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dbsapp

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Everything posted by dbsapp

  1. Oh, that's much later than I had thought. Seems like they force me to use super convenient Battlefront store again and pay some extra $.
  2. Great footage...and poor Argentine pilot.
  3. When is Steam release? I thought it was planned for June 1...
  4. Finished CMFR To Berlin campaign. One of the best CM campaigns which I played. Well balanced, historically accurate and tactically diverse. Every mission has something of its own. Nice job!
  5. Speaking of "Soviet dictrine", may I inquire what documents did you base your research on? If there is an authentic papers describing this "doctrine" (that became available, let's say, after collapse of USSR) or all that "zerg rush" tactics is based upon Western assertions?
  6. That would be great. My favorite title so far.
  7. Actually, the Iron mode is much more easy than "basic training". Speaking about making new players stay in the game, I would recommend to do something with basic training skill level. I started playing on it and only my persistence and geniune love for war (I'm a pacifist) made me continue playing. On basic training AI gives real hell with 2 minutes wait time for artillery. It's like constantly being lased from drone and suffer from innumerable artillery shells. Frankly, it's no fun. Playing on Iron after that feels like the breath of fresh air. And I'm far from having inflated sense of my skill level. I know for sure that I suck at this game
  8. Thank you for bringing the issue to attention, comrade. Soviet pics matter.
  9. It's particularly important in campaigns. High losses usually mean that you will be in trouble the next mission and won't see part of campaign at all. That's huge downside of campaign mechanics. Besides, I feel compassionate to my pixeltruppen and want them to come back to their pixelwifu.
  10. Good to know that you updated it and gave scenario more time. Returning to the issiue of tank riders - one of the puzzling things is why the soldiers on tank don't jump from it under heavy fire, especially if the tank doesn't move. The whole group could be whiped out by enemy fire while pixeltruppen are calmly sitting on the armor.
  11. Asking the real questions: How many saves\loads it takes before scenario becomes exhausting? Ideally, I would call it a well designed mission which being played correctly, doesn't require any s\l at all. Sad that at best I interrupt game 5 times or so to load. Sometimes it would be dozens of attemps
  12. I mean campaign file, requirements on victory\defeat to proceed, missions tree etc.
  13. Used lesliesoftware.com previously. It helped a lot, found some concealed missions in campaigns. Unfortunately, this site doesn't provide info on new campaigns in FR and CW. So how to check campaign structure manually?
  14. At least I'm not the only one who sees it
  15. How to straighten these curved fields? I used all combinations of video options in vain.
  16. That would make overpowered artillery and eventually lead to tactical stalemate.
  17. Like it's done in Armored Brigade, Graviteam, Steel Beasts or almost anywhere else where LOS is important
  18. It doesn't matter how many Challengers you have if they are defended by Channel!
  19. In the beginning of WW2 British could deploy only 2 divisions in Europe. That didn't stop her from winning the war
  20. What about t34-85 jumping wheels bug? Are you going fix it? Really frustrating and immersion breaking
  21. I tried it, but wasn't satisfied with result. As far as I understand it, Reshade applies so-called artificial AA, which works like smothering filter, not like actual anti aliasing.
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