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A Canadian Cat

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Everything posted by A Canadian Cat

  1. Pretty much as simple as that. If any one wants to create some scenarios that take place in those areas between the important roads etc. I am sure there would be takers.
  2. +1 a good way to use them. I usually aim or even further back if possible.
  3. Good summary of the last big investigation. I think this is a good summary too.
  4. That is quite a list of videos. Sounds like it warrant's its own thread instead of being in the screen shot thread
  5. ^^^^ yep what @Vanir Ausf B said. The QB system strips out any forces that are present in favour of forces selected by the QB system. The only way to create a QB like experience with larger forces is to follow the instructions outlined in the PDF that is linked in the thread I posted earlier.
  6. Oh that's not something I heard him say or anything - just an educated guess.
  7. Yep. But to avoid all the threads titled "WTF: my tank is firing HE at the enemy tanks, the game is totally unplayable" instead the tanks all have Schrödinger rounds that automatically resolve to the right type during the aiming process.
  8. Yep worked like a charm. I played PBEM until the bullets started flying, in my case until turn 009. It all worked as expected. Used the scenario map I created earlier and picked forces and battled. Just simple run at the objective orders as a test. I have no idea what you are doing wrong but there must be something...
  9. That makes no sense. Trying that same scenario I used for 2 player hot seat as a PBEM...
  10. Yeah, and especially waiting for that Darn Patch (watch your cursing around here, snare). A dam holds back water. Damn is a curse word. Let's see if the forum sw will let that through.
  11. There is no way to by pass the qb screen for force selection. Oh wait yes there is - the scenario editor More seriously a friend of mine and I did this. You can read about it here: Sadly we never finished the AAR but the instructions on on how we get started will work for you. It does require a trustworthy opponent. You know someone you can PIRL (punch in real life)
  12. I just did it. I saved the scenario to the quick battle folder (I added a "as QB" to the end). Note the battle type (in this case for Barkan's corner it is an attack) and the size (in this case small). Then fire up the QB screen and choose a small attack and human selected map. Press OK and there it is. Works too. Obviously if you want a fight vs the AI to be any good you will need to put in some additional work.
  13. Anything that you open in the editor can be saved for a QB. The trick is you have to set the battle type (attack, assault, meeting engagement...) and the size (tiny, small...). Plus you have to put it in the QB folder. Then you will only see it in the QB list to choose the matching battle type and size.
  14. Certainly. There are people of Kurdish ethnicity in Syria, Turkey, Iraqi and iran and they have been there for a long long time. Way longer than the borders it those countries.
  15. Activation code and license key are the same thing. Yes, unclear instructions suck. A lot of the time during reviewing stuff like this it is easy to miss. This kind of experience is *the* problem with licensing systems - legitimate customers are inconvenienced. I hate that and have argued for dropping such things at every company I have worked at. But they never have At any rate support will get you on track. They are very good at trouble shooting that stuff.
  16. But that is not the way it should be. Your order should have a download link in there somewhere. I would suggerst reporting that to the help desk
  17. No one can be expected to try and correct / remediate all corners of the internet. Reminds me of one of my favourite cartoons: https://xkcd.com/386/ That is not why Steve has not pursued Steam. He has explained himself before. So I will just link to the definitive thread where he explains his position:
  18. Sounds like it. You don't need them installed on both drives. You can move the game install directories without any problem. The scenario files and saves however need to be in the My Documents location. It is possible to move that too but you can only move the whole thing and you have to follow the official MS steps to get it to work properly. However it sounds like you already have those files located on your larger drive (I have mine setup like that as well).
  19. This actually good advice. Advice that I plan to heed. In the future My only problem is this kind of stuff. OK I get that you feel that my calling people out for whining and calling them entitled is annoying. Roger that. My plan is to refrain from doing that, if not at all hopefully a lot less. But who's abusing you? People complain about dumb things (like missed dates before the date has even arrived) or complain over and over about lack of communication (anyone who has been here for any amount of time should be pretty clear that there is not a tone of communications). To me it just seems surprising that people get upset about stuff they already know the answer to and then get upset again when someone points out they are being at least silly. But there I go again pointing out people's entitlement - which is what got you all riled up. I'll sign off on this thread with this simple message: it is not abuse to point out when you are wrong. If you take it as abuse there isn't much I can do about that. Other than not point it out in the future Yep +1
  20. Those hedges are actually bocage. Normandy fields were separated with piles of rocks and vegetation that was many many years old. They are impassible to tanks. There are gaps in the bocage but only some of them are big enough for a tank to go through. Given that you have to plan your movement accordingly. Let you infantry lead the way and let them spend time in a location to spot the enemy. Once you spot them you can position your tanks or mortars (I think I remember mortars in the training mission) to deal with what you have spotted. Shooting on the move is as simple as plotting your move way points and then issuing target orders for the tank - and you can change the orders at each way point. If you don't also add pauses to those way points your tank will fire on the move. Normally WW2 tanks would move and stop to fire and then move again but the game cannot quite handle that so they abstract it by letting them fire on the move instead - just with reduced accuracy. Watch out though for strong dips or rises in the terrain. I have had tanks go over a bump at just the moment they fire and end up with an HE round hitting 20m in front of the tank. Friendly fire is not very friendly.
  21. Happy birthday! Ii see you have a nice new avatar for the occasion.
  22. LOL, that was so funny. You can't make this stuff up.
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