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chuckdyke

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Everything posted by chuckdyke

  1. The 13 kb is just more than weird. Why can't we post some decent graphics? My restriction is 1.72 kB today.
  2. To fight British Commonwealth, you must admire the guys. Lee Enfield .303 much the same as the weapon in WW 1 as is the Vickers. The Churchill very much a WW 1 Infantry tank. With their tanks it was 1945 before they adopted the German Idea a modified 17 pounder in the Comet now a called a 77 mm Tank Gun. The Germans had the PAK 75 mm and put it in the Panzer IV and called it 75mm KwK. They did it in 1941-1942. Their artillery was superb we need an article of the 25-pounder field gun. The RAF had the Spitfire the Army the 25 Pounder. In the Netherlands there was a battle on the scale of Arnhem called the battle for Overloon. The British came to the rescue of the Americans, in final Blitzkrieg you can play the beginning of that battle a pity there is not the 2nd phase when the British took over. Meijel Mayhem is the start of it in Final Blitzkrieg. A platoon of Canadian Engineers took the town in the north of the country where my parents were at the time. They were all in the cellar when the Germans blew up the bridge, but the Canadians had their Bailey Bridge up in a matter of hours. Would make an interesting small battle but the Germans had bought time to get away. 3 weeks later WW 2 ended.
  3. I come in late on this one. A fire team has 1 scout, A section or a squad has a fire team for scouting, A platoon has one squad assigned for scouting aka security. A company has a platoon dedicated for scouting or security. The trick is a unit makes contact so that the other units can engage, and the enemy won't know where they came from. In CM build up data of contacts and you see your spotting problems disappear as by magic. Attackers, attack objectives with sound contacts or icons they don't go in blindly. Closely followed by your Mortars and HMG's. Defending is the same your security is now called outposts. It is like shooting the theory is explained in 5 minutes to practice a lifetime.
  4. It is just the resolution today, Iam permitted 1.72 kb! In other words, don't publish here. It was impressive on my computer screen. I think to blame CM is a little unfair. Fog of War camera settings of 5-9 could be a period map or a digital screen. I am 70 and retired and this game is therapeutic, the tactics I know actually work they don't work in any other game. Kind regards and happy New Year.
  5. You forget their hand grenades (Mills Bombs.) The Gammon Bomb is wonderful you could manufacture your own at the front half a load to breach a door and a double load to attack a tank. Without them military operations urban terrain would be impossible.
  6. How do you know it was a civilian? There is objective thinking and subjective thinking. Like Word War two members of the resistance wore civilian clothing and their executions were not regarded as a warcrime in Nuremberg. It will be an interesting court case, till then they are presumed innocent till found guilty. In modern war a cell phone is what we call a mobile phone is a dangerous weapon indeed. They are triggers for IED's it was the weapon of the Arab spring. What did the videographer do? Just filming and not trying to stop it? Why are we still in Afghanistan? Is the question. I am puzzled the Taliban were allies of the US till they had to give shelter to Bin Laden. That's all it takes in that culture 'Peace be with you' and you are entitled to be a guest for 3 months. Not surprised he eventually made his way to Pakistan. Oh yes there are calls of all members to hand over their medals whether they were involved or not. It seems unfair to me but I could be wrong.
  7. When were they found guilty of murder? I like to report you to the curators of this website. This is a website for hobbyist. We shoot pixels, is that also against the 19th century Geneva convention? The government never declared war in Afghanistan, the Australian army doesn't fight the Afghan army. There has been an enquiry and we just wait how it all works out. But you in your almighty wisdom found these guys guilty. Get of your high horse.
  8. I think, it has to do with situation awareness. Example scout spots an AFV and through the Communication Networks the info ends up at the Battalion HQ. Now our tanks and forward observes come on the scene. Click them and you see no Contact Icon, I recently teamed the company assistant with the Arty Spotter or Airforce Observer. The Headquarter units are also in proximity of each other. The contact icons become visible with the different branches. Recently in British Mettle the Challengers were more effective by just putting them in the same proximity as the Company HQ Warrior. I just opened them up and the Contact Icons were shared from the Company CO to the Challenger HQ tank.
  9. It is an IFV infantry fighting vehicle. More effective than the old M113. First its function is to get the troopers from A to B and provide support. The troops dismount or debus at the last feature on the terrain or urban area while the vehicle is behind cover. Going Hull Down is the last of its problems. It is designed to fight with the infantry you can't do it in Shock Force 2 but walls have been breached by driving the vehicle through it. Try it in a game once your infantry suppresses the enemy in a fire fight have an APC or IFV move right up the wall to do the killing it works. That's if you play WeGo pause the game and see or the enemy is suppressed.
  10. To suppress is the purpose of this weapon if some of your enemy end up as a casualty it is just a bonus. I know that an 81 mm mortar shell goes through any housing roof and explodes inside. But not in CM learn to live with it. Buildings are hypothetical in this game. Unless the building collapses assume that your fire has been ineffective walls needs to be breached at least in Shock Force 2 you can climb on the roof. In Final Blitzkrieg you can't go up the attic and punch some rooftiles out. I wish I could in this game. My tip, before you risk a spotter see or a scout or his squad leader can call a strike, you need also to be able to observe the spotting rounds. See at how many places you can put the pointer. If it is all good get the observer in the position you are about to vacate. The further away a mortar is the greater is the pattern of the barrage. On map mortars they move up with my security squads. You need them up the front sometimes your C2 is just verbal communication.
