Rokko Posted December 25, 2012 Share Posted December 25, 2012 Hi folks, for many months I've been sporadically working on a ambitous map project, and I feel like I have reached a state that justifies sharing and it is actually possible that I might finish it Anyways, I've made a huge map, 3728m x 3200m (though it's going to be higher in the end) depicting the area north of of the Caen-Bayeux highway, where on June 7th a half succesfull offensive of one Grenadier regiment and one tank batallion of the Hitlerjugend division against the Aliied spearheads took place that managed to throw them well back, though not back into the sea as it had been planned. Afterwards, the Allies ceased their attempts to attack Caen head on for about a month, but in July they conquered that area against stiff resistance of the now heavily depleted Hitler Youth division. On the map there are (as of now) the old Abbaye d' Ardennes where Kurt Meyer and his SS-Panzergrenadier-Regiment 25 had its headquarters and which is infamous for being the site where many Canadian POWs were murdered, the villages Cussy, Authie, Buron, Franqueville and Gruchy. Later, Saint-Contest and Bitot will also be featured. This is an almost complete overview of the map from the SW. The camera angle is too small to capture it entirely. Note that the map is completely flat at the moment. Elevations will follow later. The following screenshots show all the settlements from the South: Gruchy (WIP): Hameau de Saint-Louet: Authie: Authie is the largest village on the map and had a very distinctive shape, essentially strechted out along the road between Franqueville and Buron with orchards to both sides. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted December 25, 2012 Author Share Posted December 25, 2012 Franqueville: Ardennes: Cussy: The village Buron is too unfinished to show, yet. I only have the roads and compound borders there. Here is a view of how it looks in the editor, note that a large section to the north is not shown, because the highest zoom setting doesn't show more. And here is my template picture in Google Earth. Although all the roads on my map are straight, I managed to keep the dimensions mostly true to the real world. In some place there are some deviation, though. The largest I think is like 80% too big, but in a place at the periphery, were no engagements happend. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted December 25, 2012 Author Share Posted December 25, 2012 Last but not least, some close up impressions (details like flavour objects are mostly missing yet): 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted December 25, 2012 Share Posted December 25, 2012 Beautiful Rokko. Cant wait to get my hands on this one. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 25, 2012 Share Posted December 25, 2012 This is what I was hoping for from the moment CMBN was launched. What a superb map! And of the most interesting area of Normandy. Indeed, can't wait to get my hands on that one. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 25, 2012 Share Posted December 25, 2012 sweet! I remember a similar effort from CMx1, but this is better. 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted December 25, 2012 Share Posted December 25, 2012 Rokko that's awesome! The amount of effort and love you put into this project really shows. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted December 25, 2012 Share Posted December 25, 2012 This is looking superb!! Please take 2 mins to post the location to the CM:BN map sharing site on google: https://maps.google.com/maps/ms?msid=213046468374458899658.0004c2f2cbb3b4c5d62f4&msa=0 As proposed by Broadsword in a thread here: http://www.battlefront.com/community/showthread.php?p=1382062 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted December 25, 2012 Author Share Posted December 25, 2012 I don't really get how this works but I promise I'll figure it out once I upload it. I plan on first finishing the map and then uploading it plain without any battle damage, AI plans, units, objectives etc. I'll also supply an accurate OOB file of the 12th SS PD with it, so anyone who wants to make some huge H2H on it or wants to depict a battle on some smaller part of it may do so. For example, you want to portray the Canadian assault on Cussy in July 44, you cut the map down, adjust some stuff here and there, add some battle damage, import the units for both sides (I believe there are OOB files for all the Canadian divs in Normandy) and all you really have to worry about are mission objectives and AI plans. I myself consider making a German campaign about the 7th June offensive, but first things first. 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted December 25, 2012 Share Posted December 25, 2012 Looking great. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted December 26, 2012 Share Posted December 26, 2012 This is the kind of mapping I really love to see. Great work! 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 26, 2012 Share Posted December 26, 2012 A campaign about the 7th of June offensive would be a dream come true. It really would. 0 Quote Link to comment Share on other sites More sharing options...
