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LemoN

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Everything posted by LemoN

  1. Well, you can roam about in the enemy's back, the problem is that you won't spot them anyway, until it's too late.
  2. Well, I'm not concerned about casualties too much but about some maps "forcing" them on you by pushing you into a meat-grinder. Like the second campaign mission where you have to assault the bridge. After the first try I gave up simply sent one squad after the other over to the bridge to get blown apart by arty... until the Germans eventually ran out. Total victory lol.
  3. You can go over to the right flank which is unprotected. Problem is you won't see sh*t.
  4. That wasn't really the problem, the real problem was that mines seem to be indestructible, at last I can't see a way to defuse them in this scenario. No engineers and the infantry can't walk around them, so they have to run through. Same for the tanks.
  5. Oh god, that second mission in the first campaign is evil. Minefields, mortars, no engineers to mark the mines, shermans immobilised, oh god. :eek:
  6. You can't buy the normal versions yet, so this makes no sense.
  7. Soooo, when will the other purchase options (download only) be unlocked? Aka, when is the "official release"? I can't wait to buy this game! (again)
  8. One thing I'd like to know is... how could anyone be "screwed over" due to people posting the e-mail on the forum? I mean, up until now you can only preorder the game, there are no regular options! That means anyone who is able to download the game actually preordered, hence he isn't "stealing" bandwidth. :confused:
  9. In CMx1 is was primarily a tank grog, but with CMx2 this has changed! I love the infantry in CM:BN!
  10. It depends, CMx1 modeled this with a lot of uncertainty. Only confirmed kills were registered, IE the 3 burning T-34's your Panther left behind, but not the crew or infantry that wasn't definitely spotted, etc.
  11. I agree, I've especially seen this a lot with my own M10's in "Closing the Pocket", although that could be coupled with the open top turret design. I've had M10's take two front turret penetrations in a row and continue firing as if nothing happened. Now, it's not like this isn't awesome when they're your own tanks but it's busting my immersion a bit.
  12. Great pictures! I have to say this was an... unusual approach.
  13. That's because back then the server this website ran on was a handheld calculator powered by a hamster and a broken wheel. Since then BFC fixed the wheel so it's quite a bit more powerful now!
  14. I'm sorry but I'm getting slight "squeezy" when people are being hypocrites.
  15. First you say that "people should stop complaining" and that "people should stop posting about it" and now you tell us to keep posting about it? Contradict much. BFC seems to have combined some of the most ignorant people in their beta testing team.
  16. The question is... why? For CMx1 many people didn't have PC's and internet capable of handling TCP/IP WEGO very well, especially not in CM:BO. CM:AK was released in 2003, a time when people (especially in the wargaming commuity) still often had very limited internet and PC capabilities. And looking at the age of the games and the dwindling playerbase by 2007 it's no big surprise that the only real way for many people to have many different opponents was to stick to look in the entire world, and I agree that when doing this PBEM is the only real possibility. In 2007 CM:SF was released without TCP/IP WEGO, making any kind of statistics beyond this point completely inaccurate and worthless. The point is that we are in the year 2011 now, with CM:Bulge probably releasing some time in 2012. Technology and playerbase has changed a LOT. Everyone I know, except of a few who prefer RT over WEGO, would never even consider playing PBEM, unless they want to battle someone on the other side of the world, which is something I wouldn't.
  17. I hope you don't "play" with your cats too much! :eek:
  18. Ah yes, seeing dead couches is always horrifying. :eek:
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