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marais

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  1. Like
    marais reacted to sawomi in Recommended video watching Thread   
    NVA propaganda for 30th anniversary of GDR (1979)
     
  2. Like
    marais reacted to Holien in Recommended video watching Thread   
    https://en.wikipedia.org/wiki/Deutschland_83
    Posted in the reforger thread, but might be missed due to the Swiss invasion...
    This series gives some political background and has a bit of military interest. 
    Worth digging out and might be other half friendly to watch together....
    😉
    A win win and they won't know you are getting into the cold War groove.
  3. Upvote
    marais got a reaction from Lethaface in [scenario] Busy Day for the CAAT Platoon (playtest)   
    Interested in playtesting (or just playing) an under-development scenario, Busy Day for the CAAT Platoon? 
    I got curious about how Marine antitank/antiarmor systems might operate against an enemy with good communications and capable sensors, and I started designing this scenario as an experiment. You're tasked with defending an area of countryside, vaguely modeled after a rural area in New England, against a German armored force. You've got a Marine rifle company, most of a Marine Weapons Company, LAVs, and a Dutch mech inf platoon (included for contrast).
     
    Still to do: fine-tune units and AI for playability and challenge, adjust scoring, and finish writing briefing. I'm interested in comments about these areas, or you're welcome just to give the scenario a spin.
    https://www.dropbox.com/s/q9sj9ntzxckjq79/ADR Busy Day for the CAAT Platoon b11.btt.zip?dl=0
    Requires both Marine and NATO modules.



  4. Upvote
    marais got a reaction from LongLeftFlank in Engine 5 Wishlist   
    Two features come to mind, one about C&C, one about graphics but really interface.
    First, a change to C&C of split squads. An oddity of the command and control system is that, if you split a squad, the resulting fireteams both report directly to the platoon leader. This is reasonable for small squads, especially ones with lots of radios. It falls apart in close terrain and with limited lines of sight. It's a particular challenge for the USMC, where squads split into three fireteams, only one with a radio. This results in odd situations where, say, a fireteam is out of sight of the platoon leader and thus out of command, even though it's sitting right next to the fireteam with the squad leader. Better for the B and C fireteams to report to the 1st, which contains the squad leader, and then to the platoon HQ. I can imagine the data structure complexity here, and why this might be necessary, but one can dream.
    Second, hillshading. I wonder if graphics cards are now up to the task of having terrain cast shadows? This isn't just eye candy—it would greatly improve the player's understanding of terrain, and in a more intuitive way than the contour line mods.
    One quick example:
    I could imagine this as a controllable feature, even, with exaggerated hillshading available for low-contrast and nighttime conditions. The interface isn't just a scene from a war movie, it's a tool that gives players information.
    I'll probably say more about hillshading later. I'm a cartographer, and I tend to understand CM maps as, well, maps or visualizations.
  5. Like
    marais got a reaction from benpark in Engine 5 Wishlist   
    More hillshading example from Edouard Imhof, a Swiss cartographer known as a master of this technique back when you had to do it by hand, whose ideas remain influential even now you can generate this in a web browser.
     
    I'm wondering if it's less computationally expensive to do this once, at the start of the game, as a darker overlay on terrain textures, rather than by modeling light and shadow in real time.
     

  6. Upvote
    marais got a reaction from Rinaldi in [scenario] Busy Day for the CAAT Platoon (playtest)   
    Interested in playtesting (or just playing) an under-development scenario, Busy Day for the CAAT Platoon? 
    I got curious about how Marine antitank/antiarmor systems might operate against an enemy with good communications and capable sensors, and I started designing this scenario as an experiment. You're tasked with defending an area of countryside, vaguely modeled after a rural area in New England, against a German armored force. You've got a Marine rifle company, most of a Marine Weapons Company, LAVs, and a Dutch mech inf platoon (included for contrast).
     
    Still to do: fine-tune units and AI for playability and challenge, adjust scoring, and finish writing briefing. I'm interested in comments about these areas, or you're welcome just to give the scenario a spin.
    https://www.dropbox.com/s/q9sj9ntzxckjq79/ADR Busy Day for the CAAT Platoon b11.btt.zip?dl=0
    Requires both Marine and NATO modules.



  7. Like
    marais got a reaction from The_MonkeyKing in Recommended video watching Thread   
    The Bundeswehr has a playlist of dozens of vintage videos. 
     
     
  8. Like
    marais got a reaction from The_MonkeyKing in [scenario] Busy Day for the CAAT Platoon (playtest)   
    Interested in playtesting (or just playing) an under-development scenario, Busy Day for the CAAT Platoon? 
    I got curious about how Marine antitank/antiarmor systems might operate against an enemy with good communications and capable sensors, and I started designing this scenario as an experiment. You're tasked with defending an area of countryside, vaguely modeled after a rural area in New England, against a German armored force. You've got a Marine rifle company, most of a Marine Weapons Company, LAVs, and a Dutch mech inf platoon (included for contrast).
     
