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Posts
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Everything posted by Trooper117
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Your Red Army Music Play List?
Trooper117 replied to Don Czirr's topic in Combat Mission Red Thunder
You don't have time to sing party songs when an MG 42 is trying to saw you in half... -
Taking into account the rate of fire from a WWII MG 42 (not the dumbed down versions that are in service today) the German logistic chain for any formation would pay particular attention to keep that ammo supply functioning. I think it was in Guy Sajers book 'Forgotten Soldier' and James Lucas 'War on the Eastern Front' that I remember it being said that it was paramount to keep the guns fed with ammo.
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Somehow I don't think so...
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I think he means the flames 'from' the flame thrower.... and yes, they could do with a good mod to make them look like a proper jet of flame and oil...
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How to fire the 50 cal on some Shermans?
Trooper117 replied to MisterMark's topic in Combat Mission Battle for Normandy
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Stand by to rewrite the backstory, again......
Trooper117 replied to dan/california's topic in Combat Mission Black Sea
Say it to Kadaffi, Husseyn, Miloshevich, Mumbarack, Assad, Yanukovich. ) Have a look at your list, how many on that list had western countries march in there and punch them on the nose? eh? -
CM:BN Screenshot Thread #2
Trooper117 replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Looking good... look forward to the mission! -
Many thanks!
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From an army intelligence point of view, it's not good doctrine to have all your forces numbered in sequence. It makes it much easier for the enemy to track and identify units... at least that was what we were told when I was a young soldier
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Battlefront Activation! mad! Lobsters
Trooper117 replied to jpratt88's topic in Combat Mission Battle for Normandy
lol... in the space of 4 mins you fixed your own problem... so wasn't that bad eh? -
Yes, another must have... even if it doesn't actually 'swim' in game it would be a nice addition
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Good point!
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Stand by to rewrite the backstory, again......
Trooper117 replied to dan/california's topic in Combat Mission Black Sea
I think you know where I was coming from.... Regardless, Putins' actions are repugnant, and he needs his knuckles rapped... hard! Not going to happen though as modern democratic countries are just to soft. What's needed is a bit of good old British gunboat diplomacy.... wait... I forgot, we don't have an empire anymore! -
Great!.. love your work!
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Stand by to rewrite the backstory, again......
Trooper117 replied to dan/california's topic in Combat Mission Black Sea
Well, the last time someone decided to put tanks and men into another sovereign state, and then annex part of it for their own the whole of the world ended up at war... Yet Putin has not been properly brought to account for simply 'taking over' the Crimea... pretty amazing really! -
Upgraded Activation Procedure
Trooper117 replied to Derfel 2nd's topic in Combat Mission Battle for Normandy
Installed perfectly for me, certainly didn't take long... and yes, after the initial v 3.00 licence activation I even started the game (it just shows you that you have the base game activated)... Then I quit the game, clicked on the 'activate modules' link and activated each module in turn, it was pretty easy, I don't know why I was worried about it initially -
Many thanks!
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Fury Movie Discussion.
Trooper117 replied to weapon2010's topic in Combat Mission Battle for Normandy
WP in real life will give you instantaneous smoke... Normal smoke rounds take a few seconds to generate the desired effect. Not sure if that is the reason... -
Upgraded Activation Procedure
Trooper117 replied to Derfel 2nd's topic in Combat Mission Battle for Normandy
Yep, you have to input the 'ver 3.00' licence key first to activate the base game... Then after all the modules have been activated, ending with the Vehicle Pack licence key, your game will show all the modules at the bottom of the main screen along with the 'Ver 3.10' sig... -
Good stuff!
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Pssst.... it's a game. It won't really happen
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Fun with the "Funnies" - Micro Video
Trooper117 replied to RSW's topic in Combat Mission Battle for Normandy
Reloading the Petard... 'The petard was reloaded by traversing the turret to the co-driver's hatch. The co-driver then breaks down open the petard barrel and pushes the petard round into the barrel and then closes it. The co-driver's hands are briefly exposed during the process. The AVRE was designed after the Canadian defeat at Dieppe, and could also be equipped with numerous other attachments, such as mine flails, fascine rollers, explosive placers etc.' Also... 'The crew of six were drawn from the Royal Engineers, except for the driver who came from the Royal Armoured Corps. One of the RE crew was a demolitions NCO sapper responsible for priming the "Flying dustbin" and who led the crew when they dismounted from the tank to place demolition charges ("Wade" charges). ' Certainly sounds hazardous to me... suicidal when in contact I'd say. There must be a withdrawal to a safer area I'd have said if they needed to reload during a battle... -
Good news!