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DerKommissar

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  1. Upvote
    DerKommissar reacted to Sgt.Squarehead in AFV Show & Tell   
    This is a great site for all things Armoured Car:  http://www.warwheels.net/
    Not very.....The PAK overloaded the suspension and it wasn't very well armoured, facing anything more potent than small arms, it was in trouble. 
    This was a weapon of borderline-desperation, like the Sd.Kfz.251/22:

    Or the RSO PAK-40:

    It went downhill from there. 
  2. Upvote
    DerKommissar reacted to mjkerner in AFV Show & Tell   
    Interesting article...
     
    http://tankarchives.blogspot.com.ar/2018/04/heavy-tank-from-pennsylvania.html#more
  3. Upvote
    DerKommissar reacted to sburke in Stryker vs Bradley   
    Same reasoning I use to explain to the wife why I can’t carry her.  Dear, it is a simple issue of ground pressure, well just get bogged. 
    Somehow she refuses to buy into science.
  4. Like
    DerKommissar got a reaction from Baneman in Finally made it!   
    Welcome, friend!
    I struggled with those missions, as well. Recently, also struggled with parachute regiment campaign. The bocage is a two sided blade. A few tips:
    - Mortars are invaluable. I went into the game thinking that light mortars were pop guns mostly for smoke. By the end of the campaign I depended on them. Best way to deal with dug-in Jerry MGs on the other side of the bocage. Germans have mortars too (very good ones), relocate quickly if you see them landing around your troops.
    - The bocage is a formidable barrier. Never troops to an obvious entrance, the Hun has very effective heavy weapons trained -- in ambush. Look for imperfections in the bocage during deployment -- small gaps and pathways that are less accessible.
    - Nothing short of a satchel charge can make a hole. Do not waste valuable HE ammo shooting at it, or try to plow through it with a non-Rhino tank. Satchel charges, sappers and their trucks are worth their weight in gold. Breach the bocage in places the Fritz does not expect!
    - Artillery is the Lord of War, not Nick Cage. Off-map artillery is key to taking out trench systems and bunkers that can halt your entire advance. Heavier artillery can take long to call in, and long to call off. I often find it is prudent to call it in during deployment, to save time -- adjusting it, if need be.
    - Use smoke screens on bunkers!
    - Beware the STuG! You'll be facing more assault guns in the bocage, than anything else. A STuG hidden in the bocage is much more effective than a tiger in the open. It will spot your shermans and advancing infantry. It will kill both fairly quickly. Do not attack it head on, outflank it with bazooka infantry.
    - The bocage can also be your shield. Infantry and armour behind the bocage are very safe. Doesn't just provide concealment, but also deflects projectiles. Sprinting to an unoccupied strip of bocage can be wise, but be careful of cowering germans. Get close enough and taste the MP-40 and grenades.
  5. Like
    DerKommissar got a reaction from Falaise in Finally made it!   
    Welcome, friend!
    I struggled with those missions, as well. Recently, also struggled with parachute regiment campaign. The bocage is a two sided blade. A few tips:
    - Mortars are invaluable. I went into the game thinking that light mortars were pop guns mostly for smoke. By the end of the campaign I depended on them. Best way to deal with dug-in Jerry MGs on the other side of the bocage. Germans have mortars too (very good ones), relocate quickly if you see them landing around your troops.
    - The bocage is a formidable barrier. Never troops to an obvious entrance, the Hun has very effective heavy weapons trained -- in ambush. Look for imperfections in the bocage during deployment -- small gaps and pathways that are less accessible.
    - Nothing short of a satchel charge can make a hole. Do not waste valuable HE ammo shooting at it, or try to plow through it with a non-Rhino tank. Satchel charges, sappers and their trucks are worth their weight in gold. Breach the bocage in places the Fritz does not expect!
    - Artillery is the Lord of War, not Nick Cage. Off-map artillery is key to taking out trench systems and bunkers that can halt your entire advance. Heavier artillery can take long to call in, and long to call off. I often find it is prudent to call it in during deployment, to save time -- adjusting it, if need be.
    - Use smoke screens on bunkers!
    - Beware the STuG! You'll be facing more assault guns in the bocage, than anything else. A STuG hidden in the bocage is much more effective than a tiger in the open. It will spot your shermans and advancing infantry. It will kill both fairly quickly. Do not attack it head on, outflank it with bazooka infantry.
