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Frenchy56

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Everything posted by Frenchy56

  1. Good to know you got that. Hopefully in-game models will have variations that aren't just textures and reflect the actual ranks of the soldiers! And actual variations in the ranks as well (I remember someone saying the ranks are hard-coded into each formation, and I believe them). Maybe a numbering system for AFVs or other vehicles in a formation. I'd be absolutely delighted by that, even more if it's moddable.
  2. I'm pretty upset too, if it adds anything. Guess we know what's going to be worked on for CM3x.
  3. How do you explain that the M1919A6's changed to A4's with said patch then? Because I equally have no clue. It might come from a change in the executable file. In fact everything that happens in the executable may as well be magic to me.
  4. Then the campaign definitely did change. I remember before the patch that the MGs were A6's and being slightly annoyed at it since it was anachronistic. This modification may not have changed the campaign file itself, thus no new date.
  5. the only fix was MG teams having M1919A4's instead of A6's afaik. Just start it and see.
  6. The updated campaign came with the latest CMFI patch...
  7. So were the ones on the Sherman. The fact that it was easily accessible by the crew and could be rotated with the cupola helped a lot with ground-to-ground use, however later versions moved it to a pintle mount on the roof of the turret, which effectively makes it useless in CM because Battlefront is not going to be bothered with letting you place an infantry Joe on it and restricting the turret's rotation. I definitely understand why.
  8. I've only seen satchels thrown at infantry in the open, at very close range of course. Engineers should be used with the "blast" command in house to house fighting afaik.
  9. There is no link to having pre-ordered R2V and having the files. It's the dev's "fault" for having included them in the most recent patch. As far as I know.
  10. The M5A1 Stuart can also fire its .30 cal AAMG if there's targets to its right side and it's unbuttoned.
  11. Same thing happened with the new IL-2 Sturmovik. Before, everyone flew the German planes instead of the Soviet ones for the same reason, meaning they had to fight 20 vs 60 sometimes in multiplayer. Now that the new Allied planes are out (Mustang, Thunderbolt, Spitfire, Lightning, Tempest) it's 20 Germans vs 60 Allied.
  12. BF can barely give us a release date for the CM Italy module, give them a break.
  13. That would be part of the TO&E nightmare BF is going through. Though I doubt this was their biggest problem.
  14. It has been said that modelling new weaponry is one of the easiest parts of the whole thing. So if we can have the right gun in the right hands at the right time, go for it.
  15. They're basically lower quality, both in men and in weaponry. Squads have no organic LMG. Well, I tested that out and it doesn't seem to lower the chances of the STG, even the G43 appearing. It does affect HMG's (you can find only MG34's when set to poor, however LMG's are still most often MG42's).
  16. I think BF could investigate adding new weapons like these in addition to vehicles. I doubt it would cost many resources, and it would add a nice touch to low-quality and rear-guard units. I have noticed that many vehicles introduced by some modules could be added to other games. The Brummbar from CMFI and CMFB could find its way into CMBN, like the upcoming StuG IV for R2V.
  17. Generally, the TacAI is abysmal at anything that includes reacting to fire if it finds itself out of cover. If you're lucky they will quickly get "pinned" and hit the deck fast. If you're not so lucky they will keep running toward their next waypoint at all costs.
  18. Well, I'm sure a soldier with sense would care not to dump most of his ammo into fruitless long bursts and end up unable to do much until resupply.
  19. I dunno, have you ever fired a WW2 submachine gun full auto? The difference in burst length with weapons like the MP-40 would be about 1 or 2 rounds. The rate of fire and weight makes it easier to control overall, as I've seen in videos. Pushing against the weapon's recoil does not rule out aiming at another spot, by rotating your waist for example, ejecting casings have nothing to do with that at all. It would be interesting if Thompson users started using the semi-auto mode around 200 meters. It's not just for show, and you find yourself short of .45 ammo pretty often.
  20. There is no way to add new vehicles without trying to make contrived modifications from existing ones. You will always be missing a feature or two, so unless Battlefront opens that to us, it won't really be a thing.
  21. The TO&E is not moddable. Only Battlefront can modify it. Which is a damn shame since you could be able to correct oversights yourself.
  22. Indeed, that's what I understood and how I tested it accordingly in the scenario editor. What I was trying to express was that CMBN US infantry squads get a disproportionate amount of extra BARs compared to their CMFB counterparts, and that it doesn't change with quality settings. It could be a historical quirk, but I am not sure. I do know that trucks in Infantry Battalions came with a BAR for self-defense (particularly air defence, at least until they came with mounts for .50 cals).
  23. So I've been wondering why US infantry squads practically always get a second BAR in this installment, their availability doesn't seem to change with the quality settings. This contrasts with CMFB where this is less common, and CMFI where it just plain isn't a thing and SL's never get Thompsons. I've also noticed that it doesn't affect German infantry squads (and I do say infantry squads, MG squads seem to get MG34's very often as the setting goes down, etc.) who still get their complement of G43's and MG42's. That's for Grenadiers and Panzergrenadiers and such. Maybe someone can explain? Or share their puzzlement?
  24. If you can prove that there were formations equipped with those during that time period in that area, go right ahead.
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