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ebphoto

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  1. Like
    ebphoto reacted to sburke in Shock Force 2 Unofficial Screenshot And Video Thread   
    Sadr City - a map in the works.  Nowhere near as nicely detailed as LLF's Ramadi map, but intended more as a master map to be cut up and used as needed.
     
     

  2. Like
    ebphoto reacted to RSW in Shock Force 2 Unofficial Screenshot And Video Thread   
    Episode 2
     
  3. Like
    ebphoto got a reaction from tpr in CMSF2 demo playthrough video: German Bundeswehr defending against overwhelming Syrian Forces   
    Nice video! I thought you were going to lose your fighter aircraft with all the AAA and a few more of your APC`s but you didn't! I also liked that 2 for 1 shot you got, luck son of a gun.......😃. Nice job..... Thanks for sharing that.
    Eric
  4. Like
    ebphoto reacted to SeinfeldRules in New Terrain Mod for CMRT   
    Two more before/after:






  5. Upvote
    ebphoto reacted to Macisle in Kharkov Map Sneak Peak   
    Lots more work to do on this, but...
    Sneak Peek:

  6. Like
    ebphoto reacted to BTR in An der Schönen Blauen Dnjepr scenario   
    Maybe they jumped. 
     
     
  7. Like
    ebphoto reacted to HerrTom in An der Schönen Blauen Dnjepr scenario   
    Figured I'd drop a Christmas bone of my own - haven't gotten very far due to all the holiday obligations, but I do have a turn for you guys!

    Eventful in the explosions, but uneventful on the manoeuvring.  1. Platoon, 2. Company managed to reach the copse to the east of the dachas without losing any more vehicles.  For now I'm going to keep the rest of 2. Company in cover until the smoke starts raining down in the next few minutes.  The smoke screen will be kept up for the next ten or fifteen minutes as the companies stage and start the crossing.  2/4 PTRK (ATGM teams from 2. Company weapons platoon are doing a number on the Ukrainians - knocking out 4 BMPs with the help of the battalion tank, and another tank got blown to smithereens by a well placed shot from 5. Platoon, 1. Company.
    Buddy's been on vacation so it's been slow going getting these turns in - hopefully we can speed it up again with the new year!  I'll make it my resolution 

    A Ukrainian BMP eats an ATGM.

    The ATGM teams at the Dachas are doing great work, quickly enaging and launching missiles at the number of visible enemy vehicles on the far bank.

    One after another, three BMPs are perforated by the skilled operators.

    A fourth BMP gets exploded by the battalion HQ's tank, avenging the demise of the BTR crew the last minute.

    Kablooey.

    5. Platoon, 1. Company watches over the bridge.  The gunner of the westernmost tank spots a little shimmer hidden behind the trees - another T-64!

    He fires a shot that lands squarely on the glacis plate, brewing up the enemy tank in a pillar of fire.
  8. Like
    ebphoto reacted to HerrTom in An der Schönen Blauen Dnjepr scenario   
    The ATGM group moving to the dachas made a slight detour to get better line of sight on the opposite bank.  2/5 has been essentially wiped out.  More details on that in the following report.  Overall, the plan has not changed significantly.

    The ATGM teams of 2/4 dismount and move into position to cover the crossing.

    The battalion's support tank fires on the newly spotted enemy tank.

    The shot slams into a tree, annihilating it.  The enemy tank crew, however, fails to notice the close call.

    Another shot is fired, and streaks past the battalion tank.

    The shot slams into steel as another tank of 5. Platoon, 2. Company explodes in a gigantic fireball.

    The battalion's tank returns fire again, this time landing a shot right in the turret ring, disabling the lucky enemy.

    The last tank in 5. platoon explodes from yet another unseen threat.

    5. Platoon, 1. Company spots the threat and fires, exploding another Ukrainian tank.

    5. Platoon, 1. Company observes the destruction across the river.

    Reconnaissance troops move to the edge of the woods to identify any enemy forces on the bank opposite of the Razvedka team.

    Artillery fire continues to rain down upon the opposite bank.  A couple of ATGMs have screamed overhead and impacted things on the other bank.  No positive ID on the targets yet.
  9. Like
    ebphoto reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    Right Flank :
    The uncon fight is furious, but sadly, Bil has fire superiority against my guys in the 2 houses.
    At first we hold our own, causing 2 casualties to 1 of our own.

