Vanir Ausf B Posted June 13, 2012 Share Posted June 13, 2012 Hmm, I went back to check the dates and it appears that while there was 1 year between the announcement of the NATO module and the CMBN release it was only 7 months between the releases, so we could perhaps compress that schedule a bit. 7 months between the last module of a game and a new basic game would put it in July 2018. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 13, 2012 Share Posted June 13, 2012 And you know this how? :cool: From, y'know, reading the forum. And general experience of BFC release schedules etc. If development accelerates, I'll be as happy as the next grog. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 13, 2012 Share Posted June 13, 2012 Great development schedule. By the time we get to the post-mortem releases the bugs may be worked out then? 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted June 13, 2012 Share Posted June 13, 2012 That's all highly speculative of course. I wouldn't be surprised at all to see two games or modules overlapping in production, hence decreasing that schedule somewhat. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 13, 2012 Share Posted June 13, 2012 Yeah, I remember Steve saying that CMBN was in production while they were still working on the NATO module. And we don't know for sure what the order of releases will be, except that they have said the next game will be Bulge. 0 Quote Link to comment Share on other sites More sharing options...
altipueri Posted June 13, 2012 Share Posted June 13, 2012 The Battered Bastards of Bastogne. Again. Well, I say "Nuts" to that. Unless they fix covered arc, moveable waypoints, and let me have all my unit bases on and ###king icons off. So there. Stick that in your breech and fire it. Etc...... 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 13, 2012 Share Posted June 13, 2012 Unless they fix covered arc, moveable waypoints, and let me have all my unit bases on and ###king icons off. So there. Would you settle for 2 out of 3? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 13, 2012 Share Posted June 13, 2012 Great development schedule. By the time we get to the post-mortem releases the bugs may be worked out then? Bugs in the cloning process, perhaps... Cloning: the new succession planning. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted June 13, 2012 Share Posted June 13, 2012 When you consider the CMSF schedule, I think we could be in Russia in 4 years or less, since either Moon or Phil last year thought it would be more like two and a half years. CMSF release...July 2007 CMSF release gets fixed proper-like ...2007 CMSF Marines...2008 (or was it early 2009?) CMSF Brits...2009 CMSF NATO...2010 CNBN...May 2011 And sometime in there, the 3rd party CM: Afghanistan was released. That seems like a lot in 5 years. So finishing off CMBN, and completing CM Bulge should be doable in 3-4 years. There Steve and Phil, there's your schedule. "nuff said! 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 13, 2012 Share Posted June 13, 2012 Problem is I remember Steve mentioning to a particular poster (this was back in the days when Steve read the forum ) the development of SF2 was going to start soon. So I expect SF2 before East front. Unless they farm it out to Snowball... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 14, 2012 Share Posted June 14, 2012 I would expect SF2 to be BFC's premier project. Will be surprised if they farm it out. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 14, 2012 Share Posted June 14, 2012 I meant farm out East Front. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 14, 2012 Share Posted June 14, 2012 That's a thought. It seems like one has the WW2 crowd and the modern fans with limited crossover appeal. So, farming out WW2 could make sense while BF continues to try and build an inexpensive but accurate modern sim that can be used for mil training. That way lies the big bucks. (Big risks too of course.) 0 Quote Link to comment Share on other sites More sharing options...
