Jump to content

gnarly

Members
  • Posts

    595
  • Joined

  • Last visited

Everything posted by gnarly

  1. That is a very useful tip MOS, much appreciated! I have been struggling with C2 in WW2 cf. Black Sea, so I'll give that a try.
  2. Basically you press ceasefire then end your turn, and let you oppo know. He then must mirror this (pressing ceasefire) and sending back his turn... This can then take a few minutes to take effect. Last time for me in BS, took 3 minutes (3 turns each) before ceasefire actually took effect. May be more or less Important: you must communicate you interest in cease fire to oppo by email/pm/letterbomb/pigeon. There is NO ingame notification that you're ceasefiring. And you oppo can of course ignore you, or string it out for a few turns to gain more objectives/kills /whatever....
  3. Commiserations @kinophile! Thanks for the write up, good DARs are hard to continue when you are getting pounded. I totally agree on BMPs versus BTR82s; the sheer volume of fire the latter can put out, versus their cost, has generally meant i use them to drown my opponent with their cannon fire. And if a few go boom, so be it.
  4. Can anyone comment in the first picture, what the white square of flagging tape in front of the closest BMP over the top of the trench is for? A no-go for trench transit in case the earthworks collapses from the weight of the vehicle behind? Or to help the vehicle see the trench? I think the distant BMP has similar as well.
  5. this is a fun little scenario. Played it a week ago again, having forgot I'd played it late last year. Still fresh and fun! *** Spoilers *** The AGS waxed my FO before my MGs suppressed it, allowing HQ to mortar it into oblivion. However, I forgot to thoroughly suppress the buildings near the HQ vehicles as my fireteam approached, with predictable results. Still major victory it, but it wasn't cheap.
  6. FoxZz you don't happen to have a link to an article/book/similar that discusses the Libyan war in the detail you describe? Sounds like it would be an interesting read about an event i know nothing about....
  7. This forum never ceases with the education it provides. I had to google that....
  8. They are almost orgasmic when used as direct fire against groundpounders..... I've got some footage somewhere of a single minute in a PBEM, where my Tu took out 16 men. That was just wow.... Looking forward to the next installment @kinophile
  9. And some more clarification (cos I couldn't see the tripod weight in Wiki). "The Kornet is a man portable system. The tripod launcher with a missile ready to fire weighs about 66 kg." http://weaponsystems.net/weaponsystem/BB06 - AT-14 Spriggan.html So a Jav team with 2 missiles (50kg) is still carting less weight than a Kornet team with one missile (66kg)...
  10. Good to know; I've probably been turning off Open Up, but forgetting I'd done so
  11. Cool. But I think you can still turn off the Open Up option for German halftracks, to de-crew (and then re-crew) their MGs? I still lose those gunners, even if they are better protected....
  12. Yup. Open up 'crews' the MGs. I pretty sure this is true for the German hanomags as well? You may wonder why this is necessary? These gunners are very vulnerable, and will likely get picked of quickly if they are particularly exposed to small arms on their flanks. You can therefore prevent this by switching 'off'' Open Up, obviously resulting in no MG crewing, but also protects all the occupants from small arms fire.
  13. Yeah, I may have misinterpreted @Reiter's request. Not sure if he is referring to better/more spectacular/realistic vehicle fires (which are often improved by modders), or if he is requesting the (I believe in original CM series?) implementation of grass/building fires?
  14. I think @Battlefront.com have made it very clear that ain't gonna happen. Do a search for Battlefront as the user, and either 'light fire' or 'tinder'. Most recently:
  15. And just to be a devils advocate with regards to your thread title 'Black Sea Done' (whilst also being mindful of your limited (time) gaming window); have you played it against a human opponent? That is a whole different ballpark!
  16. Just to be a devil's advocate here Euri (since it seems that I've started a thread elsewhere looking for hints and tips, that seems to be degenerating rather badly... ), having been on the receiving end of plenty of ATGMs in game, I have noted that where the opponent has placed his ATGM teams deeper in 'clutter' (e.g. in a treeline, higher than (or with LOS through a gap in a closer treeline) and behind one or more treelines, or in buildings above and behind other buildings) I have generally not been able to ascertain the firing location immediately. I may have a solid appreciation of its likely vector/linear alignment, but not which treeline/line of buildings the damn thing is parked in. At least for a shot or two. So I immediately task multiple units with area fire into each 'band' of successive treeline/etc.
  17. Good info both, thanks guys! Gives me some good options to consider next time around.
  18. I recently launched at attack with a dozen or so BMP-3's with just their default 2 man crews on board (I'd forgotten the above issue existed), as fire support for a couple of mounted BTR mech platoons. Within a few turns I realized something was seriously wrong , when I had negligible spotting contacts from them, except from the vehicles with the BMP platoon HQ's on board. Essentially, I had a company's worth of BMP-3's that were useless, and gave up the battle as a waste of time. Question: aside from the obvious of detaching a team from an associated mounted squad permanently to each vehicle (which I couldn't, as no associated infantry squads), does anyone have any other tips of how to add an effective commander to each vehicle? Preferably not by breaking up a team (unless the other half of the squad can 'Command' another vehicle)? Buy a recon team or something for each BMP? Thanks in advance
  19. @Battlefront.com or other staff, It would be very useful I think if someone edited my first post in this thread (post #3), obliterating all the incorrect content there, and replacing it with the correct 1.0.4 patch readme? Otherwise I think many will get the wrong impression? Unfortunately there is a timeout on editing ones on posts on these forums.
  20. From http://www.battlefront.com/index.php?option=com_content&task=view&id=2322&Itemid=587 (Note! Battlefront originally posted the wrong patch details, which were posted here and removed by moderator)
×
×
  • Create New...