    But then he scores a devastating hit with an RPG round...

    And that takes the wind out of their sails...

    I order the remaining men to Withdraw (crawling)

    And try to move the rest of the force to get LoS to just the ditch and the one building to reduce Bil's force's fire superiority

  10. Like
    ebphoto reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    Turn 3:
    Overview pic showing the situation in the non-Uncon area - I moved the Scimitar that was near Obj Gold further to the centre, elsewhere most of my movements have completed.

    He keeps the buildings between him and the bad stuff up on the 2 hills, but should be able to see and hopefully interdict any movement towards the Uncon area.

  11. Like
    ebphoto reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    At the end of the turn, the Puddlers have almost reached the stream/irrigation ditch/canal.

    Not a lot else happened in this part of the map, so here's a close up of the "Something New" - knowing little about the various equipment ( like amphibious capabilities), it took me a long time in the editor to conclude that this is a BMP-2. If it's not ... be kind

    Uncons A encounter the first enemy when they occupy a building. They see and target some desperate looking men charging across the open ground. Sadly, although they cause one casualty, their aim is atrocious and that's all they achieve ( you'd think that they'd do better at that range ). They are then taken under fire by a group that made it into a ditch and another lot in the opposite building. They take a casualty themselves and end the turn cowering. This area is going to be a tough fight and it's too far away for almost any support.

    All I can say to Uncons A is, "Be Pure ! Be Vigilant ! Behave !"
    ( if anyone gets that quote, I will be utterly gobsmacked - and probably only long-term UK residents have a chance ).
  12. Like
    ebphoto reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    On the far side of the map, two more bakkies are spotted behind the one my Watcher in the Woods KO'd. They begin to move, but the rearmost one moves into a new position that can still be seen ( shown with arrow ).
    My Scimitar is not very accurate ( I read up about the UK's Rarden cannon and it's supposed to be more accurate than most to make up for its low magazine and slow reload. Hmph, not here it seems. Mumble, mutter ) but eventually lands some rounds near the vehicle - at the end of the turn, the crew have jumped out.
    I'm not sure if it's still a viable vehicle at this point.


     

  13. Like
    ebphoto reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    Turn 2 :
    Hahahaha, of course it turns out that assumptions made about Bil's options turn out to be wrong. This turn some of my Uncons get spots on units moving up just behind Apprehension Height and Worry Ridge ... because they're amphibious. I definitely did not see that coming, so "Bottleneck Bridge" immediately goes down as the most inappropriately named terrain feature on the map !

    What appear to be 2 BMP-2's and one TOW-toting vehicle put in an appearance. At least one of the BMP's disgorges some men and the other probably does so too. So infantry are about to start peering over the crest next turn.

    The good news is that none of these vehicles are poking their own noses over the crest, so I should be able to suppress their infantry with MG fire ( if I can spot them ).
    Naturally, if they have any kind of AT weaponry with a range greater than 300m, I'm going to be sad panda.
  14. Like
    ebphoto reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    Left Flank :
    This shows the situation on my left flank. 2 Units have almost reached the dig site with backup and overwatch following up. German Fennek on the left - now titled "Puddlers" - is going to press on much further because ...

    I discover by looking further back that it seems Bil has a bridge he must cross with the bulk of his forces ( I make an assumption that he did not have a deployement zone on this side of the river ). This is likely to slow him down since I'm sure he's not going to swan around with single units. Thus I reckon I have another turn of largely unobserved movement available.

    - Also, when I woke up to turning labels on, it seems that Apprehension Height (aka Hill 41.1 ) and Worry Ridge ( aka Hill 42 ) do have designations. They may be a little hard to read, so I've added them to my labels.
    Accordingly, the Puddlers will attempt a crossing of the river as shown.

    A closer view - the sides of the river are fairly steep and if the Fennek doesn't bog, it will remain in the ravine as a surprise to any infantry that may try to run forward that far.

  15. Like
    ebphoto reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    Right Flank:

    Uncons A - the MMG on the roof - spot a single enemy in the Obj Steel area ( some way ahead of my Uncons C )

    The vehicles of Uncons B will push forward as shown, with the lead vehicle moving to gain LoS on some of the Obj Steel buildings.