    Still to do: fine-tune units and AI for playability and challenge, adjust scoring, and finish writing briefing. I'm interested in comments about these areas, or you're welcome just to give the scenario a spin.
    https://www.dropbox.com/s/q9sj9ntzxckjq79/ADR Busy Day for the CAAT Platoon b11.btt.zip?dl=0
    Requires both Marine and NATO modules.



  9. Like
    marais got a reaction from chuckdyke in [scenario] Busy Day for the CAAT Platoon (playtest)   
    Returning to the forum after a family exigency (all reasonably well now).
    Thank you for these initial comments!
    @Erwin Will do.
    @chuckdyke Fascinating story. Looked it up. I can see the resemblance; could also see borrowing more of the Flemish battle's conditions.
  10. Like
    marais got a reaction from Blazing 88's in [scenario] Busy Day for the CAAT Platoon (playtest)   
    Returning to the forum after a family exigency (all reasonably well now).
    Thank you for these initial comments!
    @Erwin Will do.
    @chuckdyke Fascinating story. Looked it up. I can see the resemblance; could also see borrowing more of the Flemish battle's conditions.
  11. Like
    marais got a reaction from Artkin in [scenario] Busy Day for the CAAT Platoon (playtest)   
    Interested in playtesting (or just playing) an under-development scenario, Busy Day for the CAAT Platoon? 
    I got curious about how Marine antitank/antiarmor systems might operate against an enemy with good communications and capable sensors, and I started designing this scenario as an experiment. You're tasked with defending an area of countryside, vaguely modeled after a rural area in New England, against a German armored force. You've got a Marine rifle company, most of a Marine Weapons Company, LAVs, and a Dutch mech inf platoon (included for contrast).
     
    Still to do: fine-tune units and AI for playability and challenge, adjust scoring, and finish writing briefing. I'm interested in comments about these areas, or you're welcome just to give the scenario a spin.
    https://www.dropbox.com/s/q9sj9ntzxckjq79/ADR Busy Day for the CAAT Platoon b11.btt.zip?dl=0
    Requires both Marine and NATO modules.



  12. Like
    marais got a reaction from Sgt.Squarehead in [scenario] Busy Day for the CAAT Platoon (playtest)   
    Interested in playtesting (or just playing) an under-development scenario, Busy Day for the CAAT Platoon? 
    I got curious about how Marine antitank/antiarmor systems might operate against an enemy with good communications and capable sensors, and I started designing this scenario as an experiment. You're tasked with defending an area of countryside, vaguely modeled after a rural area in New England, against a German armored force. You've got a Marine rifle company, most of a Marine Weapons Company, LAVs, and a Dutch mech inf platoon (included for contrast).
     
    Still to do: fine-tune units and AI for playability and challenge, adjust scoring, and finish writing briefing. I'm interested in comments about these areas, or you're welcome just to give the scenario a spin.
    https://www.dropbox.com/s/q9sj9ntzxckjq79/ADR Busy Day for the CAAT Platoon b11.btt.zip?dl=0
    Requires both Marine and NATO modules.



  13. Like
    marais got a reaction from 37mm in [scenario] Busy Day for the CAAT Platoon (playtest)   
    Interested in playtesting (or just playing) an under-development scenario, Busy Day for the CAAT Platoon? 
    I got curious about how Marine antitank/antiarmor systems might operate against an enemy with good communications and capable sensors, and I started designing this scenario as an experiment. You're tasked with defending an area of countryside, vaguely modeled after a rural area in New England, against a German armored force. You've got a Marine rifle company, most of a Marine Weapons Company, LAVs, and a Dutch mech inf platoon (included for contrast).
     
    Still to do: fine-tune units and AI for playability and challenge, adjust scoring, and finish writing briefing. I'm interested in comments about these areas, or you're welcome just to give the scenario a spin.
    https://www.dropbox.com/s/q9sj9ntzxckjq79/ADR Busy Day for the CAAT Platoon b11.btt.zip?dl=0
    Requires both Marine and NATO modules.



  14. Like
    marais reacted to Combatintman in British TO&Es and the recce regiment   
    No dramas - although it did remind me of an old Army adage "don't volunteer" - it turned out to be quite an epic undertaking but it also gave me an appreciation of the level of detail and research expected by Battlefront, which I guess is why serious wargamers love CM titles.
  15. Like
    marais reacted to The Steppenwulf in British TO&Es and the recce regiment   
    The game is set in 2008 and things have changed quite a lot since then due to two subsequent defence reviews. So what applies now to British formation and doctrine does not apply to 2008. Since there wasn't as much information on the web in 2008 as now, this makes it harder to pin accurate info down and discern it from the situation either after or before the reviews, and in other cases, whether the reviews had a change in regard to some things (not everything has changed).

    In short it's a bit of minefield! Because of reasons above, I reckon UK Army personnel serving 2006- 2008 will have a better idea than anyone trying to research it from the internet, but obviously their knowledge will likely be limited to their regiment and specialism.   
  16. Like
    marais reacted to ncc1701e in British TO&Es and the recce regiment   
    https://en.wikipedia.org/wiki/List_of_equipment_of_the_British_Army
    https://ospreypublishing.com/the-british-army-since-2000
    https://ospreypublishing.com/the-british-army-in-afghanistan-2006-14
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