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Artkin

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Everything posted by Artkin

  1. This is simply untrue. The newer games just run better with more troops/buildings/trees. Berlin works way faster in CMCW than it does in CMRT.
  2. Because the older games run awfully. Try playing a battalion vs battalion fight in CMSF2 real time. Then try it in CMCW. CMRT feels like it handles large battles better than CMBS, oddly.
  3. I had suggested this years ago. One person said it was because I wanted to play Tiger vs Abrams. So foolish of them.
  4. I think the benefits of extending the conflict to the winter months (Even to end it there) outweighs the negative impact on the storyline. Because we are definitely playing the game for the gameplay.. not the lore..
  5. Note: How did this guy register in 2008 and is just experiencing this issue now? First forum post since 2008. Er.. what?
  6. Then, make sure to play with the functions provided by the game. You can view these by clicking Menu -> Hotkeys when ingame. The Alt + [Letter] functions will open up a bunch of options for you to tinker with the game a bit. Including the camera looking to the right nonstop by pressing ctrl + E.
  7. Yeah as @jtsjc1 said if you had viewed others playing the game before jumping the gun and buying it, you would have seen that your problem is particular to you. Which you could have then fixed without making a post like this. For the rotating, set your hotkeys in the hotkey file in the game's folder in Documents. This is my hotkey list // You can edit this file to modify various in-game functions and hot-key based commands. Use of special characters (shift, alt, control, numpad or function keys) is not permitted. The letter in <>'s (E,F or G) designates the language (English, French or German). Command Keys Direct //FAST <E>, //QUICK <E>M //MOVE <E>N //SLOW <E>B //HUNT <E>L //ASSAULT <E> //REVERSE <E>G //BLAST <E> //MARK MINES <E> //CLEAR MINES <E>I //HULL DOWN <E>. //TARGET <E>T //TARGET LIGHT <E>Y //TARGET ARC <E>K //CLEAR TARGET <E> //FACE <E>R //TARGET SMOKE <E> //TARGET ARMOR ARC <E> //TARGET BRIEFLY <E> //DEPLOY WEAPON <E>/ //PAUSE <E>P //HIDE <E>H //DISMOUNT <E>U //BAIL OUT <E> //OPEN UP <E>O //POP SMOKE <E>; //ACQUIRE <E> //SPLIT TEAMS <E>H //ASSAULT TEAM <E> //ANTITANK TEAM <E> //SCOUT TEAM <E> //DRIVER TEAM <E> //CONSOLIDATE SQUAD <E>J ------------------------------- Camera Keys //MOVE FORWARD <E>W //MOVE LEFT <E>A //MOVE RIGHT <E>D //MOVE BACK <E>S //ROTATE LEFT <E>X //ROTATE RIGHT <E>C //REVERSE DIRECTION <E> //RAISE <E>Q //LOWER <E>Z //ZOOM OUT <E>- //ZOOM IN <E>+ //WIDE ANGLE <E>' ------------------------------- <E>C //3D MODEL QUALITY (-) <E>{ //3D MODEL QUALITY (+) <E>}
  8. For 2017 sure but as far as I know production has been ramped up for the T-90AM. I think it's a little early for M1A2SEPv3 on the 2017 timeline too
  9. Aw yeah. So cool. I didnt realize the marines ever had trophy issued to them.
  10. Oh boy that is so cool. A 71 tonne Abrams (Finally without TUSK), VDV, a T80BV(?). And every game gets some love. This will be a good year. Also the camo is looking great!
  11. This might be impossible unless there's a way to dismount the tow from one of the american vehicles. This might be possible? I forget in what instances you can do this
  12. Agreed, this module is the best BFC has ever put out.
  13. In my case both times it was a single shooter who engaged and killed my gunners between 2-400m and 1-3 shots.
  14. Yeah so as @domfluff said, the accuracy vs (specifically) unbuttoned m113a2 and m60 crew unbuttoned seems way too good. If they were shooting at an infantryman walking through the field the accuracy would be way less. I'm sure we have all experienced this behavior with our halftracks as @Redwolf brought up. I understand the feature of ducking does not exist in CM but I was alluding to what @Pelican Pal was saying, a slight bonus to gun shield crews in the same way infantry recieve bonuses on specific tiles (If even possible). I knew they had headphones but I didnt think the sound of the engine would prevent them from hearing bullet impacts on the hull of a vehicle. I could see it from near misses though. The crew should be honed into the sound of their own engine by the time they hit the battlefield. When youre used to using something everyday you are able to tell when the slightest thing is off about it. Your ears are certainly able to. In the save file my m113 took 2 hull shots and then the third killed the gunner. In my opinion that should have been a 50/50 chance for them to button up. I'm sure we have all seen more than 3 shots before crews decide to button up though. Especially in the ww2 titles. In the ww2 titles this problem is prevalent, though understandably the gun shields they used were more primative. The gun shield on the SdKfZ 251/17 is excellent however and you cant engage the gunner much at all. This is very similar to the m113A2 though the German gunner is much lower in the turret (And is actually eating the gun.. bug!). As @Grey_Fox said, the exposed target is much larger for an infantryman. Its 2-3x larger even when prone and facing you.
  15. OK for some reason I'm the only person that can watch that video. Why would Vimeo even take my upload if that was the case?? Right, well the savegame emphasizes my point. I don't think I have a save for that original trickshot. Somehow fraps turned a 14 second clip into 1.4gb. What terrible software we have to use in todays world. Consider it forever uninstalled. Here is the video reuploaded to my DB instead: https://www.dropbox.com/s/x9nague0gwrdx0v/Cm Cold War 2022-01-10 18-39-15-20.mkv?dl=0
  16. I see gunners die way too often in the M113A2. I didn't say the M113A1 because it's just like a ww2 halftrack - nothing at all to hide behind. If you watch the video I posted it shows the insane shots AI make from time to time. And then the turn I submitted was the minute after
  17. Well sure, but 215m for a one shot precision kill on a target the size of a helmet (Which had just come to a stop from either a fast or sprint order) seems pretty absurd. The 400m shot took 3 rounds which was far too good still, but after a few rounds the crew should either duck or be given some kind of bonus. If someones vehicle was taking fire they would certainly hide behind the gun shield better if not drop down entirely. I have to recheck the veterancy but I dont remember putting any green m113s in that scenario. You cant see that video? It's ridiculous
  18. These videos are insanely huge, 1.7Gb for 20 seconds so I can't upload a second. But it just happened again. 400m third shot from an ak-74 rifleman who was just firing at something else literally 5 seconds before. The Soviets are all regular veterancy. They are way, way, way too good. This is kind of ridiculous and absolutely should be adjusted. Turn : https://www.dropbox.com/sh/odqcp2cbbru450d/AAC7fkTc4Mo85n1f-QwHSaIOa?dl=0
  19. This was from a soviet RPG team, which means it was an ak-74 without a scope that killed my gunner in one shot. This was at 215m. I think we all know just how vulnerable gunners are. They should be abstracted some sort of protection since they are able to duck when getting fired at. https://vimeo.com/664496510
  20. Dont forget that the Berlin Brigade that I designed needs a home Elvis.
  21. Les Pauls were made for people with small hands...
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