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Ivan Zaitzev

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Everything posted by Ivan Zaitzev

  1. Have you noticed the photographer is not behind the tank? Most photos are posed. In the first one there is even a guy standing right in the open.
  2. I don't know how often the cover behind tanks was done IRL. Tanks tend to attract a lot of attention and you don't want to be around when it blows up.
  3. Yes, give me some time. Some of these objects replace stock objects and I need to create a file so people will know what is new.
  4. I'm not very knowledgeable in guns and ammo, so In CM:A I created a mod where weapons that have ammo in the depots, also have the specific caliber in their weapon image so I don't make mistakes.
  5. So that Italian units pack is far away or even completely scratched?
  6. I have mentioned this before, but I would like the option to add any kind of ammo you want to a supply depot in the editor.
  7. I totally missed the second part of your post! I find that European war movies are better than American movies. The German Stalingrad, the Russian Brest Fortress, the Finnish Talvisota, and some others are really good.
  8. Which Tuntematon sotilas would you recommend? from 1955 or 1985? Welcome to the forums Lucas. I used to be part of the SPWAW forums and we had a big community of Finns. Looks like you guys really love Strategy games. I'm also a big player of Unreal World, I think it has the World Record on longer development, or something similar. It's made by two Finns.
  9. This kind of things should be explained by someone from battlefont and not left for the players to discover.
  10. Talking about acquire routine, it would be great if we could edit vehicle load outs in the editor. So scenario designers could give or take firepower as needed.
  11. In the game Steel Panthers: World at War you can play with C2 on and it works kinda like this. You have to allocate movement points, objectives, be in contact, etc to move units. I have never played in that mode tough.
  12. Total War does something similar to the topo map thing in the great campaign.
  13. Italians flamethrowers will come eventually. I would love the Solothurn for the infantry if it was still used in the time frame of the game.
  14. The book is on ebay but the price is quite high. I have it, not planning on selling it, but I don't remember how much I paid for it. I purchased my copy directly from the authors through the market-garden.info forums that are now dead, so my advice is to contact the author directly trough his site, Defending Arnhem. He might have a copy or he might know where to find one. I will contact my Arnhem books broker and ask him, will let yo know,
  15. Frustrated by the lack of radios in the Italian Army I did a little testing of my own in CMFI. I purchased an Infantry battalion and trimmed it down to an HQ, recon platoon and one company. I then purchased three FO teams (only infantry unit with radio?) under the command of the HQ. Placed 1 FO with the recon team, 1 with the HQ and 1 with the company. All three clusters of units where out of contact. When the recon platoon spotted my target, information was shared vertically with the FO team but not among the FO teams and not among the other clusters of units, of course. Second attempt, I purchased the same as before but instead of purchasing 3 single teams of FO under the command of HQ, I purchased a different unit, a Forward observer section. I then purchased two single FO teams inside this section. The original FO team acts as a HQ. Again I created three clusters of units. Placed the FO HQ with the Btln. HQ, 1 FO with the scouts and 1 FO with the company. When the scouts spotted my target information was shared horizontally to the FO, then upwards to FO HQ, horizontally to Btln HQ. Downwards from FO HQ to other FO team and horizontally again to the Infantry company.
  16. Thanks ASL Veteran, looks like what did the trick was the five elevation points where the bridges join.
  17. Hello. I'm working on a scenario that requires a long bridge. I'm using a combination of 40W and 56W bridges, and I'm struggling to make everything look right. One of the problems I'm having is that there is a step at the beginning and end of my bridge, how can I eliminate that? This is the step I'm talking about. This two pictures are the bridge and how I'm fixing the elevations so it won't sunk into the earth. If you have any advice on bridges and elevations, please share!
  18. It's a shame that they where not included, but at least we know they are coming. I can only hope those are not the only additions to the Italian side coming in Rome to Victory.
  19. Yes, I'm just adding to his core mod, that's why I'm posting here, he only imported palm trees and short power poles as far as I know. All my additions are labeled [africa] and I hope they can be added to his folder once he comes back. Most things are from Afghanistan and the well is from CMRT. I have also imported a lot of flat roof buildings from Afghanistan, sadly you can't use the roof as a firing position.
  20. It's not nice to make fun of people. English is not my mother tongue, I'm trying to communicate with people and be a part of this community with the best of my abilities. The imported assets are the sacks, carts, plant and well. You won't find these in stock CMFI. Just a couple of things I thought would not look out of place in a desert setting.
  21. I have been playing arround with this mod and have imported a couple of dessert-like flavor objects that seemed appropriate. A small settlement, bir-el-something.
  22. I used to create a lot of paratrooper and glider missions in SPWAW and seeing those C47 or Gliders going down was nerve wrecking!
  23. Not really artistic, but I have never seen so many Americans surrender. This is the second battle in the Italian campaign.
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