Fed Posted February 26, 2013 Share Posted February 26, 2013 I am mid battle and have way too many broken units. Unfortunately, a frontal assault failed, and now I have limited units with any real stamina. I am using broken units as scouts (they run right away, but it works), and keeping an eye on my flanks and rear. Can you think of any other uses for them? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 26, 2013 Share Posted February 26, 2013 Holding up the white flag? Buddy aid maybe to not have too many guys die of your wounded, ammo sharing for units that need it. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted February 26, 2013 Share Posted February 26, 2013 I am mid battle and have way too many broken units. Take them back to where you bought them and invoke the Consumer Guarantees Act. Also; be more careful with them in the future. 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted February 26, 2013 Share Posted February 26, 2013 Can you think of any other uses for them? You can use them for mine clearence. If you have a 3-4 squads of broken infantry, that is enough to trigger all the mines in a mined action spot if you let them run through. But make sure they dont bunch up too much, otherwise they will 'smell' whats their fate and panic before they finished their job. Afaik seeing friendlies die decreases a units moral in CM. When the minefield is cleared you can let more useful units pick up the ammo from the bodys, so nothing of value is lost. 0 Quote Link to comment Share on other sites More sharing options...
MG TOW Posted February 26, 2013 Share Posted February 26, 2013 If you move a unit close to them with high leadership it might calm them down a little. They can still be useful as security in a static defence role. Hold the shift key down and draw a box around them to move them as a single unit. 0 Quote Link to comment Share on other sites More sharing options...
BLSTK Posted February 26, 2013 Share Posted February 26, 2013 Holding up the white flag? I see you're playing the French in this campaign. 0 Quote Link to comment Share on other sites More sharing options...
BLSTK Posted February 26, 2013 Share Posted February 26, 2013 Alternatively, you might open a KFC. 0 Quote Link to comment Share on other sites More sharing options...
BLSTK Posted February 26, 2013 Share Posted February 26, 2013 KFC, as in Kentucky Fried Chicken. Sorry if I've offended any member of the poultry family. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 26, 2013 Share Posted February 26, 2013 You can use them for mine clearence. If you have a 3-4 squads of broken infantry, that is enough to trigger all the mines in a mined action spot if you let them run through. But make sure they dont bunch up too much, otherwise they will 'smell' whats their fate and panic before they finished their job. Afaik seeing friendlies die decreases a units moral in CM. When the minefield is cleared you can let more useful units pick up the ammo from the bodys, so nothing of value is lost. I think you just won the Cold Hearted Cynic of the Year Award. Michael 0 Quote Link to comment Share on other sites More sharing options...
AttorneyAtWar Posted February 26, 2013 Share Posted February 26, 2013 You can use them for mine clearence. If you have a 3-4 squads of broken infantry, that is enough to trigger all the mines in a mined action spot if you let them run through. But make sure they dont bunch up too much, otherwise they will 'smell' whats their fate and panic before they finished their job. Afaik seeing friendlies die decreases a units moral in CM. When the minefield is cleared you can let more useful units pick up the ammo from the bodys, so nothing of value is lost. I...that...jesus.... 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 26, 2013 Share Posted February 26, 2013 toss that one over to the gamey play thread? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 26, 2013 Share Posted February 26, 2013 You can use them for mine clearence. If you have a 3-4 squads of broken infantry, that is enough to trigger all the mines in a mined action spot if you let them run through. But make sure they dont bunch up too much, otherwise they will 'smell' whats their fate and panic before they finished their job. Afaik seeing friendlies die decreases a units moral in CM. When the minefield is cleared you can let more useful units pick up the ammo from the bodys, so nothing of value is lost. You are ready for the East front, comrade. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted February 26, 2013 Share Posted February 26, 2013 In Soviet Russia... Minefields clear you! Commissar of the Year award. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 26, 2013 Share Posted February 26, 2013 I think you just won the Cold Hearted Cynic of the Year Award. Now that I think of it, I believe the award should be upgraded to Creepy Cold Hearted Cynic of the Year. (BTW, do you have trouble getting invited to parties? Do people that you know pretend that they don't see you on the street or in the market?) Michael 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted February 26, 2013 Share Posted February 26, 2013 Now that I think of it, I believe the award should be upgraded to Creepy Cold Hearted Cynic of the Year. Michael Ha, i think i can even top my previous statement in terms of creepyness . Currently i am working on a fictional scenario dedicated to be used with the CMSF Euroscape mod about bitter fighting between Russia and the US, taking place in the city i live in. I am also having a campaign in mind, lets see if i find enough time and will to do that. EDIT: I know it is completely of topic, but here are some screenshots of the first map: http://img839.imageshack.us/img839/7780/55772845.png http://img819.imageshack.us/img819/1821/27583079.png http://img401.imageshack.us/img401/1646/73855454.png and a picture of gooflemaps showing the location: http://img839.imageshack.us/img839/9946/gmapsu.png Always wanted to call in a 155mm artillery barrage on my highschool, now i can! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 26, 2013 Share Posted February 26, 2013 Looing forward to a new CMSF scenario. Am really enjoying that game again. 0 Quote Link to comment Share on other sites More sharing options...
