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A Canadian Cat

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Everything posted by A Canadian Cat

  1. I'll start with something I discovered about a week ago. I was fighting the scenario that @umlaut put together on his map Large urban map, Ciembienne, released and I ran into that annoying problem of not being able to target a building containing the enemy just because they ducked down from the windows. My recon unit rounded a corner in their Bren carrier with the Staghound right behind them. An enemy MG42 at the end of the street opened up on them and the recon team bailed and ran for cover. The Staghoud returned fire. The enemy ducked down from the windows. As the turn ended I had men in the street and no spotted enemy in the building where everyone knew they were hiding. As I started creating a plan to dislodge them I, or course, ran into the problem that my main asset, the Staghound, could not target the known enemy position. Hell, even the Staghound crew new there was an enemy MG there because the fired on them already. Grrrr. Then I had an inspiration. As I looked down the street I realized that they could see a lot of the building and it got me to thinking about a discussion a while back where Steve described how when you give infantry an area target each man will shoot at what ever part of the action square they had LOF to. I wondered would that work for an AFV as well? Combine that with a recent LOS technique that someone described (sorry I cannot remember who) where you place a move way point in a location where your unit can see the target and then move the way point back and see what happens to the target line. I thought why not combine those two ideas and try it in this situation. Aces. I placed a way point down at the end of the street and targeted the building from there. Then I pulled the way point back right in front of the Staghound. Press the big red button and boom the Staghound opened up on the building and I was able to get men closer and get more guns on without the MG42 popping up again. I recreated the situation in the same place on the map to show how this works. Here is a Sherman in the very street unable to target the building at the end of the street. So I set a move way point down at the end of the street and target the building from there. Then move the way point back... ...right in front of the tank. And the tank moves forward a bit and lets loose on the building for a full minute. This works with mixed results on the buildings on the side of the road as well. I have done this many times with Shermans and Panthers and sometimes it works and some times it does not. What is clear is that the more of the building your AFV can see the better it works. Here is a video showing how this works:
  2. With the market garden module on the way and some improvements to urban combat mentioned by BFC I thought now would be a good time to start a thread about what works *now*. Share what works and how to execute it.
  3. Not yet. I considered bailing them manually but figured they might survive longer *in* the tank considering what the Churchill and Achilles did to my infantry the previous turn.
  4. Yeah 30 minutes is 31 turns over two weeks is over two turns per day. I am only a 1 turn per day player. I guess that means I am out - to bad.
  5. In addition the basic tips for bridges are: - to cross set a way point on the shore at one end of the bridge and the second one at the other end of the bridge - to go part way: don't
  6. Well OK then goodbye. But don't leave with your knickers in a twist. Nothing has been shelved Steve has said many times that they have several games on the go at one time. While it is true that the MG module is next up he has stated here on this site that both the Easter front game and the modern game are well into development. Not sure which is next mind you...
  7. Yep, that would likely not be possible. I know I am slow but I really don't think that an hour long battle will fit in two weeks let alone one week. An hour long battle is 61 turns for a two week game that would be 4 1/3 turns per day and for a one week battle nearly 9 turns per day. If you want to keep the tournament moving then I suggest small battles that are 30 min long and give one month for each battle. I am interested in the tournament - as long as the time limit is set to something reasonable.
  8. This is going to be great. I am confused about one thing. Can you clarify: what good high heels are going to be against Bill?
  9. I think (hope) that was a supply drop - the footage right after was of unpacking dropped crates.
  10. Well the last two modules were released 102 and 115 days after they were officially announced. I predict 110 days this time. If I am correct, or even in the right ball park, we have a little time before there is a month left and pre-orders are opened.
  11. Can you elaborate on that a bit? What statistics do you want to see and how would you use them during purchase?
  12. Hey everyone. The Blitz is staring the next weeks screen shot contest: http://www.theblitz.org/message_boards/showthread.php?tid=64831 Take your best shot and share it there too.
  13. Hey everyone. The Blitz is staring the next weeks screen shot contest: http://www.theblitz.org/message_boards/showthread.php?tid=64831 This seems like a good thing to do while you wait for CMMG - keep playing the existing game.