Cpl.Upham Posted December 26, 2012 Share Posted December 26, 2012 Rokko, Wow! Just awesome in deed. Props to you; this will be a GREAT contribution. So, I was just wondering... do you use desaturated terrain? Because I notice that the computer generated map appears to be under the shadow of a cloud compared to the distant horizon. Or in other words the surrounding border map appears "sun drenched" compared to the map texures you are using. Of course this could simply be the screen shot process or just my perception; at any rate, it doesnt take away from your brilliant work. I eagerly await further developments. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted December 26, 2012 Share Posted December 26, 2012 Excellent work! I cannot wait to get my grubby little hands on that map. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 10, 2013 Share Posted January 10, 2013 Any progress with this superb map perhaps? Any screenshot to share? 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted January 10, 2013 Author Share Posted January 10, 2013 Well, I can't make any screenshots until the weekend, but I have begun fleshing out Buron a little and have added the outline of St. Contest to the far North-East. Unfortunately, I couldn't place St. Contest the way I wanted it due to the way the map is made up to that point, probably due to small distance mistakes I made to that point (I started in the South and small errors accumulate I guess). Anyways I had to angle St. Contest at 45° which keeps the distance to Buron correct, but also extends too far to the North and unfortunately I have already reached the map size limitations (4000m) which means I can't portray St. Contest completely. Luckily only a small part will be missing. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 10, 2013 Share Posted January 10, 2013 Sounds like a pretty hard job, Rokko. I salute you and people like you who take up such ambitious projects. I'm sure a lot of people are looking forward to your map. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted January 12, 2013 Share Posted January 12, 2013 Great looking map, i'm currently running a team v team operation as a beta test of a system i am perfecting using John Tiller's Panzer Campaigns Normandy44 as the operational layer, this map covers part of the area of operations, so i would be interested in obtaining it, how far off is it from completion ? 0 Quote Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted January 12, 2013 Share Posted January 12, 2013 OMG wow! (as my student would say). BF should hire people to make professional map packages of certain areas to game on. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted January 12, 2013 Author Share Posted January 12, 2013 Sorry but I can absolutely how long this will take to complete. The general look of the towns is almost finished and so is a good portion of the fields inbetween, but I still have to place a sh*tton of flavour objects, the entire elevations, and a lot of terrain detailing. I am now mostly done with detailing the Abbey and also Buron is pretty much done in terms of building and orchard placement. I had to redo like a third of though because I was unhappy with it but now it looks pretty damn close to my reference pictures. From the South-West: From the North-East: A close-up: And here the original as of 1944 (that would be a view from the East): 0 Quote Link to comment Share on other sites More sharing options...
Kuderian Posted January 12, 2013 Share Posted January 12, 2013 Well done Rokko, this is looking like a real 'DaVinciesque' mega map work of art One small request is; to not have too many extraneous features eg. flavour objects , in the interests of CPU performance, file sizes and memory usage. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted January 12, 2013 Author Share Posted January 12, 2013 Thank you! Do you know precisely how Flavour objects affect performance? I was somewhat under the impression they didn't matter much. But I think I will refrain from placing further flavour objects until everythin else is finished. That way I can make a lite version with next to none flavour objects easily. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted January 15, 2013 Author Share Posted January 15, 2013 I have begun putting elevations in. The differences are not steep at all. Something like 30m from lowest to heighest. Still, any elevations make a map really come to life. So far only the general contour lines are roughly implemented but I can already note very gentle rises in the terrain. Also the Abbaye Ardennes is now what I should be: An optimal artillery observation post! Perfect for directing artillery into Authie: ...and into Buron as well: It is of course not like an all-seeing eye, you can mostly only see rooftops from there, but that is enough for calling artillery strikes. The Abbaye served as HQ for Meyer's (later Millius') 25th Regiment and as major military hospital. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted January 15, 2013 Share Posted January 15, 2013 It's great you're adding those elevations. Totally flat maps are terrible. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 15, 2013 Share Posted January 15, 2013 Grand map, Rokko. Can't wait to let my Panzergrenadiere make a mess of it. ;-D 0 Quote Link to comment Share on other sites More sharing options...
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