DasMorbo Posted February 26, 2013 Share Posted February 26, 2013 *rofl* I like this forum! I always thought our southern neighbours were a little strange but never knew why. Now I know. Nice idea BTW! I always wanted to write a fictional story of Russian and NATO Forces clashing in a WWIII-setting in the mid 80's - total mayhem of course. Place of action - my hometown. Cheers Olf 0 Quote Link to comment Share on other sites More sharing options...
James Crowley Posted February 26, 2013 Share Posted February 26, 2013 Arguably, you ought not be able to do anything at all with them. Being able to rope in broken units and crew from KO'ed vehicles etc. and use them in a meaningful way should, IMO, be almost impossible. It does tend to lead to gamey behaviour, particulary in occupying victory locations. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 26, 2013 Share Posted February 26, 2013 Arguably, you ought not be able to do anything at all with them. There's no argument possible. By definition, in the context of the game, "Broken" troops will accept at least some orders. Being able to rope in broken units and crew from KO'ed vehicles etc. and use them in a meaningful way should, IMO, be almost impossible. In the face of the enemy it is. Bullets just have to come near them to Panic or Shake them again. They'll often agree to fire their weapons, sure, but as soon as there's any return fire, they'll stop. Any fire in their general vicinity, and they'll forget any movement orders you've given them. It does tend to lead to gamey behaviour, particulary in occupying victory locations. If a VL is cleared of enemy, it's a pure game-mechanic that requires a stay-behind unit. So using an element that can't be employed for anything that involves fighting is a perfect match for the requirement, in context. If it were real life, and your unit had a series of objectives to sieze, where taking more distant objectives inherently provided security for the nearer objectives (or where providing security for the held location is better done from off the location) you wouldn't leave combat effectives, or possibly anyone to provide "rear area security". If you're still clearing the VL, then how does a couple of broken half-teams make it significantly more difficult? They'll probably kill one of your bush-beaters before either going white flag or getting shot themselves; the criteria for "occupy" are quite clear, and you're going to have to investigate every nook and cranny for combat-effecitves anyway. 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted February 26, 2013 Share Posted February 26, 2013 Never thought to check this out and I don't recall ever trying this but, what happens if you combine a broken/shaken team with a team that is still good condition? 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted February 27, 2013 Share Posted February 27, 2013 Can't combine teams or squads. 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted February 27, 2013 Share Posted February 27, 2013 Never thought to check this out and I don't recall ever trying this but, what happens if you combine a broken/shaken team with a team that is still good condition? When you combine a tired team with one that is in good condition, the resulting squad is also tired. Probably it is the same with unit moral. The weakest part of the chain determines its overall strengh. On the other hand, larger squads can take more of a beating than teams before breaking and regain moral faster if they are not broken yet. 0 Quote Link to comment Share on other sites More sharing options...
Tempestzzzz Posted February 27, 2013 Share Posted February 27, 2013 In East Front broken troops make good mine clearence and sand bags. ZA STALINA! 0 Quote Link to comment Share on other sites More sharing options...
Fed Posted February 27, 2013 Author Share Posted February 27, 2013 I just used some to move into an uncharted forest. They found some enemy, fired, and the enemy ran off! 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 27, 2013 Share Posted February 27, 2013 I just used some to move into an uncharted forest. They found some enemy, fired, and the enemy ran off! When Broken troops meet Broken troops, the first ones to spot and fire will re-panic the ones that they shoot at. I'm obviously assuming the troops they found were Broken, since troops in good morale state wouldn't have run off immediately, as it appears they did from your description of the situation. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.