Fuser Posted January 8, 2012 Author Share Posted January 8, 2012 If a game engine can´t afford to depict 512x512 textures nowadays,....optimization comes to my mind. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 9, 2012 Share Posted January 9, 2012 Wasn´t it TanksaLot who was making the building Mod? BTW, I knew this would happen...I may leave the Road Texture Pack as an Option inside the package, the only workaround is to use square, very regular, cobbles, and they look bad. Frustrating if you ask me... Hmmm, wouldn't you only need to make the EDGE cobbles square? (I don't know if all the cobblestones are repetitive, or if they are handcrafted for every stone in an 8x8 meter square.) If only the edge cobblestones can be made square, then any cobblestone tile could be juxtaposed next to any other one. Ken 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 9, 2012 Share Posted January 9, 2012 The problem is also that straight line at the junction of the roads where you have half-stones abutting full-size ones. If there is a way to disguise that straight line... Throw in more half stones randomly elsewhere (simulating cracked stones maybe)? 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted January 9, 2012 Share Posted January 9, 2012 The straight line looks fine to me, and not terribly unrealistic. During play I'd seldom get that far zoomed in to be looking at the joins of individual cobblestones. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 9, 2012 Author Share Posted January 9, 2012 It may seem easy hehe, but BFC included textures that don´t blend and don´t include seamless textures,...for a reason It´s not only square texture seams, it´s color seams too! If I tried to make the borders to have square cobbles, straight long roads would have an unrealistic pattern,...mixed-square-mixed-square in a very repetitive look. I tried, and I didn´t succeed. BFC textures have the same color for each and every cobble (problem 1 solved) and didn´t bother to make them seamless (problem 2 solved...hehe). Sure there is someone out there that can make them, but my skills are being put to a hard test! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 9, 2012 Author Share Posted January 9, 2012 Well guys, in case you want to know, all doodads and trees have been modded. Doodads have a dramatic influence in how the game looks. I tried to desaturate them and darken them a bit, applying a light sepia hue. Blending lightness and saturation between all textures and making them work together as a set has taken me hours of testing...phew...CMBN looks quite different to stock now!! I thought about modding shrubs, plants, weeds,...but that it´s a HUGE task that I may tackle later...Mod is 90% done, and possibly will be available on Wednesday. 0 Quote Link to comment Share on other sites More sharing options...
Gryphonne Posted January 9, 2012 Share Posted January 9, 2012 Well guys, in case you want to know, all doodads and trees have been modded. Doodads have a dramatic influence in how the game looks. I tried to desaturate them and darken them a bit, applying a light sepia hue. Blending lightness and saturation between all textures and making them work together as a set has taken me hours of testing...phew...CMBN looks quite different to stock now!! I thought about modding shrubs, plants, weeds,...but that it´s a HUGE task that I may tackle later...Mod is 90% done, and possibly will be available on Wednesday. Any chance of some preview pics with some terrain seen from further away? I'm curious to see what you did with the textures that pop up in the distance. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 9, 2012 Author Share Posted January 9, 2012 Pavement N.2, FINAL version: Ok GryPhone,...I will load Carbide Carbide scenario, zoom out a little and post the screen. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted January 9, 2012 Share Posted January 9, 2012 Looking very good! I assume the railroad tracks will also be a part of this mod? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 9, 2012 Author Share Posted January 9, 2012 Railroad tracks (amongst others)are definitely very well done by BFC, don´t you think so? 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted January 9, 2012 Share Posted January 9, 2012 Ooooohhhhahhhhh....that pavement is pefect. Can you sell me a few square feet so I can re-do my patio? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 9, 2012 Author Share Posted January 9, 2012 An optional Stone Wall texture (many options will be stored in an additional folder): 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 9, 2012 Share Posted January 9, 2012 An optional Stone Wall texture (many options will be stored in an additional folder): Great work again Fuser...just one question in the above picture of the wall the dark shadow of the worn brickwork going into a sort of point downwards appears several times along the wall..this makes it look repetitive and slightly unnatural wearing to me. Is this unavoidable? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 9, 2012 Author Share Posted January 9, 2012 You just found the main drawback of CMBN tile textures: the dark shadow appears only ONCE per BMP, but as the wall stretches, that shadows repeats itself once and again. In order to avoid that, I should completely erase that shadow and leave a much more homogeneous texture. That would make the wall not having those random dirt marks, and as a result the wall would be a checkerboard. 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 10, 2012 Share Posted January 10, 2012 Oh I see. what a shame. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted January 10, 2012 Share Posted January 10, 2012 @Fuser: Do your modded textures present bigger load on the PC aka it means I will get less FPS with your mod and my ancient PC? I'm also looking forward at the preview - as many different landscape views as possible... 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 10, 2012 Author Share Posted January 10, 2012 No frame hit at all Hister. Modded textures are exactly the same size as stock ones. You will run the game with the same performance as you did before. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 10, 2012 Author Share Posted January 10, 2012 One question for anyone out there who may know this, It´s bump mapping possible with the actual engine? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 10, 2012 Author Share Posted January 10, 2012 I don´t know if this bridge looks convincing...I still feel there is something wrong about it...do you like it anyway? Aligning nightmares...phew. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted January 10, 2012 Share Posted January 10, 2012 The bridge looks great. No problems at all. I can't wait to try the mod. Thanks for all of your hard work. 0 Quote Link to comment Share on other sites More sharing options...
Wilhelm Heidkamp Posted January 10, 2012 Share Posted January 10, 2012 Fuser, that bridge texture is awesome. I love your work. Thanks again. 0 Quote Link to comment Share on other sites More sharing options...
para Posted January 10, 2012 Share Posted January 10, 2012 Fuser;I don´t know if this bridge looks convincing...I still feel there is something wrong about it...do you like it anyway? Aligning nightmares...phew. Looks pretty damn good that..can't see any repetition at all 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 10, 2012 Author Share Posted January 10, 2012 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 10, 2012 Author Share Posted January 10, 2012 Blending example between dirt and pavement: 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted January 10, 2012 Author Share Posted January 10, 2012 Sorry if I am a pest.... Some more blending: 0 Quote Link to comment Share on other sites More sharing options...
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