom out to lvl 6. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted August 22, 2014 Share Posted August 22, 2014 Yes...but does he have his own jar? Well I am pretty sure he is not sharing one 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted August 22, 2014 Author Share Posted August 22, 2014 I loaded up the scenario in the Editor -Map 3d Preview then loaded up the battle. Just moved units around. I didn't have a stutter as before. And yes the flickering and other graphic anomalies are gone. Love 3.0. 0 Quote Link to comment Share on other sites More sharing options...
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