    Last pic shows Uncons C moving forward more, but still cautiously. Also - some of these uncons are not Fit, so small movements is best.

  16. Like
    ebphoto reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    Turn 1 : ( bear in mind that I wrote up the info as I was doing each turn, so even though the battle has moved on in time, these are the thoughts I had at the time ).
    Well, first blood to us.
    It seems that Bil had a similar set of 3 Uncon vehicles. They were over-cautious and did not move.
    My Watcher in the Woods turned out to have even better views than I hoped - it spotted the lead vehicle and took it out with some 30mm fire ( initially it fired short, but corrected before the end of the turn ).

    Overwatch of the two hills. The Scimitar in the Orchard/Olive grove also has LoS to the Apprehension Height.

    This shows the other movement in this area - the Scimitar unlabelled is waiting for the infantry recce squad to confirm a lack of enemy in Obj Gold - I would have pushed on, but there's always a risk of an RPG7 in the flank which would ruin anyone's day.

  17. Like
    ebphoto reacted to Baneman in CMSF2 - UK-Germany Beta AAR   
    Setup and Initial moves
    I'm operating under the assumption that no one is going to see the other for at least the first 30 seconds. So I'm pushing forward fast to reach decent positions from which to observe or cover. 2 Scimitars head for Obj Gold - as you can see, the ground slopes down in that area, so we should be out of sight relatively quickly. The infantry recce team will also be moving towards it from the orchard.
    One Scimitar "The Watcher in the Woods" is moving up into a small copse which offers an excellent overwatch position.

    Pushing the furthest is one of the German Fenneks - it looks like the touch objectives Diamond 1 & 2 and Ruby will be tough to reach as the intervening ground may be extremely exposed.
    So these guys "The Sacrificial Lambs" will be attempting to get there early. If they don't make it, it's unlikely that anyone will until the enemy force is largely neutralised ( which may not happen ). So I'm hoping to grab a quick win with a largely expendable unit ( c3k would be proud ).

    On the left flank, the rest of the German recon platoon is moving up as far as the Dig Site. My plan is somewhat nebulous here, but I don't want to leave this edge of the map un-observed.

    Uncons A, B ( not shown ) & C
    As you can see, I'm being cautious with these guys - spreading out and moving forward in bounds. Possibly unrealistic, but most of them are conscripts, albeit highly motivated, so I can imagine them peeking around corners, then again, then again and then moving.


  18. Like
    ebphoto reacted to tyrspawn in Walkthrough and let's play of the BLACK SEA CAMPAIGN!   
    <3 My reputation for excellent pronounciation of bad ass missile precedes me!
     
     
    I hate to be "that guy" but care to elaborate?
     
    The first mission has been posted:

  19. Like
    ebphoto reacted to Rinaldi in Power Hour   
    New version of power hour released. Shane is currently on holiday in Ibiza and will upload to TSDIII when he returns.

    For now the new version can be found here: https://drive.google.com/file/d/0Bzk0WVH5NChWdlFVX2wzZE1HMWs/view?usp=sharing
    CHANGELOG V2:
    Accidentally forgot to give the Americans credit for ammo preservation (>50%) - which is why I ended up with a draw in my match with @Saint_Fuller Improved fighting positions for the Russians further; this will allow BMP-3Ms to engage with much greater ease Adjusted objectives; more breakdown in points for vehicles for the Russian side. Adjusted objectives; Russian total points reduced from 1500 Adjusted objectives; US player total points increased to 1250  Reduced Russian TRPs; changed artillery package to match with what is stated in briefing (added a battery of 152s) Added ammo caches for AT-14s Changed recommendation from experienced player REDFOR to BLUFOR  Final playtest video; also can be found in Screenshot thread. Only difference between the video and the release is a slight improvement in fighting positions and the ammo preservation gaffe. Spoilers, obviously. 
     
