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gnarly

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Everything posted by gnarly

  1. Actually, he is! Art tried that the baiting on me in our current PBEM, it failed miserably...
  2. WOOT! Bring on the trash-talk (and poetry???)! Clever tactics and success are merely secondary objectives to the mission.... Is it a double negative or just re-stating/reinforcing the obvious for both players: 'no Abrams' and 'Mech only'?
  3. In BS, those houses make excellent hiding places for all sorts of anti-tank hurt, be they javelins, corsars, etc. And infantry can be 100m away from the house and still not detect infantry or heavy weapons team hiding within.... If its a likely hiding spot, demolish with anything you got, otherwise you'll be deaded real quick... ;D
  4. Fyi Tech Tips on this upgrade from BF http://community.battlefront.com/announcement/27-special-upgrade-4-tech-tips/
  5. Whilst I understand and agree with the overarching suggestion in the r5wal world, my (obvious) question is; how would one define what an 'engagement' is in terms of the game code, or to put it another way, how would any kind of code / logic / algoirithm determine the squad/team was at 'rest'? Once the team is stationary for 2 minutes with no visual contacts and no incoming fire for that whole time? Other situations or parameters? Whilst the premise is logical, establishing a valid definition of 'resting' would I think be a necessary starting point. As well as understanding what level of low ammunition would justify a reload.... I think the last thing anyone wants is the alternative micromanagement option of yet another command 'reload' or some such...
  6. A few posts in the ww2 forums indicate that v4 for FI delayed till early 2017. I believe a note to this effect is somewhere in the installer game folder or similar?
  7. What a fine Chrissy present from Battlefront (well, technically its nodda pressy cos it will cost ya, but ya know wot I mean!)!!! http://www.battlefront.com/index.php?page=shop.product_details&flypage=shop.flypage_bfc&product_id=580&category_id=39&manufacturer_id=0&option=com_virtuemart&Itemid=26 as mentioned just above this post... http://community.battlefront.com/announcement/26-happy-holidays/
  8. Though it is a rather old video, so you've probably all seen it already... Also, it doesn't end well...
  9. I was you-tubing stop motion animation after seeing @Jorge MC post: and found this rather stunning bit of work, that is a lot more than just the 'standard' animation you see elsewhere (e.g. the lego battles). E.g camera shake, offset focus, etc....
  10. Compared to the Japanese 'love dolls', this is rather tame but equally (and similarly) sad....
  11. I googled 'Gatebox' , and cackled at the 'Top stories'... Top stories The holographic anime “robot” that will keep house for lonely salarymen Ars Technica · 1 day ago The Creepy Virtual Assistant That Embodies Japan's Biggest Problems Fortune · 1 day ago Gatebox just made the world's saddest AI assistant The Next Web · 2 days ago
  12. Good find @Codename Duchess. Looks like it includes a few tanks being refurbed for the ADF (Australian Defence Force). Spot the turret with the kangaroo.
  13. Good timing on the shot. Perhaps at least you may have forced the CAS to break-off it's attack?
  14. I was only recently educated that it also saw the demise of the light cruiser USS Phoenix, which escaped the Japanese attack on Pearl Harbour with the loss of only one crew member (her only loss for all of WW2). She was later sold and renamed the General Belgrano... http://www.thefewgoodmen.com/thefgmforum/threads/7-december-1941-the-attack-on-pearl-harbor.25238/#post-224690
  15. http://www.urbandictionary.com/define.php?term=ROTFLMFAO ;D
  16. aka Force Field protected Land Battleships???
  17. Do you do/not do drones in both those situations? I presume not (as UKR don't have any anyways, which is therefore a significant bonus to RUS).
  18. Amen to the above. Some additional info/thoughts/approaches on arty rules, that is a must for having a discussion with your opponent before kicking of the game. It's in FB, but equally applicable to BS: Also, for new players, personally I think no CAS is a good start point, just to learn the basics of ground war without additional (difficult to mitigate) parameters. Possibly also no drones.
  19. I think the same is true for trees in forests? They are somewhat abstracted, so the trunks portrayed aren't necessarily in the locations you can see them?
  20. Wow! I love the range safety in the first one (civilian traffic in the background...). Sorry @HerrTom, keep up the DAR!
  21. Gravedigging this thread, but I'd rather post in an on-topic one, then start a new one. --- SPOILERS ---- Played this for the first time a few days ago, my first real exposure to enemy CAS (want to 'learn' it before incorporating it into PBEMs. Currently I house-rule it out, as it seems far too luck orientated). Had the ground war totally in hand (javs/arty precision strikes and Apache strikes on enemy armour), but lost all but two vehicles to CAS, as they were blithely parked out in the open. Stinger team missed with both shots. Touched all objectives (barring the exit) and got a minor defeat. Fair enough. Reloaded the save before enemy CAS started, and parked everything deep in the treelines. This time Stinger team took down enemy chopper (Hind? I think the Russkies only get one, as I had no more enemy heli attacked, only fast air?) from exactly the same spot (hence my continuing view that the airwar in CM is more luck than anything else, which can lead to very frustrating PBEM games). As before, touched all objs except exit, this time lost only (?) 3 Strykers to CAS jets (they were all buried in the woods, so clearly such camo is only partially effective. Interestingly it included both MGS's, bigger profiles?). This time a draw (400 points each). FYI, I primarily took the left hand valley/route, then orientated from the mosque down towards the police compound/barracks. My comments/questions: 1/. What is the point of the exit objective in this mission? I don't think it is worth any points? (i reloaded my last save again, and exited a few vehicles of map, with no change in points, and the briefing lists no points for this). 2/. The 400 point US obj of minimizing casualties is rather harsh IMO given the incredible vagaries/luck component of enemy CAS (as illustrated above). As discussed previously, more weighting of the Police Compound and other objectives points, and or reduction of the US casualty objective (say 200) would feel more balanced.
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