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LemoN

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Everything posted by LemoN

  1. One thing I don't quite get is how the US rockets can only cost between 50 and 90 points. :confused: Fun-fact, except once I've only played Allies to this point in MP games.
  2. I can see this being incredibly useful for making videos and pictures, since no units would be hidden.
  3. The Americans used their M10's in an indirect role in Italy. Generally people will use anything they get their hands on to use it as artillery and I suspect that guns like the Flak 36 didn't fare too bad in the role.
  4. But sometimes you just have to fill up your US Volkssturm with some more cannon fodder!
  5. If the arty wouldn't be there it would be a cakewalk.
  6. Well, it was one continuous 4 round burst...
  7. I'm stil really interested about the ~20° barrel rise and how he managed to stay on target. With my knowledge about firearms and guns/cannons I'd say it's a physical impossibility... but then I don't know anything about the 40mm bofors, especially not with post-war modifications and a targeting computer. Any takers?
  8. I don't have much idea how the 40mm bofors functions exactly but I'm really suprised that despite the muzzle raising by at last 20 degrees the rounds stayed on target.
  9. That's one part of it. It would be nice if there would be some indication of the chance to hit a target, since the gunner will have a pretty good idea what is and what isn't a good shot to take, especially with the more accurate LOF and LOS systems in CMx2. Thing is that I've found it pretty much impossible to determine what's a good shot and what isn't. It doesn't have to be a % chance, but maybe just a colour code? I.e. Greed, orange and red. The other part is things like a rough penetration spreadsheet and, more importantly, an armour table. Really, I simply want a similar thing as in CMx1 games with things like special feats, equipment, etc. I can't put my finger onto as exactly why having information like this makes it so much more satisfying, but it's the case. For instance ToW2 has a far simpler and inaccurate penetration system than CM:BN, but the single fact that ToW2 has lasting hit and penetration markers telling you at which angle what projectile penetrated what armour thickness made it really engaging. I think one analogy would be being watching a F1 race in the TV without sound and later on sitting in the stadium of a race with regular (fast) cars. While I know that F1 has far more powerful cars and extremely sophisticated technology I'll take the regular cars every single time, since I can smell the burning rubber and the exhaust fumes and I can hear the roar of the engines.
  10. Indeed, because it doesn't tell you what it works with. My main gripe with the armour system in CMx2 is the lack of feedback. While a lot of it was corrected by the reintroduction of hit messages there's still a lot missing.
  11. That's exactly what I'm talking about, MG and smg fire raining down into the open fighting compartments of tanks without even scaving the crew in most cases. I guess that the 15 casualties the M10's sustained were the entire crews of the three knocked out M10's. Only difference between your and my scenario is that my engagement lasted for more than 5 minutes, with no knocked out tanks after the rifle grenades were out. I wouldn't be suprised if the three M10's were knocked out by rifle grenades rather than small arms either.
  12. Thanks, would be nice if we'd have a definitive word of this.
  13. Please don't make a fool out of yourself.
  14. I'm disappointed, I thoguht there was a museum of the German 45th ID.
  15. Quit nitpick here, a 2x1m silhouette at 200m is a really easy target to hit, even with a normal bolt-action from a standing position, especially under the best of conditions. Remember that HMG's are a very stable fire-platform with sophisticated optics firing a spray of bullets with tolerable accuracy. I expect an MG-42 in a tripod configuration with optics to easily hit a standing target in plain sight at 400m+ with the first or second burst. Now, a moving target (the lead for a target 150m away is nearly non-existent), obscuration, prone targets, cover, etc, of course will drastically change that, but these definitely don't fall under "best of conditions".
  16. As I said the breach wasn't manmade and was already present on the map itself.
  17. Yup, that's why I referenced to stuff like this before. But a 35ton tank with a roaring engine certainly IS a stretch too far for this one.
  18. Can't reproduce it and I don't have a save from that battle.
  19. I've had a very similar thing with infantry, only difference is that the breach already existed.
  20. I didn't issue a single targeting order since the tanks were all around the houses making explicit fireorders counter productive. And grenades are completely out of the window, I'm not talking about close quarters effectiveness of infantry vs tanks, I'm only talking about small arms fire going straight into the fighting compartment.
  21. While I agree that humans can often be distracted and not notice really obvious thing (like two entirely different persons wearing similar clothes changing places and people not noticing it), but I can't think of any situation (unless I'm listening to REALLY loud music on my mp3 player ) where I wouldn't notice a 35 ton steel beast rumble into view. At last not for more that 1 minute. I can already imagine Wehrmacht soldiers walking around with a gramophone on their shoulders gangsta style listing to "Vor der Kaserne" at 100db.
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