    That'll be that for this scenario, hopefully.
  20. Like
    ebphoto reacted to Kinophile in KinoFlat 01 *DRAFT*   
    LOADING SCREENS



     




     
    A little blurry but a good compositional start.
  21. Like
    ebphoto reacted to Oleksandr in Oleksandr's Modding Space   
    HQ making its way through some feilds: 
     

     

  22. Like
    ebphoto reacted to Oleksandr in Oleksandr's Modding Space   
    Gentlemen I've decided to invest some of my time to work on some modifications to this wonderful game. I've decided to modd all blue nations what are represented in this game. Furthermore, I'm planing to mod on weapons, armor, maps and scenarios. My very first mod is a modification of Ukrainian standard uniform, gear and skins. I was inspired by one rare( so far ) camo pattern created in Ukraine few years ago - Varan pattern. So far its was used by VDV forces, Marines, and ukrainian soldiers of Lithuanian–Polish–Ukrainian Brigade what has its HQ in Lublin/Poland. So this camo pattern is interesting because it was made specifically for Ukrainian terrain. Afterwords I was thinking about uniform itself. I was insipired by Ukrainian made uniform called "Mabuta Mk 2" from P1G-tac. Obviously it is not complete copy of it but I took my insparation from that uniform. Why? Because in 2014 Ukrainian hero (fallen hero unfortunatly) - colonel of Ukrainian special forces (reconnaissance) Vyacheslav Galva was wearing that uniform. Moreover, years earlier he was helping to develop and then test that uniform. Now this uniform is being used by Ukrainian Special Operaions forces, Marines, and some VDV units. Overall it is a great uniform made for long term combat action and produced in variety of camos including Varan camo pattern. 
    For this specific mod I reworked (and added 6 more) all those standard face skins, all the gear was retextured, I reworked backpacks and radios. By the way I took my radio insparation from Harris Radio Stations what were sent to Ukraine by the government of the United States in the very begining of the conflict as military support. Those stations are still in service and 3 years since war took place Ukraine is already producing its own stations. In further mods I will make more touches on details like this in order to give you some background related to my choice. Furthermore I've reworked helmets and footwear. If you will take a close look on those boots within the game you will see that it is not an import of american boots, but reworked and retextured model with uniqe and perfectly new features. I've also added some gloves, and other little touches to this uniform. While making this mod it was hoped that players will use this new "standard" camo for special forces and well experienced squads in their quick battles. Why? Because I'm planing to rework Digital uniform. Im planing to make Digital uniform as mass uniform and this one as a special forces/high experienced units uniform. 
     General look on this uniform: 
     
    Reworked radio bagpack: 
     
    MG team in position: 
    Link to Download: https://www.dropbox.com/sh/ihrc0segympbd8f/AADdFCTHhpV4DZzVUp_8sLo1a?dl=0
  23. Like
    ebphoto reacted to MOS:96B2P in New Scenario: Tactical Operations Center   
    Tactical Operations Center HUMINT.   The below is an example of how HUMINT intelligence is collected/disseminated.  All names and locations have been changed to protect the guilty .  
    The intelligence from defectors is located in their name field in the user interface.  The alpha character at the beginning corresponds to information in the intelligence code table.  The format for the intelligence code is as follows:  Leadership rating of HUMINT source corresponds to the reliability of the intelligence.  Information Code (alpha character), Grid Coordinates, Time.   Example: -2   A 44133108 1530 = Separatists will attack at grid coordinates 44133108 at 1530hrs.  Intelligence is considered improbable. 
    F = A top lieutenant in the Separatist's organization street name "Psycho" was located at grid coordinates 27435816 at 1530hrs.  The intelligence has a +1 reliability which means it is considered to be probably true.  


    The grid coordinates are located on the map. 

    As the UAV Operations Center tasks a UAV to observe the area of the grid coordinates a QRF mounts up and prepares to head out the gate of the FOB. 

  24. Like
    ebphoto reacted to MOS:96B2P in New Scenario: Tactical Operations Center   
    As a Quick Reaction Force (QRF) conducts movement to contact a Separatist team takes up positions in a fortified house. 
     
  25. Like
    ebphoto reacted to Sgt.Squarehead in New Scenario: Tactical Operations Center   
    *****Small Spoiler Alert*****
     
     
     
    But only a small one 'cos it's in the briefing, so I'm pretty sure @MOS:96B2P won't mind! 
     
     
     
    A sniper provides cover while his spotter attempts to save their team leader from the results of his (my) foolish mistake:

    Do not walk on the tyres! 
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