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chuckdyke

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Everything posted by chuckdyke

  1. The scenario briefings can be very cryptic. I am not really interested in the creative writing skills of the creator of a scenario. To admire his map making skills and triggers of the AI is enough. I would appreciate if they made a situation clear.
  2. You can do it only for the first 15 minutes the scenario is 2hrs. I can live with that This is new to me! I am used to the idea that the FO must have LOS to where the barrage strikes outside the set-up period. I already made some house rules in regards C2 in CM it is radio or nothing. HQs without a visible channel of communications can call in mortars how they do it is anybody's guess. I read up on some protocols to go by. If it is all set piece on the Soviet side, you should be able to plan fire missions during the game's duration. Cancel only if there is a HQ-to-HQ link with the Regimental HQ. I am not a game designer, but I would go one step up from Iron. That's artillery should represent real life. Example in the modern game you hear 'Flash Out' observed the strike and adjusted. Didn't realize the communication was only there for cosmetic purposes. Once again, I enjoy the game and don't lose any sleep if you disagree with my opinions. Kind regards
  3. That's 15 minutes That's good for the first hour, I need to organize a second barrage for the second half of the battle. (Seelow) I located the German position 15 minutes in the battle. I will follow the advice in the scenario and organize the smoke screen which needs 14 minutes. The JS2s don't have smoke, I didn't check the other armored assets. Happy gaming, I appreciate the work you guys put into it. I should pull off at least a tactical victory here. Flanking the German armor will be hard *spoiler* but not impossible. I am a direct and skeptical person don't take it personal.
  4. @akd I won't lose any sleep over it, just agree to disagree. I enjoy the battle so far. I can cease fire too at any time if an HQ or private Alex Alekbajev out of contact sees a waste of ammunition. No problem I have some house rules to deal with ridiculous situations. It is a marvelous game but not perfect. Happy gaming.
  5. So, he can't give orders to his FO? How come they can call in fire missions at all? He should be able to quote the map coordinates and let his FO call the mission without the FO having eyes on the objective. If you lose the FO, you may as well pack it in in this battle. I can accept that they have only one link, but more spotters should be able to spot for the spotter. Anyway, it is a game, but the devil is in the detail. I would appreciate references of Soviet doctrine. Happy gaming.
  6. I concur as long as you have a full contact you can move in any structure.
  7. It has ATGM missiles too or he is too close? Previously I was told off as I was misleading. My theory was I say theory and not checked by testing. Possibly morale plays a role here. He is nervous and he is green.
  8. Ok things have changed in Fire and Rubble. The Regimental HQ is higher up than his FO. Still the regimental HQ is not allowed to call in fire missions.
  9. Once you have the latest version of Red Thunder and activated it you see the dimmed version of the Fire and Rubble games. You need to purchase a second activation key to activate them. At least that is how I bought it, now there is a bundle.
  10. I upgraded to engine 4 and bought the keys for F&R. Just RT and FR is enough for the year. Have not touched RT for ages and it was the first CM Game I bought. I never played as Russian, and it is challenging and interesting. Progressing to Seelow heights, always start with the biggest game.
  11. I am sorry what is the definition of 'oversights'? . (An unintentional omission or mistake.) For me it is not clear how the C2 operates in Red Thunder. Hard to tell what a bug in the game is.
  12. You mean a topographic map, yes, it is one of my wishes too. For LOS and finding fire-positions is the role of scouts. Once they find one and you send an AFV to the very location a No-LOS pops up.
  13. Different game same engine. Regimental HQs in F&R even while standing next to his FO can't order a fire mission. The protocol in the game after the set-up period he can call only one fire mission at the time. This is a little hard to believe at this time of the war. The regimental HQ 104 Guards sits on the IS2. To set up a meaningful C2 in this game is a challenge.
  14. In Red Thunder mortar teams. The HQ without radio, let him advance out of sight. Somehow, he can contact the mortar section HQ with a radio and call missions. Keep the section HQ with the radio near the mortars. The C2 is a little cryptic at times. There are numerous ways this could be done, flares for example. The HQ briefs the mortar section HQ which map reference upon arriving he confirms the mission with a flare. Or when he calls the mission, they use a runner. Which explains the longer period. I keep the mortar HQ close to a unit with a radio. Tanks are the usual means for the Soviets to have some sort of C2 going.
  15. When you occupy a building, ask yourself the question why you occupy that building. Example was it planned, opportunity or an emergency?
  16. Usually members of NATO: No Action Talk Only. But if you run a business yes learn to cross the T's and put dots on the I's. I like briefings not essays.
  17. My artillery opens the Katyusha Batteries on suspected areas. Waiting time is 15 minutes to give scouting elements the opportunity to identify occupancy. The farms are secondary objectives. They could be German outposts. Tank Rider Squad Recons the main highway. Approach to the farms resulted in a skirmish.
  18. My artillery opens the Katyusha Batteries on suspected areas. Waiting time is 15 minutes to give scouting elements the opportunity to identify occupancy. The farms are secondary objectives. They could be German outposts. Tank Rider Squad Recons the main highway. Approach to the farms resulted in a skirmish.
  19. Wish we could split squads inside APC's or AFVs. Just dismount a scout or an assault squad. To dismount a TC to peek over the crest of a ridge is also reasonable.
  20. Panther vs Four T34/85 range 245 mtr. The 85 mm is struggling against the glacis which is 140mm if you consider the slope of the glacis. That makes the JS2 the only tank capable taking on the Panther or the SU 100 and ISU122. I checked the performance of the 85mm gun and Battle Front got it spot on. The penetration took place at the bottom of the glacis.
  21. There is a difference between T55 tanks, T62, T64, T72 tanks. Also it was open terrain. I feel confident taking on outdated Soviet equipment with Bradleys in SF2. Use them in ambush.
  22. Concealment is not cover, things like this happen. On one of the German campaigns, I destroyed an allied AFV shooting through a hedge at a sound contact. I didn't complain it was a bug just clever tactics lol.
  23. ATGM wire guided? Go out in the street and see how many obstacles are in the way like trees high tension wires etc. Fire and Forget prone to electronic counter measures. Over 3 km it takes a missile 30 seconds or more to hit. Best AT weapon is a better tank, their missiles hit at 3 km at a speed of Mach 3. Laser sights lock on, computer calculates the correction and the APDSFS is on its way it is already fire and forget. But by kinetic energy. ATGM have a poor performance because they are not perfect. Duels are a recipe for defeats. In the modern battlefield it is like WW2 combined arms win the day not just the weapon which looks good in Call of Duty.
  24. They should have a more strategic game which complements our present game. That way we get campaigns on the go. Division level and if we want to, play it out on a tactical level as we do at present.
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