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_Kraut_

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  1. Like
    _Kraut_ got a reaction from Sgt.Squarehead in Fire and Rubble   
    They had not been soldiers, instead they had been mass murderers murdering civilians. If they will be included I am not going to buy this module. 

    https://en.wikipedia.org/wiki/Babi_Yar
    https://en.wikipedia.org/wiki/Einsatzgruppen

     
  2. Like
    _Kraut_ reacted to DougPhresh in Fire and Rubble   
    You know this has generally been a pretty good community over the years, albeit one with a fair bit of Clean Wehrmacht apologia.
    Sure, I can see the value Sicherungs units add, and while I disagree, I can see why some may want to see Feldgendarmerie. That inclusion has never extended to entertaining the idea that they were "just like" Commonwealth Provost Wing troops or American MPs. They weren't, and anyone who can open a book can see why.
    I do not have a single kind word to say about the Waffen SS historically, but this is a wargame and they were unmistakably a major combat force. I can play Battle For Normandy and see why they were such ferocious opponents in the fight for the Carpiquet Airfield. Their massacre of Canadian prisoners there and elsewhere, to say nothing of the countless crimes of the Waffen SS as a whole are outside the scope of the game, and reasonably outside of discussion.

    The idea of the Dirlewanger Brigade as "soldiers like any other" is absolutely sickening and reprehensible. There may not have been humanitarians on the Eastern Front, but one side waged an unprovoked genocidal war of extermination - and the other did not.

    I don't want to see this thread locked, but I also don't want to read excuses for the war the Germans waged, only to see how BF is choosing to model it. To their credit, they have done a fantastic job balancing sensitivity with historicity and I expect they will do the same here. They are not in the business of morally exculpating mass murderers, just getting the colour of their tanks right, and they do it well.
  3. Like
    _Kraut_ reacted to DMS in Fire and Rubble   
    Nice example of folk history. But why not to post this on forum.axishistory.com? You would find qualified answers there. Why to post this doubtful statements on wargame forum?
  4. Like
    _Kraut_ reacted to Anonymous_Jonze in Fire and Rubble   
    I think their tactical significance is pretty nil in comparison to other units. Were already getting detailed Waffen SS units which will probably include Recon, School, Fusilier and Ersatz battalions. I don't think the devs need to add a niche unit that's pretty much remembered as genocidal killers. 
  5. Upvote
    _Kraut_ got a reaction from Warts 'n' all in Fire and Rubble   
    Refrain from telling me what I should do! 
    If your historical knowledge is so great, why are you so much obsessed with the idea to include the Police- and SS-Police Units into the game?
  6. Upvote
    _Kraut_ got a reaction from Warts 'n' all in Fire and Rubble   
    They had not been soldiers, instead they had been mass murderers murdering civilians. If they will be included I am not going to buy this module. 

    https://en.wikipedia.org/wiki/Babi_Yar
    https://en.wikipedia.org/wiki/Einsatzgruppen

     
  7. Like
    _Kraut_ reacted to IICptMillerII in RT Unofficial Screenshot Thread   
    Upload them to imgur.com. The forum will automatically embed the images when you copy the image link over. Thats what I do. 
  8. Like
    _Kraut_ reacted to Freyberg in RT Unofficial Screenshot Thread   
    I use links to my dropbox public folder
  9. Like
    _Kraut_ got a reaction from Bil Hardenberger in CMRT next module - will there be a Beta DAR?   
    Does someone know? The Beta AAR for CMRT by Bil Hardenberger and BFCElvis had combined 390.000 views. They are both highly educational and entertaining to read.
    Also they are fantastic promotion for Battlefront's Combat Mission. 
  10. Like
    _Kraut_ got a reaction from Boche in New Mini-Campaign/Scenario: Alarmeinheiten   
    Ambushed by Partisans

  11. Like
    _Kraut_ got a reaction from Commanderski in New Mini-Campaign/Scenario: Alarmeinheiten   
    Ambushed by Partisans

  12. Upvote
    _Kraut_ got a reaction from MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    Ambushed by Partisans

  13. Like
    _Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    The 2nd Battalion’s Command Post (CP) and logistical structure is in and around the village of Kvass (Soviet 200 VP touch objective).  In the village is the Command Post, Supply section, aid station and 20mm Flak section.  The battalion supply section contains four ammo dumps including 106 x 81mm mortar rounds.  If needed the mortar ammunition can be acquired by mortar ammo bearers from 1st and 3rd Companies and transported back to the company mortar pits.    


     
    Two mortar ammo bearer teams arrive from 1st Company to Acquire mortar ammo. 

     
     
    This ammo bearer also made a stop at the Battalion aid station while he was in Kvass Village.  

  14. Like
    _Kraut_ reacted to sburke in CMRT next module - will there be a Beta DAR?   
    Just a matter of assigning Bil’s next victim. 
  15. Like
    _Kraut_ got a reaction from Fizou in CMRT next module - will there be a Beta DAR?   
    Will there be a Beta DAR for the next CMRT module to celebrate with joyful anticipation the next coming release?
    I have read the Beta DAR's with greatest pleasure and also I experienced while reading great education about Combat Mission and WW2 tactics.
    Cheers!
     
  16. Like
    _Kraut_ reacted to Mord in CMRT next module - will there be a Beta DAR?   
    I imagine they will. It's basically a tradition at this point and a good way to drum up hype pending release.
     
    Mord.
  17. Upvote
    _Kraut_ got a reaction from AlexUK in CMRT next module - will there be a Beta DAR?   
    Will there be a Beta DAR for the next CMRT module to celebrate with joyful anticipation the next coming release?
    I have read the Beta DAR's with greatest pleasure and also I experienced while reading great education about Combat Mission and WW2 tactics.
    Cheers!
     
