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Howler

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Everything posted by Howler

  1. @General Jack Ripper , some have reported issues regarding pathfinding. Posts describing the less than perfect placement of the 'withdraw' waypoint, particularly in urban maps, are all over this board. You, yourself, recently posted a 'bug' regarding pathfinding on this very forum. You were less than civil in your response to me there too. CMSF2 is only expecting the updated NATO campaigns which are to be released as they become ready. The other titles are expecting the CMSF2 pathfinding algorithm to be made available real soon now to paraphrase BFC on it's imminent forthcoming release. What is expected will be title specific corrections along with a toning down of the 'flight' behavior which many have reported as problematic when it occurs to units in protective cover such as foxholes, buildings, bunkers. trenches, etc. I'm not sure what posting the 2.01 release notes was intended to achieve. Try explaining it to me again without using the word nonsense as your sole response.
  2. Only the US campaigns have been updated. This could be the issue with your first point. As for your last point, the pathfinding was tweaked in the 2.01 patch. If you have applied this patch then welcome to the club - the evasion/withdraw/retreat/etc. failings are what they are. It's more noticeable in close environments. No forthcoming corrective patch is expected.
  3. I'm a lot of things as I'm sure you are also. It's never as easy as a single label to describe another person. I have no ill feelings towards you or anyone else on this board. I should have limited my comment to the appropriateness of the initial post and forego the labels. Welcome back.
  4. Because, it's a completely inappropriate comment to post on this board. PERIOD. Further, it shows a total disregard for the work of others. There too many games available for free and/or through legitimate after market means (i.e. gog.com) for it to be anything other than a sign of entitled immaturity. It's a much better use of one's time to instead make the effort to change the law to ensure a healthy public domain. What society has forgotten is that copyright exists to produce works for the public good. A debate can be had as to whether 50-75 years after the death of the creator is reasonable to serve this need. Such a debate such be moved to another board. I'd ignored the OP but your response dragged me in... Please let this thread die...
  5. You sir, are a brave man. The pathfinding being what it is - I would have placed the waypoint where you intended the breach to be and another one AS on the other side of the breach to encourage the guys to follow intentions. Would you be able to place the waypoint where your breach team is located and another one AS north to see if that fixes things?
  6. Tell me you did this after calling a barrage of 155s where the 'AT Mines' were identified on your map. I hate losing vehicles and would rather waste rounds from 155s which are too plentiful in this scenario. From memory, they take 3 mins to call and become available 10 minutes in... Everyone else is on the bern enjoying the turkey shoot. Have the engineers go over the area where it says 'AT Mines' once the barrage is over and before sending anything through. It's too bad you had such a difficult time with this one. Your starting infantry platoon is your base of fire (on the bern) and the follow-ons carry the assault if there's anything left.
  7. Same here. Mind you, I have needed to convert the odd quick to a blast command using this method. The important point is the team doesn't need to rush through the gap in order to breach.
  8. If the spotter is eliminated during the 'receiving' or 'spotting' phases, the artillery will self cancel within a few minutes. If the spotter is eliminated and the artillery is in 'firing' mode then it will complete the mission and you have no means of ordering a ceasefire (as there is no spotter controlling the mission). A spotter is free to move, fire, hide, etc. during the 'receiving' phase. In the 'spotting' phase, the spotter must be able to see the target (point, line, or area) to minimize the number of spotting rounds used to advance the artillery to a 'firing' mode. The spotter must be within LOS of the target during the 'spotting' phase. The spotter can move, or act, freely during both the 'receiving' and 'firing' phases of the mission regardless of LOS. LOS is only important during the 'spotting' phase.
  9. I'm curious, what game have you *ever* played that didn't have such bias? There are limits to everything and everyone (yes, including the game designer) has an opinion. Why waste your time playing a scenario you don't enjoy. Skip it and play the next one. There's plenty of content to play through. Spare yourself the frustration. Your point being what exactly? Ah, yes - it must be the game... the limitations... the fantasy... Come back to it when your more comfortable with fine movement and the use of engineers within 'the realm of CM'. Choose another scenario and come back to this one once you're more comfortable with the mechanics and their limitations. Again, there's plenty of scenarios that are more readily approachable.
  10. Yes, it could. It's not the 100s of millions of CC#s stolen from Equifax, Marriott, Target, etc. It's a few BFC clients. That must be it. It's BFC's fault... new website is to blame. When I played a cyber-criminal on TV - it made sense to steal a few hundred CCs. There's more to be made getting a few hundred than there is with a few hundred million...
  11. Armed with a replacement CC, my spouse has kindly agreed to allow me to test BFC by procuring another game and modules once the patches arrive. These thieves will rue the the day they messed with me!
  12. My engineers had no problems marking most of the mines within 10 minutes. Afterwards, at scenario end, I had approximately 75% of the minefields 'marked'. The hard part is not in identifying the minefields - it's in what you're going to do to bypass them. You have options. Sounds like this is your first time encountering mines. Don't panic, let your engineers to their job. Then either call your 155s or pick a route through with the proper lead vehicles. Something that won't get skittish at the mere sight of an RPG... One last hint - your infantry won't trigger AT mines.
  13. -- Off topic deletion by self as I was about to respond to a hoarder...
