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Dr.Fusselpulli

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Everything posted by Dr.Fusselpulli

  1. What about slow? I often use slow in this situation if I want to have a prepared tank moving forward while I don´t what to stop it at contact. Is this a good idea or should I use some other moving routine along this challange? Are tanks also more difficult to spot (noise and visual) if they drive slow? I often do this if I don´t want to make some sound contacts for cover.
  2. at the moment? It seem he was already in big trouble as he choose to fight against Bil. But nevertheless, a great AAR. Does someone know whether the tankriders can shoot from the top of their tanks or not? Would be interessting to know.
  3. Uh, that sounds difficult to my ears, exspecially if the tank commander don´t has a brain and only some TacAI-script routines to helps him on this decision...
  4. Woar? That is possible? Really cool. Will this be also a feature to other tanks? On the other hand, what will they do, if someone is shooting the tank? Sometimes I see the comander close the hatch if the tank is shooten, often to slow, so that he get killed, but sometimes its just in time. And I am alwasy relieved about to see him safe in his monster of steal. But if they now can return fire, what will they do? Duck and cover, or order the driver to drive closer so the comander can hit them with his sword? They can´t do both...
  5. Oh cool, a rubbish heap Now I don´t have to go in front of my door to empty my trashcan, now I can pour it all down here in this thread. Thanks lovely internet.
  6. But this is more diffcult. What if the passanger is dead and the truck or jeep is just fine? Will the seat be taken by the dead? How can you dismount the body if you want someone else take a seat on the place of the unlucky. Mabye it could disappear in this case, or the body will trown out of the truck. Both will be more work to the developers, than only a body which drops on the ground when the unit is killed or haevy wounded.
  7. A good pronunciation for the Möbelwagen would be if you take the "o" from the word word, or the "ur" from burger to speak a german ö. Maybe a little bit, like the sound of someone who is vomiting. Than the ö is perfect.
  8. In this case, it can´t be difficult to use this technique also to tankriders and their vehicles. Maybe make a query if the tanks is unbuttoned or not. But I see this all would needs some time. So, if it dosn´t fit in the final game, a soon patch could fix it.
  9. Great to see this close community management. But, this leads me to a question. If the infantry must be inside the vehicle to take ammonition, how can they use this new stationary ammocrates, this small depots? Is it possible to go "inside"?
  10. That sounds wonderful Steve. Exactly what we needed.
  11. Nope, he has. Elvis know that Bil is chasing him trough the east of the woods: Elvis only don´t know how many russians are in the woods, but it seems he noticed that it could be a huge force.
  12. To me the Position of the 3 Squad / B Team looks like a nice place to a PaK40 and a heavy machine gun. You got a nice view through the open valley and could flank some forces running from the left forests to the ones in the middle. Sadly you dont have PaKs. Be carefull of T34s and the russian bear-cavalry with their submachine guns. What a triller AAR! :cool:
  13. Hmm... i don´t know if an extra ambush button is needed. Maybe it would be a good idea to redesign the hide button, or even better, the coverarc button. For example: If you press the hide button, the unit hides without scanning the horizon. If the unit is not watching their surroundings like this, the unit also can not fire or ambush, because it can´t see the enemy because of the hiding. Now there could be a redesigned combination of the hide-button together with a coverarc. If there is a cover arc, the leader of the unit could watch for example every 18 seconds for 2 seconds and check the coverarc area. If an unit is seen inside this area, the group unhide an open fire till they can not see any more enemy units inside their coverarc or if they are themselfes dead or supressed. If there is no enemy unit seen during this 2 seconds, than the leader again get into the hidemode, cover again for 18 seconds and repeat this behavior continiuously. Maybe there could also be a random intervall, for a more natural behavior. Hide 15-25 seconds than watch 2-3 seconds or something like this. And green units could watch more often, 10-20 seconds, because they are more nervous and impantience than veterans. Without coverarc, they would be no watching-cycle and so no change to get a LOS, and without LOS, there is no opening fire. And even if they get LOS, firering without a given coverarc could be forbidden, cause hiding could be more important than combat. Maybe even if there is some incoming fire, cause maybe you want to hide and save your units just because of this incoming fire to safe them, while a differend unit can engage the enemy. But thats not the question. I think the problem here musst be the combination of two buttons, the hide and the coverarc order. Because it must be possible for the program to check if an enemy unit is inside or outside the coverarc, otherwise it would be impossible to use the coverarc button. It does exactly this, it checks if an enemy is inside the arc. So the "if --> than" behavior, to open fire if there is an unit inside the arc must be possible. The query if an enemy unit is inside this coverarc could not only change the shooting behavior from ceasefire to fire, it also could change the hiding behavior from hiding to unhide. I don´t mind where here could be a problem. The question, is the first behaviourchange also be possible? If "hide" and "coverarc" than "Leader unhide and watch every X seconds"? So, as far as I can see, the underlined "and" seems to be the problem in the engine? If there is no problem, I don´t see, why there could be a problem to make a new hide-button, with ambush ability. I think there is no need for two buttons, an ambush and a hide button. If an ambush-button is engine-possible, than this could be a redesigned hide button without a problem, without the need of a new button.
