umlaut Posted May 6, 2013 Author Share Posted May 6, 2013 Thanks for kind words. I have certainly also been dreaming of those factory buildings - hopefully we´ll get them for the east front game. I have been considering rubble-flattening the roofs too, but I don´t really like the effect. So I´ve chosen to stay with the default roofs. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted May 6, 2013 Share Posted May 6, 2013 If you rubble a roof, you destroy the structural integrity. Any incoming indirect fire will immediately penetrate and start hurting folks. I had to compromise for my warehouses... Great map umlaut! I know how long an urban setting can take, even without flavour objects. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 7, 2013 Share Posted May 7, 2013 wow! I love this pictures. There is only one thing I would change: Maybe you could add more foliage in the built up areas. I do not know if there were occasional trees and shrubs in the 1940s in the Netherlands but streets would look more lively with foliage - IMO. As it was in Austria only in the last 40 or so years they started to cut down trees and alleys to make room for broader streets and parking space. 0 Quote Link to comment Share on other sites More sharing options...
War RaVeN Posted May 7, 2013 Share Posted May 7, 2013 Damn.... this is good, very good... so much detail 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted May 16, 2013 Author Share Posted May 16, 2013 Moving forward - albeit slowly. Most of the town´s houses and roads are now in place, now for the time consuming - and sometimes tedious - work of finishing the places in between: The gardens, backyards, woods and such. But these places are in my opinion perhaps the most important, because they contain all the little details that makes a map come to life. To be continued... 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted May 16, 2013 Share Posted May 16, 2013 Moving forward - albeit slowly. Most of the town´s houses and roads are now in place, now for the time consuming - and sometimes tedious - work of finishing the places in between: The gardens, backyards, woods and such. But these places are in my opinion perhaps the most important, because they contain all the little details that makes a map come to life. To be continued... awesome - the cemetery shot is outstanding - never thought of doing a cemetery like that can you pan out a bit and show the map with a birds eye view? 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted May 17, 2013 Author Share Posted May 17, 2013 can you pan out a bit and show the map with a birds eye view? OK, but please bear in mind that parts of the map arent finished yet. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted May 17, 2013 Author Share Posted May 17, 2013 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted May 17, 2013 Share Posted May 17, 2013 its stunning umlaut - well played - and as youve rightly mentioned, its the backyards, walls and little patches of land that bring it to life already - good show 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted June 14, 2013 Author Share Posted June 14, 2013 Had to try this one: 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 14, 2013 Share Posted June 14, 2013 Had to try this one: Wow, did you have to do a lot of work on your map to get this. From memory I recognized it right away. Do you have a link to the original? Looking on my HD now... 0 Quote Link to comment Share on other sites More sharing options...
para Posted June 14, 2013 Share Posted June 14, 2013 Had to try this one: whenever I see that piccy. I always think why would anybody walk down that alley. No cover and a pefect killing zone for some MG 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted June 14, 2013 Author Share Posted June 14, 2013 Wow, did you have to do a lot of work on your map to get this. From memory I recognized it right away. Do you have a link to the original? Looking on my HD now... A couple of hours, I guess. Just thought it would be fun to see if I could recreate this alley in the map. A bit hard, though, as there are no flavor objects that resemble currogated iron roofs or the pipes/cables on the buildings. When I release the map we can then have a wee game of "find the alley" Haven´t got a link on the web, but on my PC the location is: documents and settings/battlefront/data/Normandy v100B.brz (explode this one) /user interface/force-specific backgrounds. And then it is "force-specific background blue 6" 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted June 16, 2013 Author Share Posted June 16, 2013 By the way: The map is not forgotten but still under (slow) construction . The last details are just a tad more time consuming than I had forseen. And then I got a bit distracted by a thing called Gustav Line, too. 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted June 20, 2013 Share Posted June 20, 2013 Had to try this one: Nice! We all got our eyes on this one. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted June 22, 2013 Author Share Posted June 22, 2013 I thought I´d try a new way to show the map. So here´s a little video teaser (edited very quickly in Windows Movie Maker) http://youtu.be/hPSWNVyZ1XI (pity we can´t embed it here) 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 23, 2013 Share Posted June 23, 2013 Wow that looks really good. I can hardly wait to try it out. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 23, 2013 Share Posted June 23, 2013 teaser. Release the map! 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted June 23, 2013 Author Share Posted June 23, 2013 I will - as soon as it is finished. I´m nearly done making the map itself. Then I have to add the flavor objects. So at least another week. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted June 23, 2013 Share Posted June 23, 2013 WOW!!! looking great 0 Quote Link to comment Share on other sites More sharing options...
FGM-Bootie Posted June 23, 2013 Share Posted June 23, 2013 That does look good. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted June 28, 2013 Author Share Posted June 28, 2013 Backyards, details and and flavor objects coming along nicely. But jeeez, soooooooo slowly. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 28, 2013 Share Posted June 28, 2013 well worth it though, looking really good. 0 Quote Link to comment Share on other sites More sharing options...
PanzerMike Posted July 1, 2013 Share Posted July 1, 2013 I am making a scenario for the first time. Setting is a Norman village. I took QB-267 as a start and took it form there. It is A LOT of work to bring a village to life. Most of the times the urban environments look much to clinical. I now know why. The editor could be more user friendly: the constant switching to 3d preview mode takes a lot of time, especially for tinkering with the flavor objects. It would be great if there was a palet in 3d mode where you can click on something and see it on the map instantly. Or something like that. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted July 1, 2013 Author Share Posted July 1, 2013 the constant switching to 3d preview mode takes a lot of time, especially for tinkering with the flavor objects. It would be great if there was a palet in 3d mode where you can click on something and see it on the map instantly. Or something like that. I fully agree. That would be very, very useful, indeed. I´m guessing that BFC are already working on these kinds of improvements - it would also help them in their own designing of scenarios. But anyway: I´m still extremely happy with the editor - as I remember how making maps in CM1 was. This editor is a huge improvement. (there´s of course room for even more improvement: More realisticly looking damaged buildings/ruins are on the top of my personal list) 0 Quote Link to comment Share on other sites More sharing options...
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