Jump to content

chuckdyke

Members
  • Posts

    5,187
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by chuckdyke

  1. This guy may give you some ideas what you can do. I understand he also plays CMPE.
  2. Snipers are first observers. Moving units don't spot camouflaged enemy units. The sniper has to do the spotting as he is stationary. The submachine gunners need to protect the sniper if his position gets attacked. Snipers in CM, I found they miss 99% of the time when you give them direct fire orders. It seems the AI calculate hits and misses by fire superiority. A bolt rifle has a low fire volume.
  3. Six weeks to train a Ukrainian tanker for Leopard 2 tank.
  4. If a squad has three teams, you find that only one team has full contact with enemy units. You find that out by splitting the squad. Also one RPG shell can destroy the morale of the squad by inflicting more than 30% casualties. Try to move in formations by splitting and keep distance from each other but stay in visual contact. Yes experienced players rather split but it means a little more work.
  5. I found splitting and merging bring morale back to ok albeit often only temporarily.
  6. The analogy of the Korean War is I think valid. It took around 25 years before relations with the West improved under Deng Xiaoping. It is the best we can hope for. In other words, don't hold your breath.
  7. Even though the unit has been exhausted for three more turns they keep going forward. Also, all the usual firing orders are available.
  8. Like the Argentine Airforce the only professionals, and they will be like any other professional, dying for your country will be met with healthy skepticism.
  9. Exhausted you can still use the evade button. I didn't test their marksman's performance but it appears to be no different from fit firing units.
  10. Role needs to be defined. Pathfinding is what I explained, in other words, finding a secure route for the formation.
  11. Testing some soft factors. Tired translated in CM =You can't go Fast. Fatigued translated in CM= You can't go fast or hunt. Exhausted translated in CM= You can only Move or go Slow. Slow gets you exhausted inside 100 meters but you still can crawl.
  12. The old silk road even today if you control it you control the world. It covers the Middle East and the Far East. Still the foundation of World Politics. China wants to control the Far East blind Freddie can see this. (CM ignores far east hypothetical games) China needs allies in the MIddle East (Iran). If Russia wants a meaningful role they need complete control of the Black Sea and the Ukraine threw a spanner in the works. Either Russia is humiliated and becomes a future Austria depends on this generation. Austria Hungary was just an out-of-date feudal system when it was an empire.
  13. The British 105mm L70 was designed to beat the Soviet tanks in the 1960's. It was capable of this, and the gun was on par with the Soviet 115mm gun of the T62. Or at least the M60s and the Centurions were on Par with the T62. The 120mm Chieftains were also introduced. Yes, if you play Cold War with only US Forces it won't look too bright. To ignore British Chieftains and the German Leopards they did this game a disservice Imo.
  14. Scouting by two men only is not ideal the more scouting units you have the more the odds are in your favour to spot something.
  15. Scouting and Micromanagement. I do this by waypoint stacking. I stack my waypoints near the scout's objective. By highlighting and clicking all the waypoints stack on top of the first way point. Scout is still selected and by using Tab-Key and F-Key I am on View 1 for the scout. By highlighting the Move-Line I can put any waypoint on the terrain feature to give the scout the opportunity to observe from cover and concealment. Suggest to modify a 'Waypoint' with a short 'Hunt-Move' to cancel if he makes a full contact.
  16. With scouts micromanagement is the key, and you need to plot from view 1. Realistic house rules make the game more enjoyable. Example Soviet Artillery WW2 the Signal System they had is not modelled in the game. This guy gave me ideas. You can use any HQ for the game but what makes it more realistic for example assign the mortars to one infantry platoon who gets the hypothetical field telephone. Having field telephones popping all over the battlefield as soon as an opportunity pops up is not realistic. I follow this guy he is a great influence of how I play the game.
  17. We see how differently we play the game. The CW Forces are my favourite formations. You play like the Soviets but with far better C2, set piece battles in other words. The US with their radios can already exploit fire of opportunity. The M26 was just not ready for Europe in Korea it developed in the M47 Patton then it was 7 years later. The engine of the M26 was not good enough but in the game it doesn't matter.
  18. This AFV needs its own classification. NO Stabilization System is fitted. The closest equivalent is the 105mm Stryker which is not called a tank.
  19. In the case of the Dutch their 16th Century Sea Beggars were the freedom fighters for their independence. The word has different meanings.
  20. Correct stopping support for the Ukraine is only one election away. Thats how wars are lost, a campaign a promise another country becomes a dictatorship or a theocracy. Sad but true.
  21. A good explanation about the Wagner Group. Just turn on the English subtitles. The translation as far as I can tell is ok.
  22. The important thing is there are choices, and you can make use of them. Don't be a lazy player and let opportunities slip.
  23. You have three choices when you have full contact. The first is to do nothing, which is often the best thing. Second order fire on the full contact downside if you miss and the enemy is only suppressed you may have lost the opportunity. Third yes often area fire may be the best, if the enemy is suppressed your unit will keep on firing. It is only a slight shift of the mouse.
  24. They break our walls but not our hearts. Eighty years later it is still the case. You don't break an army by attacking the people they defend. You need to tackle the people who are armed.
×
×
  • Create New...