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Frenchy56

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Everything posted by Frenchy56

  1. Yeah, I played a few games of that with a friend connecting over LAN using a Hamachi server. What CM really needs on top of that is multiple players on each side or co-op so each can take care of their own formations. Frankly, I would pay for an engine upgrade that includes this.
  2. I've heard that G.I.s would get as many grenade launchers as they could without really following the TO&E later in the war, like the second BAR, but a maximum of three sounds like a reasonable number. The Joes really liked them. Talking about the second BAR however, it seems that it shows up in an unreasonable amount in BN compared to FB. I noticed this change in one of the last patches for the game.
  3. Yes, as long as it's between the two [ ]'s separated by a space. Modified files will show up when those two mod tags are active at the same time.
  4. You could tag it [snow] so it shows up when there's snow on the ground.
  5. The [whitewash] tag only kicks in starting January 1945.
  6. I'd say the US suffers from that as well, with no way to resupply 60mm mortars.
  7. Well, Battlefront crocked the SVT model so the magazine doesn't appear (it's actually inside the gun for some reason). I fixed that in blender and the magazine now shows again. As for the lod-1 business, LODs are "distant" models, less detailed ones to reduce performance cost when the models are far away from the camera. There's five of them, and the first one (lod-1) may load in while you might still be able to notice the absence of magazine, so I recommend replacing it with the fixed model.
  8. The reload animation is for clips, so it wouldn't be correct either way. I'm happy enough with just having the magazine in the right place. I just dropped it in here so other people could see.
  9. If you experience flickering with the gun and it temporarily loses its magazine again, and you're annoyed by it, make a copy of the model and name it "tokarev-svt-40-lod-1" without the " " 's. No more flickering!
  10. As I said the white parkas have a [snow] tag so they'll show up when it's snowing, the camo ones have a [winter] tag so I believe they'll start showing up at a certain date, should be December.
  11. Here's the parkas with the white ones modtagged [snow] if you don't want to do the renaming. https://www.mediafire.com/file/c1pj8i9w7cyufvs/Parka+tankers+CMFB+v2.rar/file
  12. From the pictures I've seen it seems that FJ in the Bulge pretty much used Heer parkas, not the LW parkas you can see on the Eastern Front in earlier battles. I also did the switch while changing the belt buckles to LW. The suspenders are Heer and not LW, but I'm not sure if that's 100% incorrect since the FJ definitely started to use Heer equipment en masse at this point in the war.
  13. You can modify it as you please. My logic was that you could see white parkas even without much snow around, but now that I think about it, it's kind of jarring that every tanker would be wearing one indeed. I encourage everyone to learn how mod tags work by inspecting mod files. Maybe one day you'll be doing the same as me, tinkering about with various game files to fit my preferences better.
  14. Well, maybe I should have been clearer. If you want to have parkas in camo, remove the white folder. If you want to have parkas in white, remove the camo folder. Though now that I think about it the Z method could work but I'm not so sure about it.
  15. The instructions are in the title of the .txt file.
  16. This replaces the panzer wrap with a parka (either white or camo) for the SS and Heer in winter conditions. Unfortunately the headset vanishes when using the parka model. https://www.mediafire.com/file/szwwz5lo92jyrt4/Parka_tankers_CMFB.rar/file Move the textures you don't want to use (Camo or White) outside of the folder. If there's any bugs let me know.
  17. Here's what the man asked for. It comes with the sacrifice of the crew's headsets though.
  18. Infantry only gets slaughtered if you throw it into the meatgrinder without a great enough (at least numerical) advantage, just how it should be. Unfortunately in most scenarios you don't really have a choice, and that's a pretty good representation of the Eastern Front.
  19. I wouldn't say CM is superior to Graviteam, or vice-versa. They are simply both simulations which focus on different aspects from one another. Graviteam focuses on entire operations on which you can move painstakingly-recreated units with period TO&Es for that specific operation around a strategic map, then duke it out on the tactical map which offers very good ballistic and vehicle simulation, terrain deformation, AI formations that can go up to battalion size that doesn't require so much micromanagement and can follow orders by itself if they are simple enough. Of course the downsides are that there may be some mishaps with the AI. Combat Mission is a sandbox. You can make practically anything set in the timeline and theater represented in the form of scenarios and scripted campaigns, with historical TO&Es and boatloads of vehicles and variants, however it's more practical to play at a smaller scale than Graviteam's since units require much, much more micromanagement, though that gives more control over what exactly you want your units to do. There are still a lot of abstractions compared to Graviteam, like how buildings work.
  20. If they made it so the Volkssturm cap and the Heer/SS cap are two separate models then we could do something with that, sure.
  21. Well, I am anticipating the M43 caps so I can put them on tankers right away .
  22. I would prefer if they kept it to Volkssturm. The Volkssturm would be wearing field caps in combat simply because they didn't receive helmets.
  23. well, photoshop and gimp are image editors. .mds files are 3d models, and it seems that they are unique to Battlefront.
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