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_Kraut_ got a reaction from Sgt.Squarehead in Fire and Rubble
They had not been soldiers, instead they had been mass murderers murdering civilians. If they will be included I am not going to buy this module.
https://en.wikipedia.org/wiki/Babi_Yar
https://en.wikipedia.org/wiki/Einsatzgruppen
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_Kraut_ reacted to DougPhresh in Fire and Rubble
You know this has generally been a pretty good community over the years, albeit one with a fair bit of Clean Wehrmacht apologia.
Sure, I can see the value Sicherungs units add, and while I disagree, I can see why some may want to see Feldgendarmerie. That inclusion has never extended to entertaining the idea that they were "just like" Commonwealth Provost Wing troops or American MPs. They weren't, and anyone who can open a book can see why.
I do not have a single kind word to say about the Waffen SS historically, but this is a wargame and they were unmistakably a major combat force. I can play Battle For Normandy and see why they were such ferocious opponents in the fight for the Carpiquet Airfield. Their massacre of Canadian prisoners there and elsewhere, to say nothing of the countless crimes of the Waffen SS as a whole are outside the scope of the game, and reasonably outside of discussion.
The idea of the Dirlewanger Brigade as "soldiers like any other" is absolutely sickening and reprehensible. There may not have been humanitarians on the Eastern Front, but one side waged an unprovoked genocidal war of extermination - and the other did not.
I don't want to see this thread locked, but I also don't want to read excuses for the war the Germans waged, only to see how BF is choosing to model it. To their credit, they have done a fantastic job balancing sensitivity with historicity and I expect they will do the same here. They are not in the business of morally exculpating mass murderers, just getting the colour of their tanks right, and they do it well.
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_Kraut_ reacted to DMS in Fire and Rubble
Nice example of folk history. But why not to post this on forum.axishistory.com? You would find qualified answers there. Why to post this doubtful statements on wargame forum?
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_Kraut_ reacted to Anonymous_Jonze in Fire and Rubble
I think their tactical significance is pretty nil in comparison to other units. Were already getting detailed Waffen SS units which will probably include Recon, School, Fusilier and Ersatz battalions. I don't think the devs need to add a niche unit that's pretty much remembered as genocidal killers.
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_Kraut_ got a reaction from Warts 'n' all in Fire and Rubble
Refrain from telling me what I should do!
If your historical knowledge is so great, why are you so much obsessed with the idea to include the Police- and SS-Police Units into the game?
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_Kraut_ got a reaction from Warts 'n' all in Fire and Rubble
They had not been soldiers, instead they had been mass murderers murdering civilians. If they will be included I am not going to buy this module.
https://en.wikipedia.org/wiki/Babi_Yar
https://en.wikipedia.org/wiki/Einsatzgruppen
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_Kraut_ reacted to IICptMillerII in RT Unofficial Screenshot Thread
Upload them to imgur.com. The forum will automatically embed the images when you copy the image link over. Thats what I do.
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_Kraut_ reacted to Freyberg in RT Unofficial Screenshot Thread
I use links to my dropbox public folder
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_Kraut_ got a reaction from Bil Hardenberger in CMRT next module - will there be a Beta DAR?
Does someone know? The Beta AAR for CMRT by Bil Hardenberger and BFCElvis had combined 390.000 views. They are both highly educational and entertaining to read.
Also they are fantastic promotion for Battlefront's Combat Mission.
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_Kraut_ got a reaction from Boche in New Mini-Campaign/Scenario: Alarmeinheiten
Ambushed by Partisans
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_Kraut_ got a reaction from Commanderski in New Mini-Campaign/Scenario: Alarmeinheiten
Ambushed by Partisans
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_Kraut_ got a reaction from MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
Ambushed by Partisans
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_Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
The 2nd Battalion’s Command Post (CP) and logistical structure is in and around the village of Kvass (Soviet 200 VP touch objective). In the village is the Command Post, Supply section, aid station and 20mm Flak section. The battalion supply section contains four ammo dumps including 106 x 81mm mortar rounds. If needed the mortar ammunition can be acquired by mortar ammo bearers from 1st and 3rd Companies and transported back to the company mortar pits.
Two mortar ammo bearer teams arrive from 1st Company to Acquire mortar ammo.
This ammo bearer also made a stop at the Battalion aid station while he was in Kvass Village.
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_Kraut_ reacted to sburke in CMRT next module - will there be a Beta DAR?
Just a matter of assigning Bil’s next victim.
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_Kraut_ got a reaction from Fizou in CMRT next module - will there be a Beta DAR?
Will there be a Beta DAR for the next CMRT module to celebrate with joyful anticipation the next coming release?
I have read the Beta DAR's with greatest pleasure and also I experienced while reading great education about Combat Mission and WW2 tactics.
Cheers!
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_Kraut_ reacted to Mord in CMRT next module - will there be a Beta DAR?
I imagine they will. It's basically a tradition at this point and a good way to drum up hype pending release.
Mord.
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_Kraut_ got a reaction from AlexUK in CMRT next module - will there be a Beta DAR?
Will there be a Beta DAR for the next CMRT module to celebrate with joyful anticipation the next coming release?
I have read the Beta DAR's with greatest pleasure and also I experienced while reading great education about Combat Mission and WW2 tactics.