Collingwood Posted June 14, 2012 Share Posted June 14, 2012 I meant farm out East Front. I hope so. If it's going to occupy so many releases just to handle Market Garden - a 9 day campaign - and the Bulge, imagine how many releases will be possible for the EF if we are given the usual suspects, let alone some more obscure ones. For example in no particular order CM:Barbarossa CM:Smolensk CM:Leningrad CM:Moscow CM:Kharkov (1,2,3 & 4) CM:Stalingrad CM:Kursk CM:Korsun Pocket CM:Bagration CM:Warsaw CM:Hungary CM:East Prussia CM:Berlin - oh, insert expansion 1,2 & 3 after each of those cheers! 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted June 14, 2012 Share Posted June 14, 2012 I hope so. If it's going to occupy so many releases just to handle Market Garden - a 9 day campaign - and the Bulge, imagine how many releases will be possible for the EF if we are given the usual suspects, let alone some more obscure ones. For example in no particular order CM:Barbarossa CM:Smolensk CM:Leningrad CM:Moscow CM:Kharkov (1,2,3 & 4) CM:Stalingrad CM:Kursk CM:Korsun Pocket CM:Bagration CM:Warsaw CM:Hungary CM:East Prussia CM:Berlin - oh, insert expansion 1,2 & 3 after each of those cheers! Market garden is a single module. The Bugle base game was stated to be (with modules) Bulge through to the end of the war. The east front stuff, the last plan I saw, was essentially one base game for each year of the war (i.e. 41-42, 42-43, 43-44, 44-45) with (presumably) each base game covering one major operation and the modules adding extra forces and extending the range in time to cover other parts of that year - the same way the Market Garden module will extend the time range of CMBN through to the end of September '44. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 14, 2012 Share Posted June 14, 2012 From, y'know, reading the forum. And general experience of BFC release schedules etc. If development accelerates, I'll be as happy as the next grog. Well, you're wrong. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 14, 2012 Share Posted June 14, 2012 Well, you're wrong. In which direction, George? Do tell. Oh, and explain how you know so much. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 14, 2012 Share Posted June 14, 2012 Ohhh I say we waterboard George MC. He has information. Just kidding. We can't waterboard the guy who made Huzzar. We'll have to settle for sleep deprivation. BTW George, have you seen my little bug report thread? http://www.battlefront.com/community/showthread.php?t=98657&highlight=walls 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 14, 2012 Share Posted June 14, 2012 In which direction, George? Do tell. Oh, and explain how you know so much. Time scale for development will be way shorter than your prophecy Other stuff I can't say upon pain of death 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 14, 2012 Share Posted June 14, 2012 Ohhh I say we waterboard George MC. He has information. Just kidding. We can't waterboard the guy who made Huzzar. We'll have to settle for sleep deprivation. BTW George, have you seen my little bug report thread? http://www.battlefront.com/community/showthread.php?t=98657&highlight=walls Yup saw it but I see Steve has responded since I last looked at it. Good to know scenario design has RL uses such as saving me from torture or detention or both. No pressure to keep the standard up though! 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 14, 2012 Share Posted June 14, 2012 Yup saw it but I see Steve has responded since I last looked at it. :confused: Not unless YankeeDog's real name is Steve. Good to know scenario design has RL uses such as saving me from torture or detention or both. No pressure to keep the standard up though! And just think how much more scenario work you will get done when we don't let you sleep anymore EDIT: Oh wow. I just realized I linked to the wrong thread in my previous post. That thread is ancient. I meant this one: http://www.battlefront.com/community/showthread.php?t=104744 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 14, 2012 Share Posted June 14, 2012 Time scale for development will be way shorter than your prophecy Other stuff I can't say upon pain of death Well good. If you're not just spouting. Or even if you are and are randomly more accurate than my estimate. 0 Quote Link to comment Share on other sites More sharing options...
MengJiaoRedux Posted June 26, 2012 Share Posted June 26, 2012 There is a line we used to use for the Dead (for those of you unfamiliar, that would be The Grateful Dead) - "They aren't the best at what they do, they are the only ones that do what they do." That in a nutshell is what keeps me playing BFC games and CMx2 in particular. There are a bunch of tactical games out there 2d and 3d. All of them have some features/capabilities of CMx2 but none have them all. What I love about it? 1- Watching the TAC AI. I'm proud of my TAC AI's most recent exploit. I had a platoon of engineers and two Shermans facing a Panther...well they had located it and it had no LOS on them though they were very close with a gate in the bocage and some bocage between them. This was in real time so -- hoping for the best -- I just gave the engineers (a lot of them -- well the whole Platoon by squad as fast as I could) an assault order. They tossed a fantastic amount of smoke onto the Panther went right by it and wiped out a passle of German infantry. Sensing an opening, I sent a Sherman off behind the Panther. anyway, eventually in the melee (so to speak) somebody blew up the Panther, though I'm not sure when. It might have happened right after the smoke -- indeed the first engineer squad might have smoked the Panther and blown it up in less than a minute. The only order I gave was an assault order and they seem to have taken out the Panther almost instantly. Not bad for TAC AI. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.