  14. This is so totally true. I too like to create new missions, but I never had uploaded one because of the named reasons. Once I tried, and make the nice fictional scenario around Durrelôn, but as you said, made it community ready is a huge amount of work. My english is terrible, so make a nice briefing is not an easy task to me. Also the testing of different IA plans brings me into a lot of trouble. For myself I have played my scenario together with a friend, where I can tell him directly whats the matter without a need of a nice briefing, but made it communty ready is not easy. Also, I don´t have the 2.0 upgrade, so I am not sure if someone still would be interested in my scenario, so I never finished it to the community. But I want to make some scenarios to the eastern front game, and I want to find some new partners who wants to play some PBEM-games. It sounds like a lot of fun. Maybe im not sure to make a scenario in the next time, but a kind of "mastermap". There I don´t need a briefing or a AI-Plan. Get more feedback is really important in my opinion.
  15. Thanks Elvis. Nice to see this pictures. We allready knew this empty black spots from some of Bils screenshots, als unfinished unit-icons in the beta game. So, don´t be shy about it. But, nice to see how the game develops.
  16. I understand the much more work about visible flying airplanes. But I would love to see some gliders als flavor objects in the marked garden module. This would be a huge atmosphere boost.
  17. Whoot? Does I understand it right? CMSF will become V3 ready? That would be awesome, especially because I own it with all three modules.
  18. I like your thought about a counterattack through the west in Bils possible weak flank. Sounds like a nice suprise if he didn´t use that wide empty area and don´t expect your counter-offensive. And I bet Bil, who seems to be known about his reconaissance, don´t like suprises. Really nice Beta-AAR. I am a little suprised you haven´t buyed more anti tank capacity. If I had to fight against the sovjet army, I would be worried about hordes of T34 and SU-armour. I don´t like your hybrid plan. In my opinion it sounds like a weak solution with scattered almost isolated troops who (or is here "which" the right term? Sorry, I´m not a native english speaker) don´t have enought fire-superiority to defend anything. Fire-superiority is so important to a firefight, so I don´t think any hybrid plans would be a good idea. Especially against an angry red-horde of siberian bear-cavalry... Elvis, can you show us some pics of your sound contacts in the eastern woods on the far left?
  19. Yeah, I know. But at least, they have a lot of halftracks (15252 of the sdkfz.251 and 7232 of the smaller sdkfz.250). While the russians only have some american lend&lease halftracks, and a few captured german ones. Without the possibility of tankriders, an eastern front game on the greater maps in the new combat mission would be horrible. At least both sides have some trucks. By the way, what is about Krads? The Zündapp KS 750 or BMW R 75. Motorcycles would be awesome. Expecially on the eastern front. I know its difficult because of the different behavior of the vehicle and the new animations but nevertheless, this would be awesome.
  20. Yes, sorry. Many is the right word. My english is not the very best, my german is better. Yeah, the sovjets got some Lend-Lease vehicles, shermans, jeeps, trucks, halftracks. But only a few and not enough to gave their hordes of infantry the chance to follow their mass of T34 tanks. So I think tankriders are important and if they get some vehicles from their enemies they would use it like the german did the same. So some "Beute"-vehicles and the tankriders will get the intention of the indigent situation.
  21. Very nice I like to see the work on the easter front game. The greater maps, the tank riders and the functionally Flak-guns are the most greatest advantages. I think for eastern front the tank riders are really important, because the sovjets dont have much halftracks. In my opion I don´t miss fire that much, it would be nice but its not important for me. Beute-cars are more important in my opinion. I would be glad to see some russian Opel-Blitz, Kübelwagen, a german Halftrack (sdkfz.251/1) and maybe a sort of a MarkIV tank (known as T-4) or Panther (T-5 Pantera). On the german side there could be some stolen russian GAS-AA, some T-34 (known as Pz. 747®) or some other allied cars like british Bedfort trucks (the models are already there, only in the wrong paint). By the way, it could be interesting to give empty cars and trucks in special to the editor. Maybe to add a single kübelwagen or truck without a driver to a group. To improve some scenarios.
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