Cheers!
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_Kraut_ reacted to Vein in [Released] Veins Soviet Infantry V1
Some of you asked for them. Some of you will get them.
Includes:
Infantry - Mainly Brown
Guards - Mixed Green/Brown
Cavalry - Green/Blue
Crew - Black
Backpacks - Green/Brown
Soviet faces - mostly skin colour
DOWNLOAD:
http://s3.amazonaws.com/cmmods-zips.greenasjade.net/CMRT/Veins_Russians_V1.brz
Guards
Infantry
Cavalry
Crew
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_Kraut_ reacted to Vein in [Released] Veins Germans RT
Was asked to release so here they are.
German inf
tank crew
armed inf
gear
helmets
smocks
Note: there are a few smocks based on someone else's excellent smock mod but as I hadn't planned to release these I can't remember whose they were.
Pics are a bit sucky...
DOWNLOAD:
http://s3.amazonaws.com/cmmods-zips.greenasjade.net/CMRT/Veins_RT_Germans.brz
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_Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
The mini-campaign's battle scenario was created to encourage the use of C2 rules developed by @Bil Hardenberger and @IanL. A link to the topic for Hard Cat rules is included at the bottom of this post. The rules are not necessary but they can make the scenario a little more interesting for players that use them.
The Alarm unit and SS unit have liaison officers located at the 2nd Bn. Command Post. The officers in the battalion command post horizontally share spotting contacts with each other. Information is also vertically shared within the three formations.
HQ teams assigned to the 2nd Battalion CP
During testing I thought it was interesting to play in the following manner: If a BP is getting overrun by Soviet tanks the Alarm unit can't respond until it has tentative Soviet contacts around that BP. So basically units can't respond to OpFor units until they know there is something to respond to. The information traveled vertically from the BP to the Company CP then to the Battalion CP. Next the information traveled horizontally among the officers (HQ teams) at the Bn CP. The information then traveled vertically to the Alarm unit and SS Unit.
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_Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
As the battle scenario begins the Alarmeinheiten HQ team monitors the radios in the command track. The sounds of combat can be heard from the east. Which Battle Position (BP) will get hit with the main attack and require assistance of the Alarmeinheiten?
There are four Avenues of Approach (AA) into 2nd Battalion’s Area of Operations (AO). Each AA is defended by an under strength, infantry platoon holding a Battle Position (BP). Each BP is only capable of repulsing weak attacks. The BP’s primary task is to identify a main attack and sound the alarm.
1 - 1st Company CP. 2 - N/A. 3 - 3rd Company CP. 4 - 2nd Infantry Battalion CP.
MISSION: Respond to alarms from the Battle Positions and prevent breakthroughs. Experience has shown that the Soviets will reinforce success by sending additional units to exploit a breakthrough. Partisans can be expected to support breakthroughs with additional attacks. Partisans inhabit many of the villages behind our lines and are a constant threat. A secondary mission is to clear villages and rid the AO of partisans.
If an AI unit reaches a certain phase line on an Avenue of Approach (AA) additional AI units will be triggered to attack on that AA.
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_Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
Decision Scenario.
This is not a campaign in a traditional sense. The 2nd and final scenario is one three hour battle fought on a 13.5 square kilometer map. The first scenario is a decision scenario where the player decides on the type of vehicles he wants to bring into the fight. The scenario is set in September 1944. The choice is between mostly common vehicles or a mix of common, uncommon, limited, rare & unique vehicles for September 1944.
The player is taken to the decision scenario where he can view the vehicle types. Not necessarily the number of vehicles but generally one from each type.
The player has a HQ unit on the map that he will use to make the decision. For the more common TOE the HQ team enters the west (left) building. For the mixed TOE the HQ team enters the east (right) building. Cease fire is then selected.
The vehicles on the west side of the map are mostly common for the time.
The vehicles on the east side of the map are a mix of vehicles just for the fun of playing with different vehicles.
After the decision is made the HQ team is sent into the appropriate building and cease fire is hit.
When the battle scenario begins the player will have his selected equipment on the map (some vehicles will show up as reinforcements).
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_Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
Campaign Screen.
While this mini-campaign was being created an interesting forum topic was under discussion about The Panzergrenadier Commandments. I included a modified version of The Panzergrenadier Commandments in the operational map area of the campaign briefing. A player can refer back to these commandments and see if any of them might apply to the various situations he finds himself in. I attempted to modify the commandments to better fit the Combat Mission game environment. Any misinterpretations, mistakes, bad advice etc. contained in the modified version is my fault 😎. They can, of course, be completely ignored. I thought it was interesting to attempt to follow them during testing. At the very bottom is a link to the original forum topic.
The original forum topic on Panzergrenadiers.
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_Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
Infantry Gun covering an Avenue of Approach.
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_Kraut_ reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten
Running through AI Plan #4 with a new mod by @Aquila-SmartWargames.
The mod can be found at http://community.battlefront.com/topic/135382-custom-3d-models-and-mods-compilation/?do=findComment&comment=1814323
I think I like it best with shaders off (Hotkey: Alt-R). I play with shaders on but when I take a screenshot with this mod I temporarily turn the shaders off. Below is with shaders on.