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Frenchy56

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Everything posted by Frenchy56

  1. I'd like to take a look at the studies they made as well, because I definitely have a feeling there's something wrong with the abundance of SVT rifles. It isn't much more than a general impression, however. Just taking a look at the total production numbers can give you an impression which is most possibly correct.
  2. " Protection was through a simple, angled gunshield ahead of the breach with cutouts in the panel for vision or optics. " https://www.militaryfactory.com/armor/detail.asp?armor_id=373 I'd say "simple" means non-adjustable. Do you have examples of AT guns with adjustable gunshields because that seems like a superfluous feature to me.
  3. I compared with a Pz IV H next to it and a shadow wasn't cast at the same angle. Then I turned the Pz IV J around to see how the lighting changed and the invisible Schurzen cast shadows on both sides of the tank at any angle in relation to the position of the sun.
  4. That sounds a bit like rumors, maybe even propaganda, but sure. You know how Marines are with their moto bullsh*t, but it's definitely useful for being able to fight harder by convincing yourself that you are a born warrior, having come into this world for the sole purpose of brutalizing your enemies.
  5. Invisible Schürzen cast a shadow on the side of this Pz IV J. I doubt Aris' mod is the cause of that.
  6. Here, in tandem with the Fortress Italy thread. The ZiS gun's armor plate aren't angled at all, when they actually were. It should look like this, however the plate is angled at a solid 90 degrees in-game. I also have doubts about the regular infantry section's weaponry: way too many SVT's, not enough Mosins. They simply shouldn't appear in every single rifle squad. They should probably show up in German rifle squads however. The lack of captured weaponry and vehicles is kinda jarring, since this front is famous in part due to the massive use of captured equipment. I'd like to know if Shermans and Jeeps are coming, since they were the most common Lend-Lease vehicles after the Studebaker trucks. Also, the absence of the regular, short-barreled M37 45mm AT gun which was still quite present at that time, and I'm pretty sure was standard-issue as infantry battalion AT guns.
  7. Well, we haven't had an update in two years. That doesn't help much.
  8. Here's the Pak36(r). As you know it's the captured version of the Soviet F-22 Divisional Gun, which was in fact bigger than the ZiS-3, which itself is bigger than the PaK 38. I may make a new thread as well to point out that the Soviet AT gun models in CMRT are quite wonky as well.
  9. Let's use photographic references to get a feel. When I saw the 6 pounder gun in-game for the first time, its size was definitely jarring for me. It's absolutely not supposed to be smaller than an M3 37mm AT gun, and it's not even the same size as the M1 57mm in-game. If all you need is to feel that there's a difference without having to take a ruler out and take measurements, there is definitely a problem. Looking at these pictures tells you that the other guns are definitely better-proportioned.
  10. Sure, it's not a big gun especially compared to the 17 Pounder and M1 76mm gun, but how do you justify this: Right, I shouldn't have posted anything without confirming it. It does indeed act the same way on any floor. I had only gotten the impression since I placed 2 MGs on differing floors and one started firing much earlier than the other, which was still deploying.
  11. I've noticed that M1919A4's take around 2 minutes to deploy when inside a building on the second floor or above. The deploy timer on the unit description changes accordingly.
  12. It should also be noted that the scaling is incorrect on the Pak 36(r) and the 6 Pounder AT guns. They're way too small.
  13. Nah, I was being half-serious, even if it doesn't really look like it. I was talking about limits in even the skins, since in the end there are still no unique skins for Allied NCOs, US officers among others. Though I still do wish my troops would stop sprinting straight into artillery barrages.
  14. It's painful to be this "nit-picker" you're talking about and spend more time modding, or in my case patching mods together to attempt fixing the inaccuracies than actually playing the game. Even then, with all the effort Battlefront has made to make uniforms and vehicle liveries more accurate, it still has limits that can easily be noticed when you get your head into it.
  15. It actually may be due to the slope angling the tank. The tank commander moves somewhat independently from the tank so it causes clipping sometimes.
  16. Stummels in Luftwaffe armored units have Fallschirmjaeger manning them.
  17. I also noticed that webbing models on US Airborne are misaligned, seemingly because US Airborne and regular GIs use the same webbing model, and the belt on the US Airborne skin is higher.
  18. Hello, You may have noticed this already, but there are a few very noticeable graphical bugs in-game: All StuGs after the StuG III G (earliest) and StuHs have their spare track textures bugged. Sherman II (mid) tank commander stands too low while buttoned out I confirmed that no mods affect this by moving the Z folder out. There should still be a few, but these are the most noticeable ones. I definitely hope these were noticed and will be fixed in the next patch. EDIT: I remembered that Sherman III commanders stand too far right of the cupola, thus their right arm clips through the turret. Might affect other British Shermans as well.
  19. Actually, now that I think about it, would we see scenarios and campaigns set in Southern France? And will Rome to Victory also cover earlier French troops from the Sicily landings? Making a proper TO&E for the French would be a nightmare because often the standard TO&E was impossible to follow due to lack of gear and weapons. So instead you had a mishmash of helmets, weapons, uniforms and webbing from the US, the British and French. I wonder what they've cooked for us.
  20. Err... Shift + click on Windows makes it so you can select multiple things at once though? CM does it too.
  21. I can confirm the Morris and Protze (MG and GL) are present on CMMODS since I downloaded them from there. There is no sign of Bedford trucks and Opels however.
  22. I was referring to Erwin's version. He says it has different hulls, while the one which is now on CMMODS only has one. @Erwin, I too have quite a good number of mods, and I have no trouble finding specific ones. I'm not asking anyone to upload all the mods that ever existed, only Aris' textures which are missing from CMMODS. You can help with this problem by sending them to CMFDR who has an account on CMMODS and can put them back.
  23. @CMFDR, maybe we could do something like that, yeah. I'm making a text file for the ones I just stated. Here's the link on Google Drive: https://docs.google.com/document/d/1VwVQ5Yd4mWpXJOpOcxvi6PGBOOsj0kb-HxWDY37SFhk/edit?usp=sharing @Erwin, does it include CMGL camos?
  24. Maybe I should make a new thread, but I also noticed that, probably among others, his Cromwell and the CMBN Sdkfz 250 (Alt) skins are also missing from the repository, and I have proof to believe that they indeed exists. I don't think he ever did a Sdkfz 233 or the "Puma" variants, and he only ever textured Soviet trucks as far as they're concerned, however he posted pictures of the Italian Fiat truck with his textures, which remain to be found.
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