  14. That would be CMRV - sounds like a brand of camping vehicles.
  15. As a teenager I tried miniature table top war gaming (I even worked on my own rules for a while) and various board games but they never were satisfying. Eventually I gave up and never really looked into it again. I discovered CM when two friends of mine were talking about a remake of a game they had enjoyed before they met me. I overheard them - they were talking about CMBN. I could not believe the CM 1x games they were talking about - it was amazing. I was excited enough for them to re buy them and the three of us played CMBB and AK while we waited for CMBN. Now two of us have been playing CMBN and CMFI and the third is trying to get into it for a third time - wish me luck getting in over the learning curve. Words cannot express how much I wish I had known about CMBO when it first came out. I have been paying CM close to every day, sometimes more sometimes less, since I first heard about the games. I feel sure I would have been doing that for the last 10 years if I had only known. So, there is at least one of us that could have been a customer earlier Note I am not saying your thinking is wrong just telling you we are out there - and yes word of mouth did get me in just 10 years to late - for my liking Interesting discussion about 8x8 Action Squares. I think the look works out pretty well now - with the terrain feathering (or merging). The issues with area firing into part of an AS and the fact that an infantry team cannot be placed in a quarter of an AS (dead zones in some of the wall tiles) are problems that could possibly be addressed without going to smaller AS. I am not sure how practical that is or which would be easier. I realize there is a desire for smaller AS and the greater flexibility of placement for roads and walls that would allow. For me you could get a lot of improvements without changing the size of the AS - if that were practical - I have no idea.
  16. The limitation of the LOS tool is that is determines your selected units visibility to the ground at the selected location. Of course this leads to surprises when a location you thought you had no LOS too hosts a tank that actually can see you. The game give some indication of this right now, the message about reverse slope is trying to tell you that your unit cannot see the ground at that location but it might be able to see something higher. I have no idea what height is used for that determination but there is some hint there. Here is quick video tutorial I created a while back that shows a technique for assessing a vehicle's viability to an already spotted enemy:
  17. Didn't you mother teach you that two wrongs don't make a right? I would rather see BFC tweak and improve things that are short comings and by doing so create a better experience of urban fighting. Things such as, but no limited to (in what I consider a rough priority order): peaking, firing around corners (no need to run across the street when you can just peak around a corner and back) close assault a tank that is next to the building you are in revisit the ability for tanks to spot enemy infantry behind them and at their sides follow tank that you want to close assault - at least a short distance if the tanks moves slightly have troops not stand around in the middle of the street to die when the tank they are close assaulting moves too far away for them to close the distance (see above) look at what can be done to implement minimum range of the weapons of a tank look at what can be done about elevation limits I realize this is a long list and I get that it is not a quick solution. Given that engine v 3 is being worked on I hope that some of these items have made it onto the list.
  18. Fitting conclusion. I like the Market Garden module symbol that you slipped in there. I see it actually appeared earlier but I missed it.
  19. Voting on the screen shot of the week will be closing soon over at the blitz: http://www.theblitz.org/message_boards/showthread.php?tid=64760
  20. Yes, a radio less FO team is not very useful but you can get them access to another radio but if the guy that knows how to correct fire goes down then you are SOL. I wonder if one FO team that has lost the observer but still has its radio and another FO team that still has its observer but lost its radio would get to get together and get the job done.
  21. I have had this happen before. Two things if they stay in the same location they can continue to use the radio - assuming because it is sitting there on the ground so to speak. Yes buddy aiding can recover the radio - I am pretty sure I have seen this. The other thing you can do if you find your FO team is radio less is get them another one. By that I mean find a radio equipped jeep or HT and they can use that. I do this often with unhorsed tank HQ units. They can take command of the rest of the platoon if they get to a radio some where. Works for the FO team as well.
  22. Hee Hee I had just the same reaction the other day. I have been posting for a year and had never used a questionable word before last week and was surprised to see the *'s. I had always thought posters were adding them in themselves.
  23. Super thanks. I have company visiting over the next week too so I would have been a bit slower responding anyway.
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