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Dr.Fusselpulli

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Everything posted by Dr.Fusselpulli

  1. Well... I know a lot of them saw themselves as "The people that slow down the enemy until a real army arrives".
  2. My mind is definitely blown! I was dreaming about a Combat Mission: Fulda Gap for a long time, hoping that one time maybe it would come, but I knew, Battlefront had no real interest into it. But now it is really happening. I never fumbled my credit card out of my wallet so fast for a pre-order. That is my favorite setting and the time frame of late 70s early 80s also fits very well into my wishlist. Only thing I am missing are other countries forces, especially Germany. NVA and Bundeswehr, maybe countries like UK, Netherlands, Poland or Czechoslovakia (which was still a thing back then). But that is something, that hopefully future Addons will feature, for now, I am feeling like a Weazel-Ball for getting some cold war stuff at all. Finally some teeth gritty desperate modern combat scenarios, where heavy losses are an acceptable sacrifice for a victory.
  3. Well, it might be annoying to see mistakes in the briefing, but it is as it is, many designers are not native English speakers. Especially grammar mistakes are difficult to spot for a foreign person, and often as well for a software program. What can the designer do? He will probably never be able to speak the language as fluent as a native speaker. He need to trust proof-readers, if any are available, which seemed to be the case with the briefing mentioned in the first post of this thread. What are other solutions? Writing no briefing at all, because the designer can´t make sure to not make mistakes? Not designing missions, because he isn´t a native English speaker? A problem requires a solution.
  4. I would also like too see them, as they are cool. However, I can fully understand why there are not there. The 3D model is only one part, the animations, not only of the driver, but also of the bike, as not only the wheels move but also the handlebars. I think a focus on more core features is reasonable.
  5. Just found this topic... you guys are just awesome. This is amazing!
  6. Oh, I would have the same question. I didn´t bought it yet because I don´t have a PC right now which can run the game properly, only a simple notebook for work. Buying would be an option, but not downloading. And I have retail version of the base game, don´t have the usual CMSF key for it, so I will need the help of the Helpdesk about it later on.
  7. Thank you for the update. Appreciate the information
  8. Great video IICptMillerII. The pacing is much better than in the last one and and also the perspectives and lighting is more pleasing. Really enjoyed watching it, thanks for sharing.
  9. I think patience is key. Let Battlefront decide when to release the game, they know best about their product. It is not that we will really miss about something, just that we have to wait a little bit longer, which is fine.
  10. Well, an animation is played in the model independently of its actual movement on the map. Animation and movement are not syncronized, for this reason, it looks somehow strange. In Combat Mission it seems the animation is related on the movement-order of the unit, while its speed is depending on the terrain where it is moving. While it might look correctly on a street tile, the movement looks strange in the forest or in a march.
  11. Wow this is amazing. The paintjob on the vehicles look very good, and the level of improvisation to bring up a believable Turkish army is enormous. Didn´t expect it would come this far. Good job.
  12. Because they are both right. Every solution, that keeps Battlefront in business is the right solution, that doesn´t mean, it is the best solution. I believe that other solutions might be better solutions, as I think there are ways to optimize the business model of Battlefront, although I would strongly agree with some points of Steve. Humble communication for example, don´t hide flaws and be honest about it, the audience will appreciate it and will get the right expecations about the game. That is especially true for a niche game like Combat Mission. Wargaming like this isn´t a product for a diverse audience. It is not that I would have no idea what I am talking about, I am in a very smilar position, with a very similar audience for our product. We have our own solutions for the problems which we are facing and we are doing well with it. There isn´t just one solution.
  13. This is the first proper video of CMSF2, the game hasn´t been published yet. I would not be able to post such a video. Why? Because I don´t work for Battlefront. So I was under the impression, that he is an Battlefront official. Why would "somebody" post the first video of a new game before the company itself?
  14. I didn´t know that this is a volunteer efford, how could I know. For me it looked like something done by the Battlefront team. I still don´t like the quality of the video, but I was maybe overreacting and too harsh. Sorry, my fault.
  15. That might be very difficult from a technical perspective. Especially animations can be difficult. I am not sure if the engine is able to play animations at different speeds and to synchronize them properly with the movement speed of the unit.
  16. @IICptMillerII for this intention, it worked quite fine. No hard feelings against you, I think you do a good job. @Battlefront.com Yes, I see that. As I told you before, for fans of the game, everything new to see is great. I made my point clear, why I think the video is not good, from two perspectives. First, what the not good content was specificly, and secondly why it was not good in perspective to which people. The only open question is, does it matter. I say yes You say no, because "that was not our goal". Fine. No bad feelings here, just constructive critics, customer feedback. It was not my intent, to open up a discussion about it, just to point out a weak-point to be reinforced. Thats the function of a dispute, change and improvement. I should have known better, that this would start an argument, as my point was controversial. This wasn´t my intention, and I am sorry about it. Maybe it was, because I am working in the field, PR of a videogame, and the flaws were basically stabbing me in the eye. Same job, just another company. But I already explained everything about it. So, no need to discuss it further. Continue, I am looking forward to CMSF2
  17. In this case, I probably have to agree with Mord CaptMiller probably did the best according to his abilities in this field. But maybe he was not the right person to do the job at that specific task. Yes, the purpose of the video was to show something to the core community, thats a two sided edge, because no matter what, the video is a promotion video at the same time. It is news worthy, as this is the first proper video of a (kind of) new game. And I don´t think, that Comabt Mission needs a trailer like Call of Duty or something, this would go into a wrong direction. A decent down to earth, humble video showing the core gameplay elements in the best possible way would be perfect, as this will reach the target audience of the game with the right premise.
  18. Yes, but this is caused by the product in itself, I know about the value of the game. Not because of the video, which is not in a shape to gain new customers.
  19. I think the problem lies in the shown scenario, the only real interesting thing about the map is, that it shows the hull down positions of the Syrian tanks and the river with the bridge. I assume that this was the choice why this map was used, to show it to the core customer base (good choice here, but don´t make it a core feature in the video.) and the focus shifted away from the tactic scenario and the equipment, which would be interesting for new players. The American troops attack, you can see some combined arms and some fire and movement, which is good! Love it! But they are just steamrolling the Syrian troops with them having no proper reaction. I know thats realistic, but a different scenario, with smaller, maybe even more diverse forces fighting against each other on a tactical level would be better to show the spirit of the game. Please keep in mind, I don´t critizise because I don´t like the game, I think the Combat Mission series is awesome, but I like to point out, what I think could be better. For me as an CMSF2 fan, the video was good, but basically everything new to see about CMSF2 is awesome for me, no matter what.
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