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Artkin

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Everything posted by Artkin

  1. So you think this is the first time he's opened the game since 2008? Or just made an account here and never bought into the series? It doesn't add up.
  2. https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-campaigns/rokossovkys-impasse-cmrt-campaign/
  3. I thought the 40mm was more than capable of getting penetrating hits on BMPs. I've had it happen plenty of times. And the OP got a really lucky hit which detonated a rolling bomb
  4. Wow that was a lucky shot, usually they just disable the apc in some way. It makes more sense given that your target was a bmp3, which is essentially explosives on tracks. I try to keep my infantry very far away from them.
  5. I can see an abrams surviving maybe 1 hit from a direct artillery shell. But after multiple? That tank is toast.
  6. Thats really sad. I personally searched for an obituary. Emrys always had something funny and entertaining to say. Guy always put a smile on my face. It was strange to be on these forums and not see him posting around.
  7. I think a clean slate of solid undercarriage armor would act entirely differently than a swiveling turret (with numerous components) on a ring. Look how simple it was for armored vehicles to gain IED protection by just altering the shape of the hull into a V shape. There is no chance a blast door will hold up to 155mm hitting it.
  8. I had actually never had an M1 killed after 6 or so hits to the tops of them. Looks like the odds were against me for that. I've also seen it worse in other threads which is why I immediately thought of the M1A2.
  9. Yeah I can't see anyone having a source for this in the next 30 years. But 155's should absolutely crucify an Abrams. The hits on the blast doors would definitely wipe them out. At the very least temporarily disable crew function for a few seconds. I can't imagine it being a pleasant experience. And there is clearly a problem with tanks not taking subsystem damage from near hits. I used CMBS for my first tests since the vehicles are littered with components. As opposed to something like the T62, which handles .50 cal rounds to the subsystems better than any other tank I've ever used.
  10. It was CMBS, where the effects of artillery not doing damage is the most obvious. I will try it in CMCW next. I just tried it again T-64BV, and direct hits kill. They penetrate to kill though, unlike the Abrams where the 155 do not penetrate the top. Near miss hits sometimes do subsystem damage, but not always. Just tried T90AM, and same result. Broken tracks, no subsystem damage at all from salvos of 3 PGMs.
  11. Abrams #2: Abrams #1: Abrams #4: I had four tanks lined up, each taking 3x excaliber rounds per salvo. All of these tanks should have been outright destroyed. Tank #4 didn't even take any subsystem damage. Abrams #3: Shell lands right under the smoke discharger and nothing changes on the subsystems. Then a second round lands just behind it and the discharger is a little more broken. It, and the tank should have been outright destroyed. Abrams #4: Shells land on top, behind, and in front of vehicle and do minimal subsystem damage. Abrams #2: Takes shell to the top, side and behind. Should have been killed. Abrams #1: Should have been killed after the first two salvos.
  12. This has also been an issue for years with the M1 taking tons of direct hits from big ordinance. There IS an issue with artillery. There is no need to have a pretentious snob here telling us what's up. Precision munition doesn't kill tanks. That is a big problem.
  13. I think it's a version incompability. I dont know exactly, but if you try downloading a campaign that was made on a certain version of CM, you need that version. I tried downloading a CMFB campaign but it wouldnt even show up because I wasn't patched to the latest version. You probably can't open the older version for that reason.. and will have to start over again.
  14. I think the game would be way better with accurate artillery damage. The maps are big enough to handle manuevering around it. Especially in CMCW
  15. I have had the option in one of my games but wasn't able to call them in either. I think I was playing Ukranian
  16. I tried the fix myself. I didn't see a huge noticeable improvement in FPS, but I did notice the slightly increased lag when zooming around the map at low altitude. I never used a program to track my FPS though. I think I saw a marginal improvement but I can't be sure.
  17. I have noticed this behavior on occasion too. Partial contacts will sometimes cause your vehicles to flee. Super annoying. It actually happened in my CMCW tournament game, but I can't show footage from that just yet.
  18. is it possible to make parts invisible? Like the front piece of the hull that's sticking up?
  19. why "I am offering this discount only if you act RIGHT NOW! For Only $67 $17" Hey isnt that illegal?
  20. The very first line of the very first post addressed this.
  21. Haha yep. They never felt comfortable in my hands for that reason. I could manage the beefy neck (Owned an Ibanez Universe for many years), but not the scale.
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