  14. Incoming RPG meeting outgoing (belated) smoke... it didn't end well for the stryker. From the demo release.
  15. @IICptMillerIIuniform mod at http://cmmodsiii.greenasjade.net/?p=8015 @IanL CMSF1 icons at http://cmmodsiii.greenasjade.net/?p=2684
  16. Second battle into this campaign and a newly arriving sniper team (10 minutes in) seems to come equipped with a Javelin missile. Upon closer inspection, I noticed they also had 46mm grenades and .50cal ammo. I moved them 4-5 action spots away to eliminate ammo sharing as a potential cause. Has this been reported already? Am I correct in thinking that they should not have the Javelin missile (no CLU), .50cal ammo nor, 46mm grenades as default load out? This team shows 2 M4s and a M110. The above is using: Kieme's CMBS Special Equipment Icons which can be found at http://cmmodsiii.greenasjade.net/?p=7977 Kieme's CC Icons at http://cmmodsiii.greenasjade.net/?p=7966 Otherwise, the GUI is stock. Selecting the unit now shows a M4, M110, and M4/M203 so the 46mm makes sense. What doesn't - is the equipment changing from turn to turn...
  17. How certain are you that there is no ammo sharing happening with either a vehicle or troops nearby (within a couple of action spots)? Your screenshot is showing the unit has 3 missiles and another 2 missiles from ammo sharing. Are you able to move the unit 3 action spots away from any potential source to eliminate ammo sharing as the cause?
  18. I disagree with your hard disagree. Would that make me harder? ANYHOW!!!! Moving right along. It was a fun action movie on a low budget. So, what? Why does a lead have to make 50mil and why does a film need to cost 300mil in order to be considered worth the price of admission. It's as close to a 'war' movie as the millennials will allow us to have about Afghanistan (or any confrontation nowadays). Sure, the cloak and dagger political plot line was paint by numbers but the action scenes were good and, more importantly, involving small unit engagements. That's what mattered. The explosions were big enough to satisfy IMHO. It was a pleasant surprise and refreshing to see film about that theater from a perspective other than a US one (no offense intended). The action was about as well choreographed as bigger budgeted films. I'm hard pressed to name anything better in the past four years (since 2015 release) that had a similar budget and scope (little more than a sniper team for the most part). There was a Swedish (War for Peace) mini series that was also good and a UK movie whose title I can't recall at this late hour... it's been sparse. Was the Mark Wahlberg movie (another one I can't name ATM!) better in your opinion? Finally, not a single Marvel superhero was harmed in the making of this film... It's war pron, what's your problem?
  19. Agreed. You've got me now trying 'balanced' to see if the larger maps become playable. Any comments I made regarding the option menu were based on my assumption that setting the 3D model in the options, as opposed to the hotkey in-game, may produce more accurate FPS measurement. One then starts or loads a game without concern for stale buffers/caches. In any event, my numbers were measured first by using the hotkey and then rewinding the turn. I therefore loaded a save game once and never exited the game between measurements for the various 3D model settings.
  20. Last post today on this matter. Promise. Bubble Best/Balanced/Fast: Camera #2 locked on unit - 600m/240m/100m Camera #3 locked on unit - 340m/200m/220m Camera #5 locked on unit - 50m/0m/0m Turning around a locked unit using the rotate hotkey (eg 'Q') a couple of times as Best/Balanced/Fast in FPS: Camera #2 - 25/45/40 Camera #3 - 20/30/35 Camera #5 - 30/45/60 In all cases, holding down the Rotate Left key ('Q') for more than a couple of complete turns resulted in the FPS counter shooting up which seems to indicate caching... The bubble presented as a cone and I opted to measure the shortest distance. Save game used was 'Factory Outlet'. Finally, the ReShade FPS counter was used as AMD does not provide one. More importantly, the response is smooth. Zoom and camera movement is immediate. Turning off the AA in-game and in the video driver has eliminated any lag.
  21. Back to CMSF2/ReShade 4.1, stationary camera (#2). Fastest 28 FPS (~ 35ms) Balanced 28 FPS (~ 35ms) Improved 25 FPS (~ 40ms) Best 17 FPS (~ 60ms) Running again with ReShade off yielded: Fastest 31 FPS (~30ms) No Change to Balanced or Improved Best 20 FPS (~ 50ms) Above was run by changing 3D Model setting in game and rewinding the turn. I believe slightly better results would be had if one was to set the quality in the menu and then loading a save... I'll try to determine the size of detail bubble next. Again, I'm consistently seeing significant drop between 'balanced' and 'best'.
  22. It's an AMD HD7850 (2GB) installed ~6 years ago. I never bothered to disable vsync for that reason so, I was surprised to see that it improved slightly when I turned it off. Running from a fix (stationary) camera position (#2) on a large map (Bridgehead at Kharalyk) using CMBS v2.00 I get: 18 FPS / 55ms on balanced; 17 FPS/ 60ms on improved; and 7 FPS / 110ms on best. Using ReShade 4.02 with slightly different presets from the CMSF2 post reported above which is why I added the frame time in ms. My bubble is smaller than what you report but I put that down to Nvidia vis AMD. I have to say that as soon as I zoom or move the camera - the FPS shoots up to 35+. The play is always responsive once AA is turned off as described in your previous post. I chose a fix camera position to eliminate that a variance. Further, changing the model detail while in game skews the number. I've had faster renders at every setting when you set the detail in the option menu then load the save game. Finally, the load times aren't effected. I'll go back to using CMSF2 and report findings on 'FAST'. Keep in mind that I also have a slow CPU. It's the relative differences in FPS count at the various 3D model settings that I find striking. In my case it's a significant drop from 'balanced' to 'best' across both titles.
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