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LemoN

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Everything posted by LemoN

  1. *facepalm* For the last time, I never doubted that they did exist and were used extensively, they just weren't used the way you implied in your first post.
  2. I hope you realise that this in no way supports the way that D:EATG portrays them? Please, read up on them and stop throwing around wikifail.
  3. O RLY? Seriously, please learn to read in the future. I never doubted their existence, I just stated that they didn't operate anywhere near the way you see it portrayed in western films, or the way you implied first. They were NOT used the way you see in D:EATG and the way you implied in your first post, there were no MG detachments in the frontline to gun down anyone who got back from a failed attack. Their primary job was in defensive operations to prevent stragglers and deserters from spreading panic and confusion. Most of the time they didn't even shoot them but detained them and returned them to their units later on or put them into penal battalions. Only when there was no action they usually straight out shot the subjects since they were, most of the time, deserters. I'm not justifying it, but the way the blocking detachments are portrayed in western pop literature is simply false.
  4. Watch less D:EATG. While it is true that the Soviets used blocking detatchments, those were intended and used against stray deserters, not whole units. And I highly doubt that anything as portrayed in D:EATG ever happened. Hollywood syndrome.
  5. I'd gladly continue this trend in the real world.
  6. He's not talking about the windows to the right hand side. Click the first screenshot and look at the textures of the front outside wall. There's clearly a walled up window right in front of the guy aiming out of it.
  7. We play Tiny and Small, IE between 800 and 1300 points. Anything above that get's so incredibly stressful that it isn't any fun anymore, and small can be a bit much to handle at times too... Generally, I prefer single-player RT with loads of pause, the best system in multiplayer for me personally would be TCP/IP WEGO or RT with pause.
  8. I think you guys should all calm down a bit, togi obviously is no native English speaker, so there could be a lot of misunderstandings.
  9. It's a known bug and will be fixed in the next patch afaik.
  10. Seriously, that would only require 4-5 small textures which really isn't a lot of work. A skilled artist could easily create them in a day's work, with a couple of hours prior. The rest is coding, which is probably the reason why it's not in.
  11. No, no, not at all. Using cover arcs works for Zooka and Schreck teams, but it doesn't for full sized squads with said tubes. And target light isn't really of much help, especially not if the enemy teams are constantly popping up and going out of view again. It may not be such a big problem for WEGO tough.
  12. One possible solution would be if BFC would allow a select group of people to adjust point values. That way there could be a mod that is downloadable while basically leaving the hassle of debating and adjusting the point values to the community. This way any whining will not be directed at BFC but at the guys who created and maintain the mod.
  13. This and tube-guys opening up at up to 300m against tanks in a forest.
  14. I'm still curious as to why the US 114mm rockets only cost ~50-80 points.
  15. Not exactly true, I have yet to get a squad that occupies two squares to blow a hole in a hedge. Try as I might, they just lie around doing nothing.
  16. No way! We Austrians have an exchange rate of 3:1 between Spanish goats and Austrian cows, yet only an exchange rate of 2:3 for English badgers!
  17. Those would be the Spanish Goats then, right?
  18. You have to add that Germans are usually Confident/Veterans which makes them far harder to hit.
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