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Frenchy56

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Everything posted by Frenchy56

  1. They could have chosen to use exclusively PPSh's though. And I'm sure there was enough of them to go around.
  2. I've waited a few hours after ordering. More than half a day actually. No worries though, it should come.
  3. That's some damn good cinematography, thanks for sharing this.
  4. You don't need to hack armored vehicles to stop an army. You hack the infrastructure inside and around it, where it actually hurts.
  5. I'm pretty sure they said they weren't interested in partisans right now. They haven't mentioned the new Allied Italian army either.
  6. Well, I was talking about how their neck becomes looong when the animation plays. I won't deny the dope though. I'll have that in mind for next time.
  7. Oh look, it's the Panzergrenadier skins I edited the Waffen-SS camo out of. Also, I keep noticing how my pixeltruppen turn into giraffes every time they throw a grenade. Christ, it never ends. I just keep noticing things like this.
  8. Yep, definitely looks like a bug. A quick fix would be to select the mounted Waffen-SS PG's and simply remove the 251's.
  9. Didn't the new engine changes make it so you can? I mean, if you tell us that you tried it back in 2011 then it doesn't seem very relevant, no offense intended. Personally the overabundance of tracers, especially fired from small arms which aren't usually supposed to be using them is something that annoys me, but not enough to make me mod it out. Yet.
  10. I think that's something you just don't casually mention on a videogame forum. It'll will lead to more harm than good, you can see that. Anyway, nice to see you back.
  11. Well, I'll believe you since I don't think I checked it very thoroughly. It still means that there weren't very many of them, which was the point of the sentence. I apologise if it was unclear.
  12. It is... it's the exact same formation (Glider Infantry Battalion) in the Scenario Editor. The Engineer Platoon MG's are manned by men in Airborne uniforms when they should be wearing M41's like everyone else. Textures on the uniforms do change according to their variations when you load into a saved scenario, or in this case when you boot the game up again to take a picture. But not uniform models. These boys will be wearing M42's and M2 helmets every time they load in-game, if that's what you were asking about. I've tinkered with the game's files and mods enough to know that. You can check it on your own machine if you feel like it. The formation appears in September 1943, the month of Operation Avalanche. The 325th GIR was engaged in that operation, however it arrived by landing craft.
  13. Here you go. I've noticed that mods will never swap character models like this. If you end up with a different kind of soldier model than expected inside a unit then it's 99.9% sure it's in the base game as well.
  14. Well, I dunno, Graviteam mastered the art of the field telephone line a while ago. From what I understand it was a choice to make it so you can still call in artillery if your vital units (the ones that can call it in) are still alive. It's kind of fishy but I wouldn't say I'm against that.
  15. This was in the scenario editor. It's part of the Glider Infantry Battalion formation, inside the engineer platoon. Let me be more precise: every time I point out something fishy inside a formation, it's always in the scenario editor that I take the screenshots.
  16. You mean telephone lines? How can for example a crew that has evacuated their vehicle and thus lost their only available radio have access to a telephone like that?
  17. Yeah, sure is. Haven't seen anyone talk about it, yet.
  18. M1919A4 crews from the US Glider Battalion's Engineer Platoon are manned by men in Airborne uniforms. That's incorrect as you can see with the rest of the unit.
  19. Yeah, I've noticed that units who have the authorization to call in off-map artillery yet don't have radios somehow can still call it in. Did that problem come up before?
  20. The Wikipedia article states indeed that the Fallschirmjaeger fought as infantrymen late in the war without any training to jump out of a plane with a parachute. That's all it says. You may have seen all the photographic evidence that I provided. It seems to indicate that SPG crews from the HG Division were simply issued Fallschirmjaeger pattern helmets. From what I've seen these crews don't seem to be usually coming from the Fallschirmjaeger service, they were simply trained as SPG crews from the start. The game is mostly set in 1943 and early 1944 as well. I'm not here to beat you up, you're trying to help and that's very nice of you.
  21. I think it's very unintuitive. In my opinion it would probably be more flexible if it could be used like the "Pop smoke" order, which would make it so your men don't fire their weapons unnecessarily (if the target is in direct line of sight) when the point is to flush out the enemies with the grenades, then use the weapons in close assault and/or if they start retreating. It could give you a better way to surprise your enemy. Kinda like this scene here:
  22. It was in the game files, by the way. Not in-game.
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