    - The bocage can also be your shield. Infantry and armour behind the bocage are very safe. Doesn't just provide concealment, but also deflects projectiles. Sprinting to an unoccupied strip of bocage can be wise, but be careful of cowering germans. Get close enough and taste the MP-40 and grenades.
  6. Upvote
    DerKommissar got a reaction from Artkin in A distraction while we wait..   
    What about Minecraft, Terraria, Clash of Clans, CS:GO, WoW? Just to name a few games with massive audiences and inferior graphics. Betting your money on graphics is betting your money on a moving train. That's why a lot of similar FPS's become obsolete quickly, and often get abandoned.
    Even if we assume that the average consumer buys games based on looks. Is that the end of your revenue? Will they play it for 4 hours and stop? Getting them hooked is one thing -- the challenge is keeping them hooked. Companies try to make the bulk of their money, these days, on DLC, micro-transactions and loot-boxes.
    BF knows what their customers want, that's why they have lasted eons more than Postscript will. Their current audience will pay for upgrades, new titles and extended content. Stuff that keeps us hooked.
  7. Upvote
    DerKommissar got a reaction from A Canadian Cat in Finally made it!   
    Welcome, friend!
    I struggled with those missions, as well. Recently, also struggled with parachute regiment campaign. The bocage is a two sided blade. A few tips:
    - Mortars are invaluable. I went into the game thinking that light mortars were pop guns mostly for smoke. By the end of the campaign I depended on them. Best way to deal with dug-in Jerry MGs on the other side of the bocage. Germans have mortars too (very good ones), relocate quickly if you see them landing around your troops.
    - The bocage is a formidable barrier. Never troops to an obvious entrance, the Hun has very effective heavy weapons trained -- in ambush. Look for imperfections in the bocage during deployment -- small gaps and pathways that are less accessible.
    - Nothing short of a satchel charge can make a hole. Do not waste valuable HE ammo shooting at it, or try to plow through it with a non-Rhino tank. Satchel charges, sappers and their trucks are worth their weight in gold. Breach the bocage in places the Fritz does not expect!
    - Artillery is the Lord of War, not Nick Cage. Off-map artillery is key to taking out trench systems and bunkers that can halt your entire advance. Heavier artillery can take long to call in, and long to call off. I often find it is prudent to call it in during deployment, to save time -- adjusting it, if need be.
    - Use smoke screens on bunkers!
    - Beware the STuG! You'll be facing more assault guns in the bocage, than anything else. A STuG hidden in the bocage is much more effective than a tiger in the open. It will spot your shermans and advancing infantry. It will kill both fairly quickly. Do not attack it head on, outflank it with bazooka infantry.
    - The bocage can also be your shield. Infantry and armour behind the bocage are very safe. Doesn't just provide concealment, but also deflects projectiles. Sprinting to an unoccupied strip of bocage can be wise, but be careful of cowering germans. Get close enough and taste the MP-40 and grenades.
  8. Upvote
    DerKommissar got a reaction from A Canadian Cat in A distraction while we wait..   
    What about Minecraft, Terraria, Clash of Clans, CS:GO, WoW? Just to name a few games with massive audiences and inferior graphics. Betting your money on graphics is betting your money on a moving train. That's why a lot of similar FPS's become obsolete quickly, and often get abandoned.
    Even if we assume that the average consumer buys games based on looks. Is that the end of your revenue? Will they play it for 4 hours and stop? Getting them hooked is one thing -- the challenge is keeping them hooked. Companies try to make the bulk of their money, these days, on DLC, micro-transactions and loot-boxes.
    BF knows what their customers want, that's why they have lasted eons more than Postscript will. Their current audience will pay for upgrades, new titles and extended content. Stuff that keeps us hooked.
  9. Upvote
    DerKommissar reacted to Sgt.Squarehead in AFV Show & Tell   
    A B-3 apparently, according to this site:  https://heroesandgenerals.com/forums/topic/79855-soviet-halftrack/
  10. Upvote
    DerKommissar reacted to Sgt.Squarehead in AFV Show & Tell   
    Yeah but only one kit (in several boxings) and you need to replace the entire running gear.....I'm building one right now as it goes (202128 - 3rd vehicle, 2nd platoon, Charlie Co. ('Death Dealers') 1st USMC Tank Battalion.  Vietnam 1969).
    PS - Here's what a decent high end 1/72 kit looks like these days (before the paint):

