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Everything posted by Ultradave
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CM Shock Force2 v2.03 patch has been released.
Ultradave replied to BFCElvis's topic in Combat Mission Shock Force 2
I'm not seeing anything odd. Launches, flies about 2/3 of the way roughly flat, then rises up and top attacks at high speed. One launch landed on the engine deck of a tank behind the turret. Setup two quick battles, getting about 50% hits in all. 3 of the misses were at long range at the edge of the map and overshot slightly landing behind the vehicle. This doesn't seem anything out of the ordinary to me. -
CM Fortress Italy v2.11 patch has been released
Ultradave replied to BFCElvis's topic in Combat Mission Fortress Italy
Chris had posted this to us on the Beta boards before release: "The Indian Fire Support voices should be normal now. For some of the others, the fire support voices were pulled." I think the SA voices are still to be added. But Indian and Free French should now work. -
^^^ What he said. Definitely it's a huge improvement.
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That's one I specifically kept looking at in testing, and without giving spoilers away, the issues were on the right, and with a German AT gun. Everyone behaves as you would expect now. Another good test is "A Pleasantly Shaded Wood" Play as the Germans and pay attention to the behavior of the troops in the sunken road. They used to panic out into the field when fired on from across the field. Now they will, at worst, drop back into the sunken road and regroup, or they will just cower in place. It works in other titles as well, just that the original problem was much more prominent in BN. Dave
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CM Shock Force2 v2.03 patch has been released.
Ultradave replied to BFCElvis's topic in Combat Mission Shock Force 2
They are there in the QB force list under Mech Infantry. And for @The_MonkeyKing, they are equipped with BMP-3 and BMP-3s are available as Individual Vehicles as well. Dave -
Yes, maybe it's just me but he always seems to have a surprise in store - something from an unexpected quarter that didn't occur to me. Always a challenge.
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CM Fortress Italy v2.11 patch has been released
Ultradave replied to BFCElvis's topic in Combat Mission Fortress Italy
It had no bad effects when I opened a save in beta testing, but I didn't do a PBEM test with different versions. I would think it would be a must that both players be on the same version. -
Problems with Scottish Corridor campaign
Ultradave replied to arpella72's topic in Combat Mission Battle for Normandy
If you have a save you can post or PM, from some time before the crash, a few of us could experiment with it. I don't have one myself as I was only running that campaign lately for the first scenario to check out the hedgerow kamikaze attack bug. Dave -
SF2 is a HUGE improvement over the original SF. Everything received a thorough going over (scenarios, campaigns, TOE), plus updates of game engine. As others have said, the demos will tell you. The demos for the most part are well thought out in themselves and are fun. I haven't played any in a while, but I do remember both the FB and FI demos in particular are 3 scenario campaigns. With these you get a good feel for what it's like to play the game. One thing I don't think others have mentioned - there is a massive amount of user created content for all the titles - scenarios, campaigns, uniform, vehicle and terrain mods, which all add a lot of atmosphere (dusty/muddy/snowy vehicles, worn uniforms and equipment, more detailed terrain, semi-transparent trees - all sorts of things, all free to download). Do try the demos. Can't go wrong downloading them all and seeing what appeals to you. Dave
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Nearly the Summer Solstice here in UK
Ultradave replied to Majick's topic in Combat Mission Red Thunder
I lived in England for several years. We lived in the north, just outside the Lakes District. We had to have room darkening shades. In summer, it never really got full dark. Almost, for a while. Sunset almost 10pm, sunrise at about 4:30am (which means it starts getting light about 3:30. Winter was the opposite, sunrise 8:30am, sunset 3:45pm and the sun barely got above the distant treetops. It took some getting used to. But we loved our time there. Great place to live. -
Questions about downloading/installing
Ultradave replied to Freyr Oakenshield's topic in Combat Mission Battle for Normandy
That's correct. It's the same file no matter what, just he license code activates the extras. The file is the complete download, so depending on which you buy it's on the order of 3GB-6GB download. But everything is there. -
So Good and Two Questions
Ultradave replied to Falcon_the_Slut's topic in Combat Mission - General Discussion
Your last question - new project. Right now what is being worked on and tested is a follow on module for Red Thunder, called Fire and Rubble. You can find a lot of discussion/speculation about it in the Red Thunder section along with a running example game using just a portion of Ben's amazing Berlin city map. The BN bundle with CW and MG provides a huge amount of content. Black Sea is great if modern is your thing. Can't go wrong really and standard advice is that you'll enjoy most the game that covers the area you have the most interest in. As for price, there is a lot of content included, quick battles offer endless variety, and there is a lot of free user created content to download. -
Play on My Mac...
Ultradave replied to weisber370@aol.com's topic in Combat Mission: Beyond Overlord
One other choice besides Bootcamp is Parallels Desktop. I have it on my Mac because of some of the research work I used to do and have used it for years. Older versions were Windows emulators but when Apple switched to Intel processors from the PowerPC, it runs natively on the Intel processor and uses the graphics card as well. It resides as a large file on your Mac. -
Black screen upon launch - FI demo, mac
Ultradave replied to rinseh's topic in Combat Mission Fortress Italy
That fixed it. Thanks. -
Black screen upon launch - FI demo, mac
Ultradave replied to rinseh's topic in Combat Mission Fortress Italy
I do know that using the GPU or not shouldn't make a difference. I used to have the same computer, now have a 2019 13" (with no GPU). Either way on yours should work. It's not your computer. Your specs are better than mine (except for the Intel onboard graphics but that's MORE than enough). Obviously that doesn't fix it [edit] I downloaded the demo and confirmed this on my own MacBook Pro. Something else to add to the list. The latest update to Catalina seems to have broken a few things here and there. -
some odd things i've noticed
Ultradave replied to Bubba883XL's topic in Combat Mission Fortress Italy
Stéphane - I ran your 2 saves and sure enough, they jumped for me just as you described. I've submitted a bug report with the saved files attached through the bug tracking system. Thanks for providing the good save games. That helps a lot!! If anyone else here has a save they can provide that shows the same behavior, anything additional would be of help. Dave -
some odd things i've noticed
Ultradave replied to Bubba883XL's topic in Combat Mission Fortress Italy
Can you send that to me or post the save here please? I'd like to take a look. I remember that happening in testing (not in this particular scenario or scenery) and I thought it had been fixed. Thanks! Dave -
The thing is it depends very much where you are. In my daughter's hospital they currently have almost 500 patients and have had to convert entire floors solely to care for them, in addition to creating a couple extra ICUs. They were able to do this and haven't been overwhelmed but this is a big hospital with deep pockets. They have discharged so far over 1500 patients who have recovered.