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gnarly

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Everything posted by gnarly

  1. Good luck with the game time after bub #2!
  2. Good pic & post @domfluff I'll agree with @IanL's approach as well; I always put my hull-down point on my side of the ridge (but past where I expect the full hull-down position to be), because as Ian indicates, at least if something goes wrong (you inadvertently forget to put in the target command, or target the wrong spot), your tank will always still stop on your side of the ridge, in some level of partial hull-down.
  3. http://cmmodsiii.greenasjade.net/?cat=7
  4. Sounds like the Canadian 'Ram' was similar-ish to the Australian 'Sentinel' Cruiser tank, which also never saw action, and only a few were built: https://en.wikipedia.org/wiki/Sentinel_tank
  5. I think poor old @Bootiemust have aged 10 years with this latest round of ISP shenanigans...
  6. Ahh, this explains why @Marwek77 aka Red Reporter 's turn rate in this game has slowed! His platoon of T-90AMs are stalled behind the barbed wire fences!!! Maybe you needed a few UR-77s? ?? ;D
  7. Well played sir!! Question is; who is GarlicSugar the alter ego off?
  8. This all reminds me, I better DL TF Spartan Resolve and play it one of these days!
  9. I'd agree, if it was only a couple of maps. But it ain't just a couple of maps... ;D
  10. Chrissy has come early! Or a late Easter bunny? ;D
  11. Agreed, I've been seeing in v4.0 infantry fleeing foxholes under HE fire far too easily (when they wouldn't previously), only to be cut down metres away by that same HE fire. Considering foxholes are 'relatively' easy to spot, their benefit currently (in V4.0) is highly debatable: enemy spots them rapidly, drops some HE and voila; a moving shooting gallery of men appears (likely rapidly mowed down by the same HE barrage). It's one thing for men in the open to flee under a HE barrage, but it seems foxholes/fortifications need to add a significantly bigger morale boost to offset the v4.0 changes in AI behaviour under HE fire. Note that i am seeing this in both CM: BS and CM: FB.
  12. Subbed for my daily source of humour....
  13. Wrong forum Peter, this is the Black Sea forum (modern)
  14. lol Subscribed to experience the airbursts viscerally... ;D
  15. The T-80 narrative in particular has me in absolute stitches..... Though this T-72 caption is worth a chuckle...
  16. I was only recently educated about this http://www.army-technology.com/projects/sa80-a2-l85-assault-rifle/
  17. I too am confused now by @Ivanov's post. My understanding of the APS system's modelled in game, was that they would only stop missiles, not main gun rounds? Pages 12 and 13 of the BS User Manual: and
  18. Actually I think it's the opposite: it is (or was?) the greatly spoken topic. I think the general consensus in terms of relative superiority is US > RUS > UKR. I think you will find it very rare that any experienced players participating in a US vs RUS PBEM game, will not add a number of house rules to even/balance things out somewhat for the Russians (particularly versus the massive force multiplier that is the javelin). From as simple as adding 5 or 10+% purchase points to the Russians, to removing drones, etc. But you are correct, certainly I believe in a straight out (unaltered) US vs RUS PBEM game, not many players will go the Russians. Exception would be the player @Sublime : do a search for his posts, and you will get some great info on how to play better as the Russkies in the face of the US. Note the same US vs RUS 'imbalance' can been seen to a lesser extent in RUS vs UKR, specifically T-90s vs Oplots. But the saving grace of the UKR are their man portable ATGM Corsars.... which are almost Javelins.... Edit: For these reasons, I myself have only ever played one US vs RUS PBEM game (my first game ever...). My other dozen+ PBEMs in Black Sea have all been RUS vs UKR, which have been very enjoyable affairs, outside some issues with Oplots... And even in these, we've always house-ruled out drones, since the UKR's don't have any in game (how quickly reality superseded that! ! ) ;D
  19. that would tick the BF box for hypothetical future conflict...!
  20. And correct me if I am wrong, but AT guns can't be re-manned, which is frustrating...
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