  18. Like
    _Kraut_ reacted to Vein in [Released] Veins Soviet Infantry V1   
    Some of you asked for them. Some of you will get them.

    Includes:

    Infantry - Mainly Brown
    Guards - Mixed Green/Brown
    Cavalry - Green/Blue

    Crew - Black
    Backpacks - Green/Brown

    Soviet faces - mostly skin colour

    DOWNLOAD:
    http://s3.amazonaws.com/cmmods-zips.greenasjade.net/CMRT/Veins_Russians_V1.brz

    Guards


    Infantry


    Cavalry


    Crew

  19. Like
    _Kraut_ reacted to Vein in [Released] Veins Germans RT   
    Was asked to release so here they are.

    German inf
    tank crew
    armed inf
    gear
    helmets
    smocks

    Note: there are a few smocks based on someone else's excellent smock mod but as I hadn't planned to release these I can't remember whose they were.
    Pics are a bit sucky...





    DOWNLOAD:
    http://s3.amazonaws.com/cmmods-zips.greenasjade.net/CMRT/Veins_RT_Germans.brz
  20. Like
    _Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    The mini-campaign's battle scenario was created to encourage the use of C2 rules developed by @Bil Hardenberger and @IanL.  A link to the topic for Hard Cat rules is included at the bottom of this post.  The rules are not necessary but they can make the scenario a little more interesting for players that use them. 
    The Alarm unit and SS unit have liaison officers located at the 2nd Bn. Command Post.  The officers in the battalion command post horizontally share spotting contacts with each other.  Information is also vertically shared within the three formations. 
    HQ teams assigned to the 2nd Battalion CP

    During testing I thought it was interesting to play in the following manner:  If a BP is getting overrun by Soviet tanks the Alarm unit can't respond until it has tentative Soviet contacts around that BP.  So basically units can't respond to OpFor units until they know there is something to respond to.  The information traveled vertically from the BP to the Company CP then to the Battalion CP.  Next the information traveled horizontally among the officers (HQ teams) at the Bn CP.  The information then traveled vertically to the Alarm unit and SS Unit.   
     
  21. Like
    _Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    As the battle scenario begins the Alarmeinheiten HQ team monitors the radios in the command track.  The sounds of combat can be heard from the east.  Which Battle Position (BP) will get hit with the main attack and require assistance of the Alarmeinheiten?  

    There are four Avenues of Approach (AA) into 2nd Battalion’s Area of Operations (AO).  Each AA is defended by an under strength, infantry platoon holding a Battle Position (BP).  Each BP is only capable of repulsing weak attacks.  The BP’s primary task is to identify a main attack and sound the alarm.

    1 - 1st Company CP.    2 - N/A.  3 - 3rd Company CP.  4 - 2nd Infantry Battalion CP. 
    MISSION: Respond to alarms from the Battle Positions and prevent breakthroughs.  Experience has shown that the Soviets will reinforce success by sending additional units to exploit a breakthrough.  Partisans can be expected to support breakthroughs with additional attacks.  Partisans inhabit many of the villages behind our lines and are a constant threat.  A secondary mission is to clear villages and rid the AO of partisans.
    If an AI unit reaches a certain phase line on an Avenue of Approach (AA) additional AI units will be triggered to attack on that AA. 
  22. Like
    _Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    Decision Scenario.
    This is not a campaign in a traditional sense.  The 2nd and final scenario is one three hour battle fought on a 13.5 square kilometer map.   The first scenario is a decision scenario where the player decides on the type of vehicles he wants to bring into the fight.  The scenario is set in September 1944.  The choice is between mostly common vehicles or a mix of common, uncommon, limited, rare & unique vehicles for September 1944.
     
    The player is taken to the decision scenario where he can view the vehicle types.  Not necessarily the number of vehicles but generally one from each type. 

    The player has a HQ unit on the map that he will use to make the decision.  For the more common TOE the HQ team enters the west (left) building.  For the mixed TOE the HQ team enters the east (right) building.  Cease fire is then selected.  
     
    The vehicles on the west side of the map are mostly common for the time.

    The vehicles on the east side of the map are a mix of vehicles just for the fun of playing with different vehicles. 

    After the decision is made the HQ team is sent into the appropriate building and cease fire is hit.  
      
    When the battle scenario begins the player will have his selected equipment on the map (some vehicles will show up as reinforcements). 
         
  23. Like
    _Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    Campaign Screen. 
    While this mini-campaign was being created an interesting forum topic was under discussion about The Panzergrenadier Commandments.  I included a modified version of The Panzergrenadier Commandments in the operational map area of the campaign briefing.  A player can refer back to these commandments and see if any of them might apply to the various situations he finds himself in.  I attempted to modify the commandments to better fit the Combat Mission game environment.  Any misinterpretations, mistakes, bad advice etc. contained in the modified version is my fault    😎.  They can, of course, be completely ignored.  I thought it was interesting to attempt to follow them during testing.  At the very bottom is a link to the original forum topic.

    The original forum topic on Panzergrenadiers.          
     
     
  24. Like
    _Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    Infantry Gun covering an Avenue of Approach.



  25. Like
    _Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    Running through AI Plan #4 with a new mod by @Aquila-SmartWargames. 
    The mod can be found at http://community.battlefront.com/topic/135382-custom-3d-models-and-mods-compilation/?do=findComment&comment=1814323


    I think I like it best with shaders off (Hotkey: Alt-R).  I play with shaders on but when I take a screenshot with this mod I temporarily turn the shaders off.  Below is with shaders on. 

     
     
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