Hello everyone. Now wuth CMFB close to release I have thought some issues about routing units, and maybe, if not in this next release, it could be something to work for 4.0. The thing is, after playing CM for a while, I have noticed that routed units always try to get the most close to map border as posible, something natural. The problema is, that in a real combat situation they would have still running, but in CM they just cant go more of the space of the map.This "problem" can be seen when you send a tank chasing them, and they just stay in their positions, like waiting for being killed. This can break a bit the inmerssion, so I have thought for two posible solutions. 1st, it will be adding an extra map site, when only routed units can enter and hide. Pros: -You will actually see how the units are routing, and the "chasers" can still killing them while they route. Cons: -It will be needed a better computer for being able to play big maps with this feature. -If some units can go to that site, why another unit wouldn´t get there? It can be a way of flanking that you are showing but it is non-functional. Also, why a chaser wouldn´t still following the routed unit. 2sn Adding like an invisible exit zone for only routing units, where they will dissapear and be counted as missing. Pros: -No need for a better computer and no "showed-but-no-accesible" zones. -It can be used for retreating core units in campaigns, Cons: -The units will literally disappear in front of a posible chasing unit, a very unrealistic situation. -Maybe, you could lose a full unit that got in panic state, that in normal situations could have returned to be controlable. So well, these are my thoughts, tell me what do you think about these, or if you think for a better solution.