    No aftermarket parts whatsoever on that one.....All out of the box (for $25 US)! 
  11. Upvote
    DerKommissar reacted to General Jack Ripper in AFV Show & Tell   
    Now there's a pretty thing...
     
    ^ Same here. My very first experiment in burning something came at the expense of a B-17G model I had lit on fire, for an authentic crash scene.
    My mom didn't care about my arguments in favor of, "But it's more realistic this way!" That thing had been EXPENSIVE.
    Of course, far be it for a nine-year-old to understand the concept of money...
     
    Anyway, here's my entry for the thread, one of my favorite tanks:
    That thing just screams, "TANK!"
  12. Upvote
    DerKommissar reacted to Sgt.Squarehead in AFV Show & Tell   
    I've got a soft spot for the M47 Patton:

    Probably because it's one of the few things I can't get a kit of in 1/72. 
  13. Upvote
    DerKommissar reacted to Sgt.Squarehead in AFV Show & Tell   
    And the 1979 Steven Spielberg film '1941':
     
  14. Like
    DerKommissar got a reaction from General Jack Ripper in AFV Show & Tell   
    Earlier, I posted four of the original heavy tanks. Those were the dawn of the concept -- and here is the dusk.



    M103, Conqueror and T-10m -- 59, 64 and 52 tons, respectively.
    Made pretty useless by ATGMs and APSDFS -- and replaced by the lighter MBTs. Hailing from the era of manual loading, RHS-only, and coincidence rangefinders. I really hope we see a CM set in the 60s.
    Interestingly enough, modern MBTs are around the same weight and generally sport the same diameter of cannon. Maybe the heavy tank is gone, but its memory lives on.
  15. Upvote
    DerKommissar got a reaction from Bud Backer in Once Upon a Time on the Western Front   
    This last panel reminds me of the 'nade spam that could render a squad combat-ineffective, by a sneaky german on the other side of the hedgerow. As a general rule, I tried to encounter germans at short range, because my squads had semi-auto rifles, tommy guns, and plenty a BAR. Get too close, though -- and get your taters mashed.
  16. Like
    DerKommissar got a reaction from Vergeltungswaffe in AFV Show & Tell   
    I pity the 3 crewmen that are stuck in that tiny turret with the breach and munitions. Sherman's probably my favourite tank of the war, especially the ones with cast hulls. Really shows off their sweet, sweet, curves.

    I REALLY dig this design. A real american monster, massive silhouette, 7 crew, 2 cannons and 4 MGs. Enough to make Orks green with envy. Despite a limited production run, it served in the deserts, the arctics and the jungles.
  17. Upvote
  18. Upvote
    DerKommissar reacted to Vergeltungswaffe in AFV Show & Tell   
    Gotta love a Sherman with a 105

  19. Upvote
    DerKommissar reacted to John Kettler in Crater grogs rejoice!   
    Brother Ed is happily making craters on a 3-D printer, and I unearthed this to help him. Turns out this is a blast from my past, in the form of a runway cratering study I used when doing a report on US rapid runway repair capability in my early days at Hughes. This is, in part, quite the tutorial on crater configuration from aerial bombs and addresses dimensions  for a range of bomb sizes against both a range of runway types and against bare soil. It's called BOMB CRATER DAMAGE TO RUNWAYS and was authored by Peter Westine of the Southwest Research Institute. 
    http://www.dtic.mil/dtic/tr/fulltext/u2/907456.pdf

    P.S.