  11. We are not allowed to exceed 10kb? I find this a little poor.
  12. Sorry I have got you down as a ........... War has not been declared, they have not been charged yet. People like you believe anything they read in the media. I already pointed out this is a site for wargaming hobbyist. They may have a case to answer for and it is not up to you or me or the media to find them guilty. What is also a war crime is to fight not in a uniform, using children to do your dirty work. The Taliban don't go by the Geneva convention their rules of war is penned down in the Al Quran and the way they interpret it. Get an English copy and read it. My opinion about Afghanistan the moment Bin Laden was taken care it was mission accomplished and get out of the place.
  13. Buildings in Combat Mission are hypothetical. Take this 'Hospital' I think, we mean the same thing. You take fire, and the game is generous by showing from which window it comes from. Even on Iron you can identify the shooter. Better take fire and all what you should get is a contact icon. Take the Iranian embassy siege, the principle was the same. The negotiators engaged and the SAS gained intelligence. Once they took the lives of some hostages they could act. With a superior Combat factor, they took the building. Here we get intelligence by engaging once morale goes down enough you can take the building. Try to make your way to the roof. Once there your explosives will be effective. We don't have helicopter transport in this game. Against the AI you can experiment which model works.
  14. The idea is how far your formation can travel before deployment. To avoid premature dismounting or debussing. Study the map and its features. Company HQ + Security Platoon, HQ weapons +Observers. Determine your observation post, communications and firing positions. The Recon stops at the first contact, your advancement can start, and the leaders can observe the enemy's reaction. Even a four men firing team uses the same principle. The leader do the Recon, position his marksman, grenadier, and reserve. Here in British Mettle I could Position the Tac Air Control on the top as the dug in T55's were revealed by the snipers. The Forward Observer on the Bottom with the 2-sniper observing the suspected ATGM sites. As Challengers are more than a match for the T55's they complimented the Attack by the Typhoon Fighter bomber. The Challengers did a shoot and scoot mission as I am aware of possible ATGM attack. They revealed themselves but missed, this tactic works often the terrain is forested and the Challengers didn't stop fast forward and reverse. The Arty Observer called in a mortar strike , combined with the Airstrike and the Challengers. The T55's on the high ground were destroyed. Without the Leaders Recon Tactic this wouldn't have worked. Your security platoon makes sure the area is clear you operate in. Daylight just broke and the night vision advantage of my recon elements have gone.
  15. According to the battle you could play against the AI. I had nothing to do so I selected a 30-turn battle. I don't like Armor only. With meeting engagements, you get some good intelligence. You know the objective of the enemy; it is child's play to determine where you will destroy the enemy. No need to take your objective when he surrenders.
  16. Yes, this site doesn't allow higher resolutions. For us wargaming was to find solutions for a problem to be shared. The solution was, to use the road as the route to advance. Analyse ambush positions breach the walls around the village with the Abrams 120 mm a battle will soon develop. The "Silly Syrian Counterattack" is the bonus. After the Abrams and a squad of infantry in the Stryker capture the 'Enemy's Headquarters'. The Squad in the Stryker was made useless. The building had to be preserved and using 5 turns of area fire with the Abrams .50 Cal was not enough to break the spirit of the defenders. A squad of highly trained Marines supported by the .50 cal of 4 Abrams suffered 50% of my infantry casualties. To capture buildings is my weakness in this game apart from changing it into a pile of rubble I would appreciate more suggestion. I will add the word spoiler next time.
  17. Like debussing infantry. Use the feature between your objective (not necessarily the game objective). The 60 mm mortar is excellent in the dual role. Even in the direct mode it is often out of LOS of the enemy it is attacking. Mortars (Also artillery) make an area mission the moment you get contacts in the area. You soon get identified enemies for which you can adjust inside a minute. medium on long is how I start. The large area may fool the enemy they are spotting rounds not close enough to worry about. Mortars are the infantry's personal artillery use them as such. Don't go for the kill they were designed for suppression, I found it out after a game. The Kornets were not knocked out but must have been suppressed when my armor was attacking. Make it as fair and as honest as a Bullfight in Spain. Airforce, Artillery, Infantry, Armor play in concert and the firepower masks your planning and intentions. You can always cease a mission and cut it short. "Klotzen Nicht Kleckern!" Heinz Guderian is reputed to have said. Unite your forces when you commence your mission don't use them divided. This is what makes this game great, the moment you try to create a Rambo or American Sniper you end up as one of their victims.
  18. I use Affinity Photo, which is much cheaper than Photoshop and about as good. Video recording any advice how to go about it? The high ground you can observe a lot but once you're spotted, you're history. Got rid of the last dug in T55 in British Mettle.
  19. Sorry I am 70 would like to know what you mean
  20. Following the Euphrates. Avoided MOUT situations. The only reason I suffered casualties is when I entered the HQ building.
  21. Avoiding MOUT operations was the Key to this battle. Troops inside buildings was tricky as we had to preserve the HQ Building of the Syrians. I lost half a squad once I didn't receive return fire, they entered big mistake. Some body bags will go home.
  22. The Panzer IV F had a properly designed 'Tank Gun' Kampfwagenkanone or KwK 40/L43. Not as good as the Pak 40 AT gun in the AT role but better than the 75 mm on the Sherman which was a field gun. The KwK could penetrate the Sherman with no problems inside the ranges you specified. Likewise, the 75 mm on the Sherman could penetrate the Mark IV. The KwK had a flatter trajectory which increased the odds in regards range estimation, also the gun had a better penetration performance, and could engage the Sherman under more unfavorable angles. We need to consider not only armor and the guns also the radio, optics, and the turret rotation. I think 1:1
  23. This is a hobby site not a political discussion forum; my final statement people are presumed innocent till found guilty in a court of law. The army spokesman on the media should follow Senator Lambie's advice, she is an ex-service person too.
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