    I give up! This post won't delete. Tried doing that after realizing I put it in the wrong place. Should be in CM GDF, not CMFB. Mods, please move it. Thanks! 
    Regards,
    John Kettler
  20. Upvote
    DerKommissar reacted to Tomatow in Video AAR for Platoon Patrol   
    The AAR
    I have made an AAR for the small scenario Platoon patrol and it seems to be getting good feedback, figured I'd post it on here as well. 
  21. Upvote
    DerKommissar reacted to Rinaldi in AFV Show & Tell   
    Perhaps stretching the definition of "AFV" but for me I have a soft spot in my heart for the UC/Bren Carrier. 

    The Carrier platoon is actually my favorite formation and one of the few saving graces of the CW Infantry battalions. 
  22. Upvote
    DerKommissar reacted to John Kettler in AFV Show & Tell   
    Andy,
    Hate to break it to you, but sometimes, the real thing is wrong, too! If you don't believe me, check some of the various measured armor plate thicknesses on the T-34 vs what the design plans specified. And that's a pretty tame example. There are others far worse. Unfortunately, that's the best I can do for now. 
    Dfwtd,
    I love the LRDG trucks as well, but they aren't AFVs. They are simply standard trucks which have been specifically reconfigured for desert operations. Great pics, though.
    DerKommissar,
    Renwal made a model of the M56, which I always thought was a butt ugly AFV, especially after I saw the Russian equivalent and simultaneously felt my guts knot and my heart leap. Love the ASU-85. 
    At the time I encountered it via the Renwal model, I thought the Ontos was the weirdest AFV ever. Later in life, I came to appreciate the tiny little tank killer for the marvel it was when it came to street fighting. Whip around the corner, blast the snot out of the problem area and reverse out of sight to reload.
    Regards,
    John Kettler
     
  23. Upvote
    DerKommissar reacted to Dfwtd in AFV Show & Tell   
    I don't know why, maybe since my modeller childhood when i saw a diorama, but i really love this truck.
    Chevrolet 30 cwt wide-body (WB) used by the LRDG

  24. Like
    DerKommissar got a reaction from Rokossovski in AFV Show & Tell   
    Much more useful for infantry support, I can imagine.
    For the next one, I am going to group together 4 vehicles into one.



    Top to bottom: Neubaufahrzeug (1940), Vickers A1E1 Independent (1933, prototype), T-35 (1935), Char 2C (1921)
    These are big, heavy, slow, lightly armoured and infamously unreliable -- which made them all but useless in WW2. Albeit, the British were forward-thinking enough to retire theirs to the museum. This was the first incarnation of the Heavy Tank, a concept that would become obsolete by the MBT. They say great minds think a-like. In this case, they were just plain wrong. I can imagine these super-tanks were useful for propaganda -- they look imposing even to this day.
  25. Like
    DerKommissar got a reaction from John Kettler in AFV Show & Tell   
    Here it is: the M-50 "Ontos", the USMC's tank destroyer. They did not destroy tanks, but preformed very well as close support -- busting fortifactions. This thing was perfect for Vietnam, and could even cross the flimsiest of pontoons. I really dig the two .50s strapped to the recoil-less gun tubes. Much to my disappointment, they are only for ranging. 

    Just to stir up controversy and possibly break my own silly rules: here's the M56 "Scorpion". It's an 90mm SPG for the Airborne. Is it an AFV? Is it not an AFV? You tell me.

    How did